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A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|
EXPLORE THE WINTRY FEYWILD IN THIS DOMAIN OF DELIGHT!
Coldwillow Hollow is an enchanted land of mystery and magic where two whimsical, but reclusive archfey hold dominion.
It's not often that adventurers enter in this winter wonderland, but those who do may find themselves charmed by the place's mystical, musical atmosphere.
A 4 to 8 hour Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$3.49
|
Two wine merchants from Waterdeep set off from Good Mead with a sleigh filled with wine and mead pulled by two strong horses. When they fail to arrive in Easthaven it is feared they’ve lost their way.
Rumors abound of the wealth of these wine merchants, undead sightings near town, wizards causing mischief…. and did anyone hear that singing?
This is a Four-Hour Adventure for Tier 1 Characters... [click here for more] |
Dungeon Masters Guild |
$3.99
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The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and... [click here for more] |
Dungeon Masters Guild |
$2.50
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Subclasses for Northlanders
This is the Streltsy Primal Path from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass.
Contents:
Primal Path: Streltsy
The Streltsy are hand picked elite warriors that combine deadly alchemies of black powder with the secrets of the runes, empowering their axe-gonne to bring total devastation... [click here for more] |
Dungeon Masters Guild |
$1.00
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Ring in the new year with ten formidable foes brought to you by the Holidanger Team!
- Discover your destiny under the glittering gaze of the Beast of the Zodiac! - Burn away the old year and ring in the new by battling the Bonfire Dragon! - Celebrate the new year by vanquishing the glittering confetti ball golem! - Find your fate in the shadow of the ever... [click here for more] |
Dungeon Masters Guild |
$4.95
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A caravan transporting mead to Easthaven has gone missing. The Zhentarim merchants who have placed the order were very demanding in retrieving their mead and willing to pay more just to get it all back. Sounds pretty suspicious. Part 3 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale adventure for Level 1-4 characters. Optimized for... [click here for more] |
Dungeon Masters Guild |
$3.99
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There's treasure to be found in the arctic wastes of the north, but a terrible monster guards it. None who see the creature live to tell the tale. The frozen tundra is not a friendly place, let alone the monster. A whole town has disappeared, and there are those who would like to know its fate. Will your adventurers survive the icy lands? Or will they meet the same demise as so many before them?
This... [click here for more] |
Dungeon Masters Guild |
$2.95
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Subclasses for Northlanders
This is the Prince Martial Archetype from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass.
While I'm very happy with all the subclasses for Northlanders, I admit that I found the crafting and final product of the Prince to be most interesting for myself. Building an adventuring party that grows with the... [click here for more] |
Dungeon Masters Guild |
$1.00
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Features
18 powerful symbols and markings.
24 weaker, yet flavourful runes.
Variant rules for acquiring runes and symbols.
"Corrupted" marking options, that grant additional power at a cost.
1 new creature.
This document presents Nordic symbols and the Elder Futhark runes used by clans and countries from both the Viking Age (793-1066 AD), and Icelandic inspiration or uses of Viking... [click here for more] |
Dungeon Masters Guild |
$1.46
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Subclasses for Northlanders
This is the Frost Divine Domain from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass.
Contents:
Divine Domain: Frost
Worship of the gods, spirits, and fey that align themselves and dominate over the domains of frost, winter, and the great beasts. These sage clerics may provide protection for... [click here for more] |
Dungeon Masters Guild |
$1.00
|
After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides:
Rules... [click here for more] |
Dungeon Masters Guild |
$1.99
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As Wintermere Wood undergoes spring thaw, grotesques return to the mortal world in a dark mimicry of life. The Woodsman of Wintermere is a one-shot mysetery adventure for 5th Edition D&D with a party of 3-5, 5th level adventurers.
I'm pleased to announce a re-issue of the perfect Spring-time module; The Woodsman of Wintermere! Thaw out your home... [click here for more] |
Dungeon Masters Guild |
$1.99
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Subclasses for Northlanders
This is the Arctic Hunter Monastic Tradition from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass.
