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DC-POA-RED-01 Chwingatown

DC-POA-RED-01 Chwingatown


A four hour Dungeoncraft adventure, set Icewind Dale, in the Eleventh Town: Chwingatown! It premiered at Redcap's Corner July 2021. Hunters in Easthaven are bringing back stories of tiny armed humanoids that chant “CHWINGA CHWINGA!” while waving their weapons. Are they threatening the Ten-Towns? Includes Full color illustrations of adorable chwingas and their unique town locations jpg versions...   [click here for more]
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Subdude's Adventurers League Logsheet

Subdude's Adventurers League Logsheet


With "Season 11" of Adventures League and ALPG 11.0, many previous onerous and meticulous logging requirements went away (huzzah!).  So, I've whittled down the logsheet to reflect the latest rules set.     The Logsheet still tracks your Gold and Downtime.  It also now has a larger space for recording magic items, and a Magic Item Record Sheet to record both your entire inventory as well as which...   [click here for more]
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Winter Wonderland

Winter Wonderland


Winter Wonderland is a variety pack developed for Winter, Christmas, and Yule. Everything in this pack was designed for balance in a regular session and not a festive one-shot meaning everything in here is perfect for use year round if you'd like. Several things would be great for a snow and ice themed campaign like Rime of the Frostmaiden. Included:  Subraces:  Candlefolk:...   [click here for more]
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DC-PoA-VID-01: The Hex of the Horn

DC-PoA-VID-01: The Hex of the Horn


The town of Termalaine has found itself under an incredible run of bad luck, and the proprietor of The Mad Hawk's Alehouse is confident that a mysterious dragon's horn that she recently received is to blame. It’s up to the characters to return the horn to the previous owner before they leave port and strand Termalaine with bad luck forever! This adventure was written as a part of the Storytelling...   [click here for more]
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Death Knight - 5th Edition

Death Knight - 5th Edition


This is a homebrew Death Knight class made for players in 5th Edition D&D.   Design Notes: While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies.   The three Rune Strikes are designed to correspond to the three Oath options, and are improved by their respective Oaths (Rejuvinating = Undying; Icy Blast = North;...   [click here for more]
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Madam DM's Map Pack: DDAL10-06 - The Fallen Star

Madam DM's Map Pack: DDAL10-06 - The Fallen Star


Updated with lower prices to celebrate two years of DDAL 10! This VTT map pack includes maps for the Adventurers League adventure, DDAL10-06 - The Fallen Star. Maps comes in two quality sizes (140 and 70 ppi), and also gridded and no grid varieties. Includes: Nine (9) detailed maps with beautiful hand-drawn assets. PDF guide with simple tips on how to use the maps as part of your adventure. ...   [click here for more]
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Ice Wraith – A CR 5 Winter Undead - Rime of the Frostmaiden

Ice Wraith – A CR 5 Winter Undead - Rime of the Frostmaiden


So I wanted an ice wraith random encounter for my game of Rime of the Frostmaiden and made one today! Ice Wraiths are spectral entities infused with the essence of bitter cold and icy death. These chilling undead creatures embody the frigid grip of winter and haunt the darkest corners of frozen realms. A presence to be feared, the Ice Wraith is a relentless harbinger of frost and despair, its icy...   [click here for more]
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RFXX: Rime of the Frostmaiden - Adventure Bundle

RFXX: Rime of the Frostmaiden - Adventure Bundle


This product is a collection of adventure designed to work with the Rime of the Frostmaiden Campaign. It includes colored battle maps with each adventure, each set at 72 dpi and produced using Dungeondraft. The following adventurers are in this bundle: ALL HAIL THE KIRIN! This product consists of a top down colored illustration of the original Verbeeg Lair from Legacy...   [click here for more]
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DC-POA-CODEX-03 Bring to Bear (Fantasy Grounds)

DC-POA-CODEX-03 Bring to Bear (Fantasy Grounds)


DC-POA-CODEX-03 Bring to Bear Part 3 of the Ursa Major Trilogy Now available for Fantasy Grounds Unity! Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have DC-POA-CODEX-03...   [click here for more]
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DC-PoA-EPO-1 A Garden in the North

DC-PoA-EPO-1 A Garden in the North


DC-PoA-EPO-1 A Garden in the North A strange flower was picked from a garden in the frozen lands of Icewind Dale. Although beautiful, this flower has brought nothing but bad luck where ever it goes. Can you return the flower to its rightful place before its too late? A 2 hour adventure for Tier 1 Characters This adventure starts off in Easthaven, one of the Ten-Towns in Icewind dale and is based...   [click here for more]
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DC-POA-CODEX-02 Bear in Mind (Fantasy Grounds)

DC-POA-CODEX-02 Bear in Mind (Fantasy Grounds)


