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The Waterdeep Fantasy Grounds module is the most comprehensive module on Waterdeep for Fantasy Grounds Classic and Unity. The module adapts and updates information about Waterdeep (NPCs, Locations, and Organizations) from AD&D, 3.5E, and 4E books into one module for Dungeons and Dragons 5th Edition. The module organizes and connects the information from all of these materials to save Dungeon Masters... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Explore Saltmarsh like it's 1981 all over again!
The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module!
Each one has been carefully updated for 5th edition as a playable character using the same rules... [click here for more] |
Dungeon Masters Guild |
$2.49
|
The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors.
Part Three of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Smugglers, Secrets & Stormwreck Isle.
Prologue to the Dragons of Stormwreck Isle.
‘Smugglers, Secrets & Stormwreck Isle’ is a gripping mini adventure that serves as a thrilling prologue to the Dragons of Stormwreck Isle campaign. It’s designed for Level 1-4 characters using the D&D 5e rule set. It provides a comprehensive introduction to the world... [click here for more] |
Dungeon Masters Guild |
$2.90
|
Shipboard Encounters
Fill in your adventure with amazing shipborne encounters. This random encounters supplement provides hundreds of encounter variations (over 1,000 possible permutations) for your ocean going voyage.
This also includes:
13 New Creatures: Algae Amalgam, Brine Ooze, False Jellyfish, Hammerhead Turtle, Oil Sludge, Rum Barrel... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Whether on a ship or walking along the beach, the coast is a space where two worlds intersect - and one that comes up in a lot of different situations and games. These encounters remain reasonably climate-neutral, although parrots may not be found in all biomes. Overall, they aim to tap into the deep mystery of the sea, without requiring a combat map and minis. Enjoy!
Dungeons and Djinn: Wish fulfillment... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Codex of the Infinite Planes
Volume 2: Plane of Water
The secrets of the Plane of Water... dredged up at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
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Meet some of the high sea's strangest ships and their salty crews
Looking for the Fantasy Grounds module? Find it here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow in these ships' wakes!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Do you want something more exciting in your aquatic battles?
Welcome to 'Underwater Combat Rules: A Variant Rule Set.' This short, easy-to-follow, easy-to-read guide are my bonus rules for running combat under the surface of the water in a fun and creative way that gets your players engaged in the fight. Why Not Use The Original Rules? Reading... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Odyssey Anthology Volume III: In Arixmethes’ Clutches includes 10 Ancient-Greek-themed island adventures for Theros, plus rules to randomly roll dozens of krakens, random encounters for the Theran seas, and a CR 30 Mythic encounter with Arixmethes the island-kraken!
"This is the third edition of the most original, inspiring and ridiculously useful anthology series. Whether, you’re... [click here for more] |
Dungeon Masters Guild |
$14.95
|
An adventure for 2nd-level characters for your Tomb of Annihilation campaign as they travel from Baldur’s Gate to Chult.
This adventure is intended to be used as an alternative to Syndra Silvane teleporting the characters to Chult. Even though Syndra knows the Harbor Ward of Port Nyanzaru well enough, she does not want to risk a mishap or teleporting off target. In the interest of time though,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms. - Underwater Rules Reminder - 9 New Races - 2 Tortle Subraces - 5 Grippli Variants - 9 Race Backgrounds - 7 Aquatic Armor Variants - 6 New Poisons
This supplement is standalone, but works with the entire "Backgrounds... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Return to the wine-dark seas of Theros with Odyssey Anthology Volume II: At Thassa's Mercy. Taking inspiration from the Odyssey and other Greek myths and Greek-myth-inspired media, the Odyssey Anthology provides everything an adventure will need to plot a course across the Theran seas like the legendary seafarer Callaphe, upon oceans dotted with islands rife with myth and mystery, each with their... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This supplement adds to the Superior Ship Upgrades in the Ghost of Saltmarsh module.
This supplement was made with Saltmarsh in mind but works great with any nautical campaign!
It also adds a new shipbuilding NPC who can build ships, upgrade them, and offer players quests.
It includes 20 new ship upgrades that you've got to see! The whole document can be viewed with the full page preview!
Please... [click here for more] |
Dungeon Masters Guild |
$0.99
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A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths?
Part 2 of The Neverdusk Trilogy.
A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.
The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure can be played with the Ghosts of Saltmarsh hardcover.
This purchase includes both print-friendly and full layout versions of the adventure. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns.