Contents:
Monastic Tradition: Way of the Arctic Hunter
In the frigid wastes of the distant north, there’s silence, broken by bouts of howling wind and struggle to survive. Such an environment... [click here for more] |
Dungeon Masters Guild |
$1.00
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It is the night before Christmas, and Santa is on his way to deliver presents to all the children in the Multiverse. Or is he?
While soaring through the skies, Santa inadvertently flies through Fey territory. Angered by this intrusion, the Joyslayer, a powerful Fey that keeps her lair there, shoots down Santa’s sleigh and kidnaps his reindeer. Christmas is in danger unless someone can help Santa... [click here for more] |
Dungeon Masters Guild |
$1.49
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Introduction
A short adventure optimized for a party of 4 level 7 characters. As as standalone this adventure should last between 4-8 hours. Additionally, this would fit in well with any Icewind Dale adventures, or snow/tundra-based ones, as despite being in Icewind dale, the geography makes no mention of pre-established places. The adventure has a loose narrative, with key locations... [click here for more] |
Dungeon Masters Guild |
$4.95
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Subclasses for Northlanders
This is the Bogatyr Sacred Oath from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass.
Contents:
Sacred Oath: Bogatyr
The Bogatyr are adventurers, heroes, and champions of the northern realms, serving kings, dieties, and clans. These mighty northern warriors rarely wield magic, and rather dedicate... [click here for more] |
Dungeon Masters Guild |
$1.00
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A gnome priest of Lathander wearing tattered vestment and broken manacles has been found in Caer-Dineval. The priest, who is a member of the Order of the Gauntlet, seems unaffected by the cold. What’s more fascinating is that it looks like it has seen something it shouldn’t. Now, what would that be? Part 2 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99
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A luxury steamship lake cruiser disappeared when Auril’s Rime began. Its fate remains a total mystery. Now an artifact from the ship has been found on an iceberg in the middle of Maer Dualdon. The party is tasked with researching this new finding in hopes of discovering the fate of the ship.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Subclasses for Northlanders
This is the Order of the Claw Ranger Archetype from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass.
Contents:
Ranger Archetype: Order of the Claw
The Bear Riding Order of the Claw steer mighty children of Ursa to battle, growing in strength as one, through a shared magical bond. Such warriors... [click here for more] |
Dungeon Masters Guild |
$1.00
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A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta.
Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like.
Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging and complex... [click here for more] |
Wizards of the Coast |
$0.99
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Strange ice infests the city's harbor, stealing warmth and minds alike. Can your party save the Frozen Harbor before it is too late?
The Frozen Harbor is a 25-page adventure for 5th level characters, centered on the mystery of the strange appearance of stygian ice. Drawn from the lower planes by an insidious cult, stygian ice steals the memories of anyone who feels its chill. Players will... [click here for more] |
Dungeon Masters Guild |
$4.95
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Subclasses for Northlanders
This is the Morozko Otherworldly Patron from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass.
This class was inspired and steered by certain rather destructive traditions and philosophies that originate from Russia, combined with chaos warriors and the father winter.
Contents:
Otherworldly Patron: Morozko
The... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Need a magic item? Auril has you covered!
This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North
Jump aboard a sleigh and join the adventure!
This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms.
These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons... [click here for more] |
Dungeon Masters Guild |
$0.99
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Now for Fantasy Grounds!
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A pair of very attractive elves may have just swindled a mead bottler out of an entire shipment of fine craft mead meant for the rowdiest tavern in Easthaven. To make matters worse, his wife is the one who books all the shipping. She is furious!
A Four-Hour Adventure for Tier 1, Level 1-4 Characters. Optimized for Average Party Level 3.
