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You Are My Sunshine (SJ-DC-ETA)

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Tier 3 [4-Hour Spelljammer Dungeoncraft]

The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse.

Can you prevent impact?

You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16.

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Inside you’ll find:

  • A one-shot adventure that is easy to read and prepare. It is fast-paced, has 2 major parts, and is 6 pages long.
  • Guidance on how to adjust encounter difficulty (for different party compositions) from Very Weak to Very Deadly, and manage session time
  • 6 beautifully designed DM and player friendly handouts for spelljammer vessels, including their stats
  • Wildspace System Maps to help navigate Sector Eta
  • High quality DM and player friendly tactical battlemaps and spelljammer ship maps for easy printing and virtual tabletop use
  • 11 pieces of artwork to help bring the adventure to life
  • Stat blocks for all NPCs and monsters
  • An organized 42-page PDF containing all of the above, with separate compressed map and artwork files for easy use.
    • 6 pages: core adventure (quick and easy to read with dynamic elements for high-level adventuring)
    • 8 pages: stat blocks
    • 18 pages: artwork and map appendices
    • 10 pages: character rewards, DM miscellany, storytelling tactics and notes, etc.
  • A printer-friendly version of the document is included

CONTENT WARNING: Alcohol (Mention), Death (of a friend)

Adventurers League: This is a Spelljammer Adventure set in an original Wildspace system, created through the Adventurers League Dungeoncraft program. This is an Adventurers League legal Tier 3 Adventure.

[SPOILERS AHEAD] What your players will experience in You Are My Sunshine

Unfolding a Sinister Plot

The adventure begins on the Rock of Bral as the characters learn about Sector Eta, how the body of a dead god has mysteriously appeared in it, and the possible danger that contact could unleash. Astronomers have been dying, or so the rumors say. Is this just a coincidence? Let your players follow the threads and unravel this simple “fetch quest.”

High-level Spelljamming Ship Combat

On the way to Sector Eta, the characters’ commissioned Spelljammer Vessel named “The Snatcher” suddenly slows down. An ambush on the Astral Sea! The terrified crew cries out a name of a ghost ship that few have lived to tell the tale of. Let your players experience combat with an invisible pirate ship: “The Dutchman.”

An Ancient Evil

When the characters arrive at Sector Eta, they hear and feel a rhythmic foghorn-like blaring that pulses to the tune of a slowly beating heart. It's coming from the drifting body of a dead god. Who is behind the drifting of the dead god, Ligyron? What grand design is this for? Have your players’ characters encounter Vecna’s greatest follower, Lady Osterneth, known as "The Bronze Lich.”

Battle the Undead!

Your players will fight against the undead in two encounters: on the ghost ship with undead pirates on "The Dutchman," and against Osterneth and her undead crew. Perfect for Liar's Night and other events with a spooky atmosphere.

Pillars of Play Composition

Combat: 70%

Social: 10%

Exploration: 20% 

Sample Pages

sample pages

About the author: Brian’s love for the world of D&D started in 2000 with the PC game Baldur’s Gate, countless RA Salvatore novels about Drizzt and the companions, and naturally Baldur’s Gate II: Shadows of Amn. He started playing and running games for 5e in 2020. He enjoys running adventures with consequential player choices, a tight connected story, and a chance to learn more about the lore in D&D.

His first set of adventures, The Thin Veil Trilogy, involved reading more than 500 pages of materials from older editions to make sure that the way Planar Bleed and Planar Metaphysics, the Shadowfell, and Vecna were described were true to lore. Researching and finding ways to inject life into older stories is something he very much enjoys

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Reviews (3)
Discussions (6)
Customer avatar
BRIAN B June 30, 2023 2:12 pm UTC
CREATOR
Hi! v1.06 is up and it has 2 important fixes
a) The Githyanki Gish stat block had a few errors and these have been resolved
b) The minor property on the reward has been changed from Unbreakable to Harmonious
Thanks everyone for supporting this title!
Customer avatar
Rodney B February 10, 2023 4:48 am UTC
PURCHASER
If Ligyron is piloted out of the ETA Sector, what happens to it? And if any of the cult of Vecna escape, what's to keep them from trying again by regaining Ligyron's body or some other dead god's?

How many habitable systems are in danger of destruction if Ligyron collides with the sun?

As an alternative, what if there were only uninhabited systems nearby? And the goal is to prevent Osterneth from using the ritual to absorb the power of the collision with the sun. Instead the party escapes just ahead of the explosion as Ligyron and Apolaki collide (perhaps with a defeated but alive Osterneth still on Ligyron's body?). The ETA sector explodes creating an all new mystical system for future explorers.
Reply
Customer avatar
BRIAN B February 10, 2023 5:04 am UTC
CREATOR
Hi! Great questions :)

The Cult of Vecna gets to work because of their secrecy. By finding out about this plot, I imagine that the adventurers are able to inform other adventurers as well as the major factions and putting this plot into the "spotlight" might be enough to force the Cult of Vecna to try other way to create a powerful arcane battery instead.

As to habitable systems around Sector ETA - I've not charted them out per se. Wildspace systems float about on the Astral Sea like corks in an ocean - and so if they are not near any habitable spaces now, they might be in the future. But more importantly, if the ritual ends, then the Cult of Vecna has the arcane battery they aimed to create.

What you had mentioned is spot on. Ultimately, this is all about preventing the completion of the ritual to crystallize Ligyron's heart. And if things go bad, and you and your players can think of a creative means for their characters to escape, then I don't see why that can't...See more
Customer avatar
BRIAN B November 02, 2022 5:08 am UTC
CREATOR
Hi! A bug has affected the files in DMs Guild where files and maps from one adventure of an author are present and available in another. It can happen when files across titles have the same filename (e.g. artwork.zip in Squidaddle and artwork.zip in Mighty Wings).

I have addressed this by prefixing the file.zips in this adventure with the adventure code (e.g. SJ-DC-ETA-artwork.zip). Hope your adventure preps go smoothly!
Customer avatar
BRIAN B September 29, 2022 6:15 pm UTC
CREATOR
Hi! v1.04 is up with an improved stat block section for easier reading. Enjoy!
Customer avatar
BRIAN B September 21, 2022 4:37 pm UTC
CREATOR
Hi! I have clarified a detail of the treasure in part 2 to avoid misleading the DM on what color it is, as current Adventurers League rules allow the DM to select or roll for it.
Customer avatar
BRIAN B September 19, 2022 5:11 pm UTC
CREATOR
Hi! I have added gridless versions of the battlemaps. Safe travels, Astral Seafarers!
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File Last Updated:
June 30, 2023
This title was added to our catalog on September 18, 2022.