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"The evil deity Auril, otherwise known as The Frost Maiden spreads fear throughout the region of Icewind Dale. A band of Orcs have fallen in to the clutches of the mistress and expand her reach of icy dominance. Is there a group of adventures that can put a stop to this ever growing evil before the Ten Towns are engulfed in the everlasting freeze..."
This adventure includes... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A fun activity in my games is shopping, but I also need to balance the shopping with the players that hate shopping in mind. This means that I need a curated set of lists to guide players toward the items that they will need, or that they might find useful and fun.
On the second page is a list that I generated for players entering a snowy area. I used these items by handing out a print of the page... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure can easily be adjusted to fit the themes of Liar's Night, Winter Solstice, or Midwinter.
As Winter Solstice draws near, it is time for the traditional snipe hunt. Galadon the Great doesn’t have time for games, so he hires adventurers to take his place, but surprises await in Lonelywood.
Included:... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A dwarven stronghold finds itself in the frosty grasp of giants and trolls and each of its previous inhabitants are being eaten by the hour. The party will need to act with care as they try to find a way to free everyone and restore the famous Citadel Adbar back to its former glory.
Giants of the Icebound Citadel is a short adventure (a long one-shot or a few sessions) set in the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A frost-themed Artificer subclass.
Storm the battlefield and blast your foes with a frost cannon. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Deep Dread
Now available for Fantasy Grounds Unity!
Trouble stirs in Neverwinter as the player characters are summoned to assist in a precarious escort mission, of a notorious criminal known as the Mangler. The prisoner is among the most wanted for vile crimes in numerous cities and states, yet Neverwinter is not one of them. Lord Neverember’s right hand will enlist the heroes to escort the Mangler... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now for Fantasy Grounds!
Welcome to Icewind Dale. One of the harshest environments on the planet, it is nevertheless remarkably beautiful. In Lonleywood, smallest of the towns of Ten-Towns, a haunting, mournful song carries across the tundra winds. Local legend claims the song is the spirit of the wild commemorating the success of two bounty hunters, Melody and Brigde, over a vicious remorhaz... [click here for more] |
Dungeon Masters Guild |
$5.95
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A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
Easthaven has always had its troubles, but now food and cutlery are going missing! Surely it must be the kobolds to blame, but why are they stealing cutlery! When adventurers just wanting a warm meal find their dinner interrupted by the distressed cloth Merchant Bethazar whose fabric scissors are missing perhaps... [click here for more] |
Dungeon Masters Guild |
$3.99
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Step into the enchanting world of A Frosty Midwinter Journey: In Cold Wood, where the magic of Midwinter weaves its spell throughout the pages. In this heartwarming holiday adventure, you'll embark on a whimsical quest that blends the wonder of a winter fairy tale with the thrills of a Dungeons & Dragons campaign.
Journey into the mystical Cold Wood, a realm where ancient forests, fey creatures,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Delve into the treasures of the mighty Fizban and his hidden hoard. Expanding on the hoard items in Fizban's Treasure of Dragons, this PDF brings you 22 new hoard items for players and DM's alike including the Talons of the Dragon, Bag of Hoarding and Pendant of the Dragon Queen. Dare you to brave the depths and discover the hidden hoard?
If you would like to see more of our work you can... [click here for more] |
Dungeon Masters Guild |
$4.99
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Terrify your players with this cold horror adventure for DND 5e! In this adventure, your party will explore the fleshed-out and fueding towns of Culcutch and Tomberholm, while trying to piece together their people and their history. Clash against rabid, madness-strickened animals, attempt to defuse the conflict between the townmasters Borron and Culmack, and duel against the wicked hag, the Winter... [click here for more] |
Dungeon Masters Guild |
$1.99
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A workshop in a frozen wasteland winter wonderland? Little people making items to spread around the world and bring joy? Sounds sketchy. Mahadi wants you to investigate before the economy of hell is forever disrupted! Sometimes, the only thing more dangerous than the question is an answer.
Glasya's Little Helpers is a holiday-themed Adventurer's League adventure for characters of levels 5-10... [click here for more] |
Dungeon Masters Guild |
$3.99
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Xhango's Magic Item Christmas Catalog is a FREE or 'pay what you want' set of 25 Christmas and Winter themed magic items perfect for the holiday season.
Crush your enemies with the jolly Arrow of Sleighing! Surprise your players with Drawmij's Advent Bag! Or, if you're sick of the holiday season, put a stop to the festivities with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Are you looking for a single supplement to bolster your cold weather campaign? Look no further than Encounters in the Frozen North!