Now available for Fantasy Grounds Unity! An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the...   [click here for more]
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Tarot Card Size Character Sheets

Tarot Card Size Character Sheets


Be prepared to play anywhere. Keep your character in your wallet! This character sheet is designed to fit on 2.75 x 4.75" (70 x 120 mm) tarot cards. The files are laid out to be viewed as either 16 individual cards or a printable booklet on 4 pdf pages (2 duplex sheets of paper). Both form fillable and print (lined) versions are available. Rich text formatting is provided with all multiline text...   [click here for more]
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Pit of Bones DC-POA-MB-01

Pit of Bones DC-POA-MB-01


Something is going on around Lonelywood. Adventurers gone missing, rumors of artifacts being searched for, strange beings wandering the woods near town.  A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. An Adventurers League Season 10 Dungeoncraft. Based on the "Out of the Woods" seed. VTT maps are included.  ...   [click here for more]
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DC-POA-CODEX-01 Bear the Lode (Fantasy Grounds)

DC-POA-CODEX-01 Bear the Lode (Fantasy Grounds)


Bear the Lode - Part 1 of the Ursa Major Trilogy Now for Fantasy Grounds Unity! Putting an end to strange disturbances plaguing a mining operation is all in a day’s work for an adventurer, but is the job as straightforward as it seems, or is there more than meets the eye?  A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Dungeoncraft Seed: Awake and Afraid The creators...   [click here for more]
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Auber's Roadhouse

Auber's Roadhouse


Auber's Roadhouse is a wintery mystery for characters of levels 3-5. Inspired by Quentin Tarantino's the Hateful Eight, this adventures sees the party attempting to transport a prisoner, but then are caught in a terrible blizzard. They come upon Auber's Roadhouse, a "safe haven" full of suspicious individuals. Will the party successfully deliver Emily Bristol to Goldenspear, or will she be freed by...   [click here for more]
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Merle T. Jack's Wilderness Outfitters

Merle T. Jack's Wilderness Outfitters


Merle T. Jack’s Wilderness Outfitters Merle T. Jack’s Wilderness Outfitters is a Fantasy Grounds module that you can use to supplement a campaign that is run in the Forgotten Realms area of Icewind Dale. We have placed our Outfitters 20 miles southeast of the Ten Towns location of Easthaven. You can also use this in any artic location with a little editing of some of the text, as we do...   [click here for more]
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The Witch

The Witch


The Witch was a class design rooted in a What if? style question. How to create a balanced Constitution caster that made sense within the fiction of the game and was robust enough and balanced enough to account for the advantages of using Constitution as a primary ability score. The result is a class that leans heavily on its own health and spirit, the will to live and the risk of death forming a...   [click here for more]
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RF02: Rime of the Frostmaiden - Dinev's Rest Battlemaps

RF02: Rime of the Frostmaiden - Dinev's Rest Battlemaps


This download consists of colored battlemaps of Dinev's Rest, an abandoned inn within the town of Caer Dineval in Icewind Dale. This location is featured in the Rime of the Frostmaiden campaign, where six duergar are hiding out in the empty inn. There are two maps, one of the bottom floor and one of the upper floor. Each map comes with two versions: one with a grid and one without. Dinev's Rest (Bottom...   [click here for more]
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DC-PoA-CJK Gnome Place Like Home: Adventures in Icewind Dalecare

DC-PoA-CJK Gnome Place Like Home: Adventures in Icewind Dalecare


Out in the wilds on an expedition, you come across an odd sight. You’ve seen some strange things in Icewind Dale, that’s for sure, but this just might top the list: a baby, lost and alone in the wintry wastes. How did it get here, and how on earth are you going to reunite it with its parents? And, as if on cue, the Rime works against you as it always does: a storm is incoming, a blizzard imminent!...   [click here for more]
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DC-PoA-CTH2 Searching for a Shorebird

DC-PoA-CTH2 Searching for a Shorebird


Searching for a Shorebird A gnome contacts the characters in the Lucky Liar tavern of Lonelywood, and informs them of a legendary bird that has been sighted in the forest. A Tier 1, two hour adventure for Dungeoncraft (Plague of Ancients) using the Snipe Hunt Hook. Optimized for APL: 3 ...   [click here for more]
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Item Pack #5

Item Pack #5


Item pack #5 is here!  This includes 5 new items for you to print and cut up into handouts for your players.   Check out my other Work! ...   [click here for more]
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DC-PoA-OGG-01 Where Good Adventurers Go to Die

DC-PoA-OGG-01 Where Good Adventurers Go to Die


Lonelywood has seen its fair share of disappearances over the years. But when children vanished in the night, even the lowest of criminals joined in the search. After days in the tundra, only one member of the group returned. The wide-eyed gnome stumbled back into town in tattered clothes muttering, “It survives...it survives....” The children must be found. Will the next group of heroes fare better? ...   [click here for more]
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Punishment for Pride (DC-POA-CG-1-1)

