Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Storyline
Waterdeep   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Waterdeep
 
 Hottest Community Waterdeep
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Pregenerated Characters (Season 8)

Pregenerated Characters (Season 8)


Six pregenerated characters for Fifth Edition Dungeons & Dragons! As used in PAX Australia 2018! Designed for ease of use by new players and convention attendees, these character sheets provide a set of basic characters with everything you need to use them. Spell descriptions are included on a second page for the spellcasters, and instructions for advancing each character to 4th...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Undermountain: Messages in a Bottle

Undermountain: Messages in a Bottle


This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep. Lastly, the product...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard. You will find useful advices on how to use creatures in combat. Where should they stand?...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
DotMM Companion 4: The Twisted Caverns

DotMM Companion 4: The Twisted Caverns


"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god   Welcome to...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Elder Runes of Dungeon of the Mad Mage

Elder Runes of Dungeon of the Mad Mage


I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect! This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons! If this product...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Waterdeep City Streets Pack#1

Waterdeep City Streets Pack#1


Grab this map pack which was inspired by Waterdeep Dragon Heist. All maps are 100% original works and can be used for any city fantasy setting, but were designed with Waterdeep specifically in mind. Each ward is represnted and includes day/night, grid/no-grid, and all the seasons as well: Autumn, Spring, Summer, and Winter! The maps are ideal for VTT software such as Fantasy grounds or Roll20 software,...   [click here for more]
Dungeon Masters Guild  $15.00

Add to Dungeon Masters Guild Order  
DotMM Companion: Bundle 5 (Fantasy Grounds)

DotMM Companion: Bundle 5 (Fantasy Grounds)


The Dungeon of the Mad Mage Companion's fifth and final bundle covers Levels 19-23 of Undermountain. Now available for Fantasy Grounds Unity! Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain. DM...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Waterdeep in tables