This supplement includes:
Eight Methods to Prep & Run Travel
Two Sample Skill Challenges
A Template to Design Your Own Skill Challenge
Tips on Incorporating Multi-Session Travel into a Campaign... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Illithoids are a diminutive relative of the dreaded Mind Flayers. Their thin, wiry bodies are so pale as to be translucent - their veins seem to float beneath the warped glassiness of their skin, and their organs can be seen floating in their translucent torsos. Their limbs are long and their fingers are slender and grasping, their pale eyes large and watery, and their tentacles are much shorter than... [click here for more] |
Dungeon Masters Guild |
$0.95
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In this adventure, your players shall set sail to explore the dangerous seas of Marmalade Bay. They have been hired by Captain Spelter of the Wavemaster Galley, a grizzled seafarer who has been robbed of precious jewels. You and your party must navigate treacherous waters, investigate rumors of a mermaid who has been stealing the jewels, and face fearsome enemies. The mermaid herself is a beautiful... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Tables for Quests, Rumors, Locations, Encounters and Treasures on Isle of the Oracles
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Cats, Sea, Sky and Temple.
An adventure area as standalone module or in campaign involving sea, prophecy, islands, Theros or starting adventurers.
Includes d20 tables for ...
Introducing the Isle (overview... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Make your module or product look better with good quality maps, this is a Stock art pack with 19 locations in different illustration variations. There's a total of 50 Image files. Use them commercially or in your own home games.
You Need These Maps !!!
All illustrations can be previewed in the PDF preview, but all files come in jpg high-resolution format, (individual... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Tier 1 [2-Hour Spelljammer Dungeoncraft]
A sentient starsquid was caught in the net of a fishing vessel you hitched a ride on to get to Alphaspace. She wants to get back home to Squidlantis in the Great Asteroid Reef.
Can you protect Squidalina from ink-redible dangers and bring her home?
Squidaddle! is a two-hour family-friendly Spelljammer adventure for characters... [click here for more] |
Dungeon Masters Guild |
$2.99
|
CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Ship of Horror
The Gothic
Conversion
Requires the AD&D RA2 Ravenloft
Adventure Ship of Horror, to play
by Igor Comunale
This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Ship of Horror adventure set in Ravenloft.
The adventure can be played individually... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb.
This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is the PDF version. If you are looking for the module for the Fantasy Grounds VTT - click here.
Dark Waters:
Blood in the Fathomless Depths
Children and a cleric have been kidnapped from a small coastal town by undead creatures who crawled out of the sea. Defend the Captain's Folly Tavern, investigate the mystery, swim... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to Beneath the Waves, a book all about the wonder and joy of the aquatic world! Come explore a vibrant and lively world filled with colorful peoples, elemental magics, sunken treasure, and swashbuckling adventure, where you have the freedom to move in all directions, play a crab- or jellyfish-folk, befriend kelp-dogs and sheep-sized sea slugs, battle tyranny and discover... [click here for more] |
Dungeon Masters Guild |
$19.99
|
A set of content for folks in ocean-themed campaigns. Includes:
1 New Race (The Selkie, a shapeshifting race of aquatic humanoids).
4 New Subraces (for Aasimar, Dragonborn, Dwarves, and Gnomes).
3 New Subclasses (the Druid's "Circle of the Sea", the Fighter's "Mariner", and the Warlock's "Deep Forgotten" patron). ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A charity 3-4 hour Dungeons & Dragons adventure for 1st-3rd level characters!
You are approached by a desperate fisherman with a secret. Are you willing to join him in recovering the lost silver of the Moon?
All author royalties from the sale of this adventure are donated to Children's Miracle Network Hospitals via the Extra Life charity organization.... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Twelve days ago, the moon began to die.
Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods...
Isle of the Dying... [click here for more] |
Dungeon Masters Guild |
$3.95
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Tidal Magic
Spells & Magic Items of the Sea
Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign!
From 2002 to 2005, Dragon Magazine featured a series called The Far Corners... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Click Here to get the Fantasy Grounds version of Release the Krakin!
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The promise of treasure led you here...
"You enter the cave, jagged walls slick with seawater and made slippery by moss and clinging seaweed. The smell brings to mind the pungent odor of fish and brine, but there is something else as well, something foul and stinking. You walk deeper, the darkness enveloping you as you explore this seaside cavern. That's when you feel it, like... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Ghosts of Saltmarsh Tables for Coastal, Sea, Ships, Underwater and Swamp
Tables visible in Previews under the product image. Using creatures from Ghosts of Saltmarsh and Monster Manual.