Punishment for Pride (DC-POA-CG-1-1)


Your travels take you to a brief stopover at Lonelywood. You quickly find that the nights have begun to grow more dangerous with relentless raiders ransacking the village. Piece together the reason for these attacks and solve this crisis a millennia in the making. A Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 3. This adventure is made...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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DC-PoA-NN01-01 Where Are Yew

DC-PoA-NN01-01 Where Are Yew


Dougan's Hole is known to be the smallest and most insular member of the Ten Towns, a perfect target for petty thieves. However, recently crimes have been getting worse. Citizens have gone missing overnight. The townsfolk of Dougan's Hole are on high alert, travelers being their main suspect for the recent tragedies. An adventure featuring kobolds in a trench coat and Part 1 of Rise of Silverclaw....   [click here for more]
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Flesh Sculptor: An Artificer Subclass

Flesh Sculptor: An Artificer Subclass


"Bodies are a resource. Only the particularly foolish or blind cannot see that. A combination of blaster and battlefield controller, a Flesh Sculptor is an expert in undeath. The greatest work of the Flesh Sculptor is their patchwork abomination, an undead creature made from only the best materials. In the dread plains few are more feared. Flesh Sculptors are mad scientists who have long since...   [click here for more]
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Icewind Dale: Opportunity Costs

Icewind Dale: Opportunity Costs


Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based...   [click here for more]
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DC-PoA-DCAF09 An Ascent to Recall

DC-PoA-DCAF09 An Ascent to Recall


DC-PoA-DCAF09 An Ascent To Recall A hiking trip to a romantic spot goes awry. The mountain’s yetis are just one obstacle to worry about. Will love prevail once more? A Four-Hour Adventure for Tier 2 Characters.  This module is part of the DungeonThis adventure occurs near the Reghed Glacier in Icewind Dale. It is based on the This Seems Familiar hook of the Dungeoncraft – Plague...   [click here for more]
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Warlock: The Winter Lord

Warlock: The Winter Lord


The winter lord: a patron who embodies the bitter chill of winter, the sapping cold that drains all warmth, the eternal stagnation of a glacier, and the violence of a blizzard that wears down the toughest travellers. Winter lords gift their warlocks with resilience to winter's bite, and power to bring chills the the hearts of their enemies. Thank you to anyone who supports my work! If you enjoy this...   [click here for more]
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DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin

DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin


    ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.     However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive...   [click here for more]
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Fishing for Knucklehead Trout

Fishing for Knucklehead Trout


This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ...   [click here for more]
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DC-PoA-TLOH-01 The Light of Hope

DC-PoA-TLOH-01 The Light of Hope


DC-PoA-TLOH-01 The Light of Hope With the continual darkness still overhead, adventurers embark on a journey to deliver Good Mead supplies to some of the Ten-Towns to lighten the mood and allow people to blow off steam. On the journey, the characters will be providing joy, light, hope, celebrations, competition, honey wine, and baked goods. A 4-hour adventure for 5th to 10th level...   [click here for more]
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Milestone XP: A Character Advancement Research

Milestone XP: A Character Advancement Research


Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions...   [click here for more]
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Winterborn - a Sorcerous Origin

Winterborn - a Sorcerous Origin


Become the cold wind of the incarnate winter and freeze your enemies until they are buried in snow. This archetype focuses on causing cold damage while slowing them until they can no longer move.  At higher levels you can deal cold damage even to immune creatures. Hope you guys enjoy, please leave a review and some stars so I can fix it and make it better and if you are in the mood give me some...   [click here for more]
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Way of the Mountain

Way of the Mountain


This monk subclass is inspired by the goliath tribes of Icewind Dale: Rime of the Frostmaiden. Harness the strength, power, and wisdom of the mountain with this monastic tradition that has been passed down amongst goliaths for centuries. Send your foes flying off of cliffs and crush them with stone. You are immovable, and you are unstoppable. ...   [click here for more]
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Put the ICE in Icewind Dale

Put the ICE in Icewind Dale


In Part One of Icewind Dale: Rime of the Frostmaiden, the party travel around the ten towns completing one mission from each town. This supplement will give your players another reason to visit the ten towns. There is a secret faction called ICE trying to take over the Ten Towns and the players have to stop them. Not only does this help them continue from town to town, it helps give a satisfactory...   [click here for more]
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Circle of the Frost Spirit - Druid Subclass

Circle of the Frost Spirit - Druid Subclass


These druids transform into fearsome winter creatures and harness the power of the cold. Druids of the Circle of the Frost Spirit live solitary lives in frozen tundras and icy steppes. These druids often fixate on the beauty of the snow covered lands they reside in, seeking to protect and preserve. They are wanders who assume the form of spirit beasts to defend the natural world from evil and to aid...   [click here for more]
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Trouble With Kobolds