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This supplement contains tables and descriptions of various encounters. Including 12 individual non-combat encounters, 6 group encounters, 6 magic items and a meal generator. There is also a combat optimization table included to help balance your... [click here for more] |
Dungeon Masters Guild |
$1.00
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A frost-themed Druid subclass.
Keep the world a chill place as a frost druid. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
It's the dead of winter in the High North. People are going missing, rumors abound of savage creatures in the wilderness, and the outpost town of Jotnar's Folly is teetering on the brink of starvation.
You must travel to the frozen foothills of the Spine of the World and put a stop to whatever is causing this suffering.
Will you be able to survive the freezing temperatures, solve the mystery,... [click here for more] |
Dungeon Masters Guild |
$2.91 $2.90
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A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
After a group of adventurers suffer a certain misadventure, they must make haste to a nearby town to inform somebody about the Norsemen raiders making their way towards them planning on catching the town during their Midwinter revelry.
This is a Dungeoncraft Adventure that uses the... [click here for more] |
Dungeon Masters Guild |
$4.49
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Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural... [click here for more] |
Dungeon Masters Guild |
$2.99
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Do you dare venture into the Frozen Wild?
Following a tradition spanning hundreds of years, our hero must seek out the mighty dragon, Ganest the Victorious on a harrowing journey into the frozen wild.
But all is not as it seems, and while the adventurer faces druids and goliaths, they uncover that something is very, very wrong.
The once mighty dragon is nowhere to be seen, instead ice trolls... [click here for more] |
Dungeon Masters Guild |
$4.49
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Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series.
A four-hour Icewind Dale adventure for Level 1-4 characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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There's a cold wind blowing, don't let it catch you unawares, my little snowflakes.
The Frostmaiden's Favoured Few is a real cool collection of 10 subclasses that'll work great in any campaign, but are absolutely perfect for winter-themed campaigns. Like Rime of the Frostmaiden. Yup, that Frostmaiden! These have totally got her blessing.
There's something for every adventuring... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Samhain In Iotunheim
Written for the Awfully Queer Heroes Podcast
A One-Shot Intended for 20th Level Adventurers
Free / Pay What You Want ends December 1st!
Watch the Live Streamedversion of the game here
Take your friends on a wild one shot adventure into the depths of viking lore. Travel to far away realms, fight ancient foes, and stop ragnarok from starting.
Join Freya on... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. On this number we present a really frosty quest on a viking setting with some exploring and fun random encounters, it contains a viking themed magic item and a monster created exclusively for this module. All the art on this document... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A frost-themed Ranger subclass.
Track your foes and trap them in ice. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A group known as the Codmothers has been causing problems in Targos. Can you help two young gnomes expose them before they give you an offer you cannot refuse?
Included:
Guidance to playing with a time limit.
Maps with and without grids for playing on a VTT.
This is a Dungeoncraft Adventure that... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Christmas with the Flumphs takes place in the world of the Forgotten Realms setting in 1489 DR. Walton Fizzleblimp, an extremely rich goblin, and candy-maker extraordinaire from Waterdeep has sent one of his delivery teams to the frozen reaches of Icewind Dale to deliver as many presents & candy as they can to the residents of Ten-Towns from their sleigh, pulled by flumphs!
Unfortunately, a... [click here for more] |
Dungeon Masters Guild |
$0.73
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Tracking light is easy, right? Your players travel during the day and rest at night. Logical.
But what happens if light depends on the moonlight because there is no sun? And from midnight till 10:00 a.m. the night is covered by the light of an aurora?
Now you need to track time... because the illumination your players will have today at 7:00 p.m. is not the same they will have next week.
Maybe they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Stuck in a cave, and not a Frost Mandragora in sight.
The only way out is through, better start moving.
Part 2 of the Frost Mandragora Diptych.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
Content Warning: Abuse (manipulation), possible phobia trigger (insects, arachnids,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Thanks for making my 1st adventure a Copper Best Seller!!!
I am going to keep this at $2 for the next 11 months, and when I release the revised and updated version for next year, your purchase will automatically be updated.
Mary Cress's Mess
This is 'Mary Cress's Mess', my first D&D adventure. I wrote it over a long weekend, and... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Crush ogres, see them fall before you, and hear the lamentations of their leaders.
OGRE KRUSH is a 4-hour adventure for characters of levels 5-10.
