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Digital Color maps for use with DDAL08-01 The Map With No Names - the introductory Adventurer's League module for Season 8 - Waterdeep.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions
Digital Monster Tokens in PNG format created for use on Roll20, FG et al
Digital NPC Tokens in PNG format created for use on Roll20, FG et... [click here for more] |
Dungeon Masters Guild |
$1.95
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A quickly customizable magic item and monster for any campaign.
Shrouded in mystery, the Grimoire of Scarmarque is a text most scholars think a mere legend: but it very much exists, and so does the Beast that protects it, killing anyone who dares to read the dark secrets hidden within the fragments of fear that text holds.
Fragments of Fear is a supplement for... [click here for more] |
Dungeon Masters Guild |
$3.99
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Tyrant's Turncoat - a Zhentarim Faction Mission
'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.99
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I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure. With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)!
Travel the mean streets of Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Dungeon of the Mad Mage Companion's third bundle comes at you live, time covering Levels 9-13 of Undermountain. A fully coded Fantasy Grounds module that includes:
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM Notes. Quick notes for every chapter,... [click here for more] |
Dungeon Masters Guild |
$7.95
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The adventurers are nearly at the end of their journey, but they must now face judgment from the fallen angel, Fazrian! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Judged From on High. The Companion adds onto... [click here for more] |
Dungeon Masters Guild |
$1.50
|
24 Printable Magical Potions and Salves, easily handed out to your players.
Each item has inspiring artwork, an imbued spell, and optional side-effects that are certain to add interesting moments to your game.
BONUS CONTENT:
Meet Salve Goldfeather the NPC essential to all your campaigns.
Salve is a chaotic alchemist with a penchant for creating weird and whacky potions – no two... [click here for more] |
Dungeon Masters Guild |
$2.00
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"Look, I ain't in this for your revolution, and I'm not in it for you, Princess. I expect to be well paid. I'm in it for the money." (Han Solo)
If you're "in it for the money" then you'll love the deal you get here. Two subclasses for the price of one and a background thrown in too!
Soldier of Fortune
Some people make a living growing crops. Others build homes or sell goods at the market. Your trade,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
All key information for season 8 of D&D Adventurers League (AL) summarized on one page with citations included.
Comments and suggestions would be very much appreciated.
Changelog
2019-02-26: Added a line clarifying renown benefits. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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At long last the adventurers square off with Halaster Blackcloak's dreaded foe, the lich Ezzat! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes, room descriptions, scenes, and scripts for the various... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Now in Arabic thanks to Ahmed A.
Tell me what cliffnotes you want to see! I'll create it and put it here!
This one page guide condenses and combines information from multiple sources to present players with an easy to digest format of the new item rules in Season 8 of Adventurers League.
Additional guide sheets will be created in the future as well!
If you feel anything... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Undermountain: The Lost Chambers is a collection of 11 adventure locations designed to be dropped into Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.
Crafted by 7 of the guild's best authors, the compilation features strange... [click here for more] |
Dungeon Masters Guild |
$14.99
|
This is a guide of helpful suggestions to play Waterdeep: Dragon Heist hardcover in your Adventurers' League groups, bringing the best out of the City of Splendors and giving your players the wonderful experience of this unique adventure module.
Here you will find:
How to let your various groups of player live the City of Splendors together
How to keep organization among various groups of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Waterdeep is known to everyone on the Sword Coast as the 'City of Splendours', but little is known about its underbelly. Outside of the rich Castle or Estate quarters, life is hard and the competition is cut-throat. Several rival organizations vie for power. Illegal but highly lucrative activities are rampant.
Amongst these, drug trafficking is the most lucrative of them all, leaving a long trail... [click here for more] |
Dungeon Masters Guild |
$0.99
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A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?
A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs.
- dungeon... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15.
When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things grow bleak for... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session.
Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Cliffwatch Inn & Endcliff Lane
A Waterdeep Sites Resource
by Joseph D. Carriker, Jr.
"All roads end at the Cliffwatch...but leave the mud outside the door!"
– the unofficial mott of the Cliffwatch Inn
Welcome to the Cliffwatch! Sit down by the fire, have a tankard of something frothy, and meet some of the locals.