Trouble With Kobolds


TROUBLE WITH KOBOLDS Level 1 Adventure consisting of 3-4, 2 hour-long sessions. SYNOPSES In the village of Hilltop, the townsfolk say that strange lights have begun to appear in an abandoned military tower on the bluffs. Local farmers have been investigating missing livestock and a half orc farmer has discovered mutilated animal parts along the river in the nearby...   [click here for more]
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Sons of the Snow

Sons of the Snow


A four-part adventure of might and sorcery set in the savage north of Faerûn! -Over twelve hours of epic adventure for a party of any size and characters of any level- -This module is perfect for an existing party travelling through any northern wilderness, or it can be used as the launch of a classic, pulp fantasy campaign originating in the village...   [click here for more]
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DC-POA-DRAGON-03: Battlefield of the Mind

DC-POA-DRAGON-03: Battlefield of the Mind


One of the rescued townsfolk approaches the adventurers about their capture and being led down into the cavern. She talks of a cavern filled with chests brimming with gold, gems and jewelry–all removed from the captured prisoners. She offers to guide the adventurers to this location for a split of the treasure. Finally, a chance to get a proper reward! Once more, the adventurers head back into the...   [click here for more]
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Warlock: Pact of the Draconic Champion

Warlock: Pact of the Draconic Champion


In Arannis, Dragons can sometime choose to share a bit of their innate magical essence with someone they deem a worthy herald. These select few are the Draconic Warlocks. ...   [click here for more]
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Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks

Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks


Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side. The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ...   [click here for more]
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DC-PoA-ZF01 Undisclosed Ordeals

DC-PoA-ZF01 Undisclosed Ordeals


With the Frostmaiden’s grasp over Icewind Dale crushing spirits and snuffing out hope, the frozen north is a dismal place. No one has answers, and no one can say for sure when Auril’s curse will be lifted, so it’s only to be expected that political devilment seems to have thrived in these times. When a wealthy merchant in Bryn Shander requests help on behalf of a friend, who knows what long hidden...   [click here for more]
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Rescue at the Frozen Pegasus

Rescue at the Frozen Pegasus


A quest to free a kidnapped animal takes adventurers to an isolated tavern in a snowy mountain pass. Tests of strength, skill, and stealth await them as they gather clues, plan the rescue, and execute their daring heist. This adventure leans equally on exploration, social encounters, and combat, and lets players enjoy the openness of a "sandbox" adventure while keeping the gaming...   [click here for more]
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Oath of Winter's Wrath

Oath of Winter's Wrath


This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module. Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,...   [click here for more]
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DC-PoA-INAS-01 Beauty and the Mead

DC-PoA-INAS-01 Beauty and the Mead


A pair of Elven merchants have gone missing between Good Mead and Easthaven. They were delivering the rare and tasty Frostbreath Mead for a wealthy and influential merchant in Easthaven to celebrate her daughter’s wedding. The caravan must be found and the mead must be delivered on time! A Dungeoncraft adventure for character levels 1-4, optimzied for APL 3 ...   [click here for more]
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In the Dead of Winter

In the Dead of Winter


Includes an Original Story, 2 New Stat Blocks, and 4 Maps! The town of Lullin endures a diverse scope of weather conditions. The summers are blistering and the winters are harsh. This winter is no different as a local woodsman attempts to capitalize on his neighbor’s discomfort. With no training in the arcane arts, Strannon Autumnward has made an attempt to summon fire elementals into the homes...   [click here for more]
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DC-POA-SN-01: The Rider in Black

DC-POA-SN-01: The Rider in Black


When a mysterious new arrival comes to Good Mead and announces his intention to run for town speaker, the adventurers are pulled into a game of espionage and dark magic. A tier 1 adventure designed for APL 1.  Part 1 of The Savage North series of Dungeoncraft adventures designed for level 1, with an emphasis on the Combat pillar of play.  ...   [click here for more]
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Unbearable Witchcraft

Unbearable Witchcraft


Auril's curse may be lifted, but something still has Good Mead in its icy grasp Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil? Unbearable Witchcraft includes:...   [click here for more]
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DC-PoA-CBB-03 : The Menagerie of Count Zapharry

DC-PoA-CBB-03 : The Menagerie of Count Zapharry


The party has been hired as caravan guards by Bob Hogcollar “The Pet King”. He is a wealthy merchant, and owner of “Hogcollar’s Luxury Pet Supply”. While making their way through a mountain pass, the caravan is caught in an avalanche. caused by the sinister Count Zapharry, who seeks retribution against Bob Hogcollar. A 4-hour tier 2 Dungeoncraft (AL) adventure for 5-10 level characters....   [click here for more]
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