This adventure takes place in Ten-Towns of Icewind Dale, specifically Lonelywood. The location is represented as it appears in Rime of the Frostmaiden and this adventure can easily be used in the midst of that campaign. Several... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A frost-themed Monk subclass.
Freeze your foes with punches and kicks of ice as a Frost Monk ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
As the village Skrållahie is about to have kick-off in their much-anticipated street goat-ball cup, the team captain of one of the children's teams is reported dead. While the adults shrug it off as a self-decided sacrifice to Auril, the team with the dead player tells a different tale. Will you take these children's... [click here for more] |
Dungeon Masters Guild |
$4.49
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Check out this guide before you bundle up and head into the Arctic winds and frozen land.
First, we have a new Cleric Domain in the form of the Arctic. Your character will worship the icy dieties who call on the ice for strength, patience, and endurance.
Next are several creatures that call the tundra home. we range from the gentle poro to the cursed Sons of Valhir.
The tundra has inspired many... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land.
Everyone’s Been Naughty... [click here for more] |
Dungeon Masters Guild |
$4.95
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Cold Weather Encounters tables for ice, snow, and frozen terrains.
Perfect for arctic, winter, glacial, or tundra campaigns.
Fill in your adventure with incredible cold weather encounters. This random encounters supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your chilling journey.
This also includes:
18... [click here for more] |
Dungeon Masters Guild |
$2.49
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Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.
When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 4 maps cover the third part of the eighth chapter: Castle in the Clouds. The four maps included cover the upper level of Skyreach Castle. There is one big map that covers the whole level, and then three maps that are smaller chunks of the bigger map. These maps come with and without... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
A string of bad luck in deliveries have caused the city of Easthaven to run dangerously low on Mead, after yet another delivery has failed to arrive on time, the innkeeper of the White Lady Inn have offered big coin for anyone willing to discover its whereabouts.
Included:
a... [click here for more] |
Dungeon Masters Guild |
$4.75
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A Four-Hour Season 10 Adventure for Tier 2 Characters. Optimized for APL 8.
Adventurers have discovered something nefarious in the forest near Lonelywood, Concerned for the safety of her city Speaker Nimsy Huddle have called for experienced adventurers to come to their aid.
Included:
The conclusion to the Kobold Conspiracy trilogy which started... [click here for more] |
Dungeon Masters Guild |
$4.75
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A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
“See the world,” they said. “Go to Icewind Dale,” they said. Now you’re stuck in the icy wastes with wild animals and avalanches everywhere. At least taking measurements on the Reghed Glacier is a simple and peaceful assignment.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
This... [click here for more] |
Dungeon Masters Guild |
$4.49
|
A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part of the... [click here for more] |
Dungeon Masters Guild |
$5.99
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Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.
A four-hour adventure for tier 1, 2, or 3 characters.
Social Interaction and exploration, with light combat
Content warnings: helping people in mental health crisis—suicidal... [click here for more] |
Dungeon Masters Guild |
$5.99
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This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now for Fantasy Grounds!
You’re a foul one, Mr. Lich Your flesh smells like decay For the crimes you have committed There will be hell to pay When the heroes come to save Christmas Day
How The Lich Stole Christmas is a short 3-4 hour one shot holiday adventure for characters of all levels. The encounters include variations... [click here for more] |
Dungeon Masters Guild |
$4.95
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Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.
The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Terror Beneath the Frozen Gate
Welcome to the village of Joarl: an unassuming motte-and-bailey farming community where a mysterious enchantment has entrapped its inhabitants beneath a layer of ice.
The story begins as the adventurers arrive at Joarl’s icy gates. Investigating the frozen community uncovers strange creatures and dangerous secrets hidden within.
This is a Tier 1... [click here for more] |
Dungeon Masters Guild |
$9.95
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Now for Fantasy Grounds
Synopsis:
Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manage to escape the workshop warzone and recruit a party of adventurers to go take back toyland.
Can our heroes muster enough cheer and joy to make sure... [click here for more] |
Dungeon Masters Guild |
$4.99
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A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.
Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is... [click here for more] |
Dungeon Masters Guild |
$2.99
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This pack provides full-color, VTT-ready maps for the first adventure in The Convergence Manifesto. Set in Eberron, The Convergence Manifesto is a campaign that serves as a whirlwind tour of the continent of Khorvaire (and beyond) and takes players from level 1 to level 7
The third adventure, Rime or Reason, has adventurers setting sail for the dangerous... [click here for more] |
Dungeon Masters Guild |
$1.99
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