Encounters for adventurers and campaigns using Ghosts of Saltmarsh or for coastal, seas, pirates, swamps and naval themes.
Includes d8+d12 tables for ...
Coastal terrain (extra tables... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"You both realize this is crazy, right?" Leonie, the pirate ship's Quartermaster, shakes her head. Knowing her words are falling on deaf ears, the sea-elf prepares to board their latest prize. Intent on this "plan," the halfling monk Aida Quickstep smiles. She struggles to free her tied arm enough to give a thumbs-up to her fellow crewmates before the twang of a ballista sends... [click here for more] |
Dungeon Masters Guild |
$1.95
|
An adventure by Jean Lorber and Jeff C. Stevens
— Product Overview —
♦ 4 to 8 hours for four to five characters.
♦ Scalable for 3rd-6th level.
♦ High-resolution maps of the Kuo-Toa lair.
♦ 9 new statblocks, including Dire Barnacles and Hypno-Cuddlefish!
♦ Includes plot hooks, handouts, rules for faction combat, and more!
— "For Blibdoolpoolp!!"... [click here for more] |
Dungeon Masters Guild |
$6.95
|
"Enough time for one more story. One more story, before dawn, just to keep us warm."
Fog Over Saltmarsh is a ghostly adventure for Saltmarsh inspired by John Carpenter's classic nautical horror film, The Fog. The adventure is designed for three tiers of challenge covering PCs of level 1-6, to be played in 1-2 sessions.
Can your PCs save the people of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Praise for The Beast of Bastion Bay
"The adventure itself is compelling, interesting, twisty, and above all, fun! The art and cartography are amazing. At the price point, The Beast of Bastion Bay is one of the best buys on the Guild today! HIGHLY RECOMMENDED!" - Travis L., 5 stars
Bastion Bay has become a bustling trade hub under the guidance of the cunning Capa... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Of Smoke and Splinters - Expanded maritime combat rules for Ghosts of Saltmarsh
Inspired by the depths of naval history, this expansion for the rules presented in Ghosts of Saltmarsh's Appendix Of Ships and the Sea includes:
A guide to arming a ship and its crew, with new black-powder weapon options like the devastating nock gun.
A ship damage table to randomise... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"An odd cousin of dragonborn, the dragontortleborn combine the best attributes of dragons, humanoids, and turtles. Usually mistaken for a particularly fearsome tortle or a shelled dragonborn, dragontortleborn are a rare sight in most worlds. Despite their small numbers, dragontortleborn are every bit as proud as their dragonborn cousins. While the dragonborn make their wars on land, dragontortleborn... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This version is the PDF format. Also see the Fantasy Grounds VTT version, or save $ with the PDF+FG Bundle .
ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals.
Be Ready with the Snapping Line...
Just about every community, big or small, civilized or seedy, has... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
In this adventure, your players will explore a mysterious lake and search for the source of a strange disturbance. As they get closer to the source of the disturbance, they'll come face to face with a mermaid, who will be scared and need their help. This is a relatively short adventure, but it packs a lot of punch in terms of story and character interactions and combat.
My Linktree: https://linktr.ee/theshunbun... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Drowners of Hawkesbury Bay have already claimed the lives of Jess Wren's crewmates, and now they're scheming to add her to their dark collection.
Is there anybody that can help her to stand fast against the evil waiting out at sea?
Fight hideous monsters and battle terrible danger in this brand new nautical adventure from the studio behind The Wild Sheep Chase... [click here for more] |
Dungeon Masters Guild |
$4.00
|
80 Trinkets of Sea and Ship with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for seas, Saltmarsh, oceans, pirates or elemental water themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Sea Trinkets... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"Nautical Spells" is a collection of 16 spells for sailors, pirates, and other sea-faring folks. Use your mystical wiles to calm the tides, take control of your ship's cannons with your mind, and blast foes with tendrils of violent seawater! ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Warriors! Rise and wield the powers of nature!
Utilize the powers of nature to great effect! This collective of warriors manipulate elemental power in a variety of ways.
Within this book you will find:
10 new Player Options, all related to the usage of the elements.
A new creature statblock for each Player Option.
Original art for every new subclass.
Specialized... [click here for more] |
Dungeon Masters Guild |
$9.95
|