This product includes the following:
PDF file... [click here for more] |
Dungeon Masters Guild |
$0.78
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Into the Frozen Wastes is a one-shot horror adventure designed for characters levels 7-10 and is expected to take 3-5 hours. This adventure is a combination of fighting against the deadly wrath of nature and a set of four undead horsemen that seek to raise an army of the dead. The players will be forced to find ways to stay warm, survive an avalanche, scale a wall of ice, and other challenges as they... [click here for more] |
Dungeon Masters Guild |
$1.99
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Dungeon Masters Guild |
Pay What You Want
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The party will traverse various landscapes, from frigid fjords and spring-time woodlands, to a long dead fortress and a cave heaving with toxic air and treasures. They will fight creatures such as Duergar, Ogres, and Grimlock through the mountain bastion, the fetid cave before finally facing off against the merciless Fáfnir. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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A 4-6 hours spooky one-shot adventure that contrasts with Christmas fun for Tier 2 characters (lvls 5-10).
5 premade lvl7 character sheets included with the one-shot adventure to start playing right away!
Aventura completamente traducida al ESPAÑOL
Background
Barric Jingle promised the whole region he would deliver all kids presents... [click here for more] |
Dungeon Masters Guild |
$2.45
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Boos at the Bottleforge
After the death of the renowned brewmaster, Ebrom Bottleforge, strange things begin to happen in the sleepy northern town of Talons Reach. Wild rumors spread that the local brewery is haunted by some evil spirit known as the Yeasty Beasty. Ebrom’s granddaughter, Cheer, is left in charge, but she is finding it hard to keep her employees from deserting her and leaving... [click here for more] |
Dungeon Masters Guild |
$2.00
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This map pack includes 26 winter-themed maps for use in your tabletop or online game. The maps are at 70 DPI. Enjoy!
Maps include:
CourtroomMagistratesOffice_1960x1540
GuildHall_LowerLevel_1540x1120
GuildHall_UpperLevel_1540x1120
IcyLair_2800x2800
KeepInterior_Winter_7700x6300
PitFightingArena_1820_1820
RuinedTowerOnCoast_Exterior_2800x2800
RuinedTowerOnCoast_IntLevel01_2800x2800
RuinedTowerOnCoast_IntLevel02_2800x2800
RuinedTowerOnCoast_IntLevel03_2800x2800
SimpleDocksWinter_2100x2100
WinterCabinandBarnInWoods_2100x2100
WinterExterior_CanyonTrailAndRuins_3500x3500
WinterExterior_ForgottenTemple_3500x3500
WinterForest_2800x2800
WinterForestGorgeRopeBridge_2800x2800
WinterForestWithCliff_2100x3500
WinterInterior_ForgottenTemple_VariantA_3500x3500
WinterInterior_ForgottenTemple_VariantB_3500x3500
WinterMiningTown_Ext_5600x5600
WinterMiningTown_Int_5600x5600
WinterMiningTown_MineInterior_3080x3360
WinterQuaryAndMines_3500x2800
WinterRiverGorge_2800x4200
WinterShipwreck_3150x2800
WinterStreetTown_2100x2100
WinterTownPrimative_VariantA_5600x5600
WinterTownPrimative_VariantB_5600x5600
Sample... [click here for more] |
Dungeon Masters Guild |
$1.95
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Introducing the ultimate guide for Dungeon Masters running the acclaimed Wizards of the Coast adventure, Rime of the Frostmaiden, for Dungeons and Dragons 5e!
This comprehensive PDF guide is designed to help DMs plan and execute an unforgettable campaign in the frozen wasteland of Icewind Dale. Packed with tips, tricks, and expert advice, this guide will take you step-by-step through every aspect... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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DC-PoA-SSM-01
Among The Conifers
by Scott Moore
A fledgling adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town.
A Two- to Four-Hour Dungeoncraft Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure is set in Icewind Dale during the Plague of Ancients (Season 10). ... [click here for more] |
Dungeon Masters Guild |
$3.99
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Weather is alittle used tool that Dungeon masters should take more advantage off, and I have created additional weather effects that can be fun to use. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Unbearable Witchcraft
Now available for Fantasy Grounds Unity!
Auril's curse may be lifted, but something still has Good Mead in its icy grasp!
Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A fledging adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town. The result is a 4-hour combat-heavy Tier 2 adventure that is the 1st part of A Cold War Series.
SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1 ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The icy north is no friendly place, especially in times when the gods themselves move against the people of Faerun. This adventure adds content to, and changes some of the content, for the adventure Icewind Dale: Rime of the Frostmaiden. This adventure is designed for higher level characters. If you are running Rime of the Frostmaiden as a sequel to another adventure, or you just prefer higher-level... [click here for more] |
Dungeon Masters Guild |
$1.00
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All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in?
This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The winter wind screamed mercilessly outside the tribal longhouse. Inside, the clan huddled comfortably around a blazing fire and heard the heroic legends of the skalds.
"On a night worse than this," began the woman's tale, "our ancestors defeated the ice giant Gruumvok. The creature had already devoured their herds, smashed their village, and crippled some of their best warriors. But through their... [click here for more] |
Wizards of the Coast |
$9.99
|
A few miles off the coast an island has suddenly emerged. Surrounded by a blizzard and littered with undead. A call has been put out for an adventuring party to help with an expedition to the frostbitten landscape. Atop the frozen island stands a long-forgotten temple dedicated to the goddess of nature, Melora. Inside temple lies puzzles, traps, and an ensemble of unique characters to challenge or... [click here for more] |
Dungeon Masters Guild |
$2.00
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One of four magical, snow white pearls protecting Tarylon has been stolen! And you, a Companion level elf, are responsible for its safekeeping. Now the very existence of your beautiful village is threatened unless you can find the powerful pearl. Milgor, the evil wizard with an evil sense of fun, challenges you to find the pearl, and return it to Tarylon.
But it's not that easy.
Time is running out... [click here for more] |
Wizards of the Coast |
$9.99
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A very short (2 pages) PDF with natural and magical terrain you can use in your Icewind Dale or other cold environments. All work is updated from the 3.5 book, Frostburn. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Desolation of Dawn
"There be dragons!"
Far to the north, close to winter’s embrace, lies the town of Dusk. Once upon a time, Dusk was quite the important place in the region. Home to about 300 residents, it was the central trading hub for the mining encampment Dawn that sat at the base of the Twilight Mountains. Dawn produced bountiful yields of Twilerium, a precious ore used in rare jewelry... [click here for more] |
Dungeon Masters Guild |
$2.95
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Elves are a fascinating race and show up in many examples of fantasy (and other) fiction. But Elves are an ancient and varied race and there are many more subraces of Elves. I present to you 7 new subraces of Elves to use as your PCs and NPCs:
p3 .. Frost Elf p4 .. Twilight Elf p5 .. Burnt Elf p6 .. Clan Elf p7 .. Wild Elf p8 .. Arcane Elf p9 .. Mariner Elf
Each page has a description of the elf... [click here for more] |
Dungeon Masters Guild |
$1.99
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Halis Starsong calls on you to help him end a dragon's cult. Along the way, a woman begs you to find her brother and his spouse; the men had joined a group of treasure hunters headed to the mountains near the glacier. Part 2 of A Cold War Series. A Tier 2 combat-heavy adventure.
SUGGESTED ORDER OF PLAY:
CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4... [click here for more] |
Dungeon Masters Guild |
$1.99
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= = = = = = = = =
In the years following the fall of Cryshal-Tirith at Kelvin’s Cairn, looters, scavengers, and dungeon delvers — possessing an even weaker mind than the villainous cast involved with its demise in Icewind Dale — sought these ruins and its other crystal towers for a potential windfall.
What they found instead was a needy, wind-tossed plea for help, the sterile whimpers of a... [click here for more] |
Dungeon Masters Guild |
$19.95
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Subclasses for Northlanders
This is the Druidic Circle of the Bear from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass.
Contents:
Druidic Circle of the Bear
The Druidic Circle of Ursa, the Bear, have fully devoted themselves to the great beast's power. They are feared and respected, as is fitting, and through their special... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Subclasses for Northlanders
This is the Noaidi Bardic College from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass.
Contents:
Bardic Cllege: Coven of the Noaidi
The college, or the Coven, of the Noaidi, are a remote community in the northernmost reaches of civilization, where they work as mediators between the spirits... [click here for more] |
Dungeon Masters Guild |
$1.00
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