This resource details the Cliffwatch Inn in exhaustive detail, giving you what... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Greetings! Welcome to Waterdeep, where you will uncover a story of deceit and heartbreak.
A struggle for power leads a poor man to make a deal with a devil who seeks to unleash hell into the heart of Waterdeep itself.
This adventure is designed for a party of three to six 3rd to 5th level... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
From D&D Editions past comes a collection of monsters that thrive in Undermountain!
What’s inside the Undermountain Bestiary:
Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals. The beholderkin eyeball swarm, bi-nou, darktentacles, flareater, ibrandlin, mithral... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now for Fantasy Grounds!
Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure is designed for characters of 4th... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters, and a host of random dungeon dressing tables to bring your Undermountain experience to life.
The content is intended for use with the Waterdeep: Dungeon... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Trinkets of Waterdeep: Dungeon of the Mad Mage
This supplement introduces 100 new trinkets that you may find in the boundless depths of Undermountain.
The trinkets presented in this supplement are inspired by the dread domain of Halaster Blackcloak, the mega-dungeon of Undermountain. This supplement was created to bring an additional layer of depth and world-building to any... [click here for more] |
Dungeon Masters Guild |
$2.50
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This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms.
A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace.
This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series.
Update (Jan21): This is a cosmetic update... [click here for more] |
Dungeon Masters Guild |
$2.50
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An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day.
This adventure is designed for characters of 5th to 7th level!... [click here for more] |
Dungeon Masters Guild |
$7.95 $4.95
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Halaster Blackcloak has become quite infamous as the creator of Undermountain, the twisted and massive dungeon complex that resides beneath Waterdeep. The Mad Mage, as he is known, has traveled across the planes and into the unknown to populate his warped domain with all kinds of creatures, traps, and surprises. Among Halaster’s eclectic habits is collecting incomplete songs, poems, and other works... [click here for more] |
Dungeon Masters Guild |
$2.95
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Use the power of the moon to pull off your Dragon Heist!
This product offers players the five new class options for use while adventuring in Waterdeep and the rest of the Forgotten Realms:
Path of the Beast Within - barbarians whose rage is fueled by their heritage of lycanthropy
Knight of the Blue Moon - fighter-mages who exploits the strands between the moon and the Weave to... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Vile Masquerade is an adventure for 1 DM and 1 Level 4 Wizard that can take place as a side quest during the Dragon Heist or Dungeon Of The Mad Mage published adventures. No longer will player attendance hamper your ability to play! Pick this up and get your D&D fix today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Animancy Press
Magic Item Menagerie: Volume II is packed with 30 mystery provoking, must have magic items for dms and players alike and includes equestrian accessories, tools, trinkets, orbs, extradimensional spaces, a new cantrip, and more! Please check out the rest of the Magic Item Menagerie titles including the best selling Magic Item Menagerie Vol I!
Thanks for visiting,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
Dungeon Masters Guild |
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In the thrilling finale to the Menzoberranzan Excursion Trilogy, the heroes must assassinate a drow matron mother, choose the next ruler of House Freth, and ultimately decide the face of Menzoberranzan, the iconic City of Spiders!
Endgame follows the events of The Drider's Revenge and Devious Designs. The heroes have maneuvered through politics and conflict between... [click here for more] |
Dungeon Masters Guild |
$3.99
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A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon... [click here for more] |
Wizards of the Coast |
$4.99
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
From D&D Editions past comes a collection of monsters that thrive in an urban environment!
What’s inside the Waterdeep Bestiary: Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals. The clockroach, dweomervore, ghaundan, greater leucrota, guardgoyle, mageripper swarm,... [click here for more] |
Dungeon Masters Guild |
$2.00
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An all new adventure for Waterdeep:Dragon Heist that pits your players against a malevolent being hellbent on ensuring Trollskull Tavern is never re-opened. This adventure is intended for level 3 players in Waterdeep: Dragon Heist at the end of Chapter 2, but before Chapter 3. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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This is my quick draft of No Frills Season 8 Log Sheet. Feedback is welcome ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild.
You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places.
Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Warriors of the Weapons Expert subclass are extremely fearsome combatants on the battlefield, expensive mercenaries to hire, and treasured personal bodyguards to have at your side.
Their capabilities and versatility with all types of equipment make them almost a treasure for those who can pay for their services. It is not uncommon to find these warriors under the orders of great barons and lords,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-04 A Wrinkle in the Weave in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
Be sure to check out my other maps for Season... [click here for more] |
Dungeon Masters Guild |
$1.99
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These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-07 Into the Dark adventure. They are perfect for use with Fantasy Grounds VTT.
The images are set to a 50 pixel for the grid.
... [click here for more] |
Dungeon Masters Guild |
$1.99
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Deepstriker - An Aquatic-Themed Fighter Subclass for 5th Edition D&D
A Deepstriker is an underwater warrior that thrives in aquatic locations, with a variety of abilities that complement that of a trained fighter working in the waves and underneath them. With a range of bonuses that can make enemies suffer and sizzle, you are a force to be reckoned with. What is your story? What... [click here for more] |
Dungeon Masters Guild |
$0.59
|
Now for Fantasy Grounds!
Welcome to Waterdeep: Items & Encounters, a collection of 45 encounters with unique magic items attached set in the city of splendor, Waterdeep. This encounter supplement for adventuring around Waterdeep is perfect during any Waterdeep: Dragon Heist campaign or as a prelude to Waterdeep: Dungeon of the Mad Mage!
These 45 encounters are designed for characters... [click here for more] |
Dungeon Masters Guild |
$7.95
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This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E.
Portal Pack - Dragon Heist
Portal Packs REQUIRE the use of Portals - REVAMPED! sold separately on the Fantasy Grounds FORGE.
Also, this Portal Pack REQUIRES the use of the Dragon Heist Fantasy Grounds module sold separately on the Fantasy Grounds STORE.
This module has 234+ portals for... [click here for more] |
Dungeon Masters Guild |
$12.00
|
All out war has been declared between the City Watch of Waterdeep and the recent influx of Kobolds living in the sewers who have felt the sting of oppression! At the center of it is a little girl - the daughter of a lord - who the Kobolds intend to take hostage in order to demand that the big people respect their rights!
It is a wild chase through the streets of Waterdeep! The only question is are... [click here for more] |
Dungeon Masters Guild |
$3.00
|
50 Pirate and Nautical themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A piece of a torn sail in the shape of a dragon.
- 53: A rolled-up map of an unknown island labeled, “Crabskull Isle”.
- 93: A lock of black hair from someone forced to walk the plank. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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If your players are looking for an alternate map for their newly acquired home base in Waterdeep... This might very well be the map for them. This package includes 300dpi print-ready battle maps and VTT (virtual tabletop maps) scales in 140, 100, and 50dpi. This includes 1" grid, gridless, decorated, and empty options.
These maps were made with Campaign Cartographer 3+ and the Mike Schley... [click here for more] |
Dungeon Masters Guild |
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An important figure of Waterdeep life has been murdered! The City Watch is in chaos, the Kobolds are running amok, and the only way you can settle this is to find out who did it, find out why, and bring them to justice!
At the center of it all, surely there's a grand treasure to be found!
The Penniless Plot is the final part of the Tiny Justice trilogy, but can act as a stand-alone adventure for... [click here for more] |
Dungeon Masters Guild |
$3.00
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You are invited to Castle Waterdeep to attend a party hosted by the Open Lord herself, but during the party a group of troglodytes lead by duergar attack from below!
After the confusion and chaos from the attack abates, you realize that some of the party's guests have been kidnapped! Head under ground, track down the duergar and stop their devious plot!
This adventure is written and designed for... [click here for more] |
Dungeon Masters Guild |
$1.99
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This product is perfect for the adventure Invasion from the Planet of Tarrasques, from James Introcaso! You will find a preview of the maps below to give you an idea of the maps available in this product.
Alternatively, you can use the map from Chapter 2 in any any settelment.
License
You may use these maps for both personal and commercial use. They can be altered, modified,... [click here for more] |
Dungeon Masters Guild |
$1.99
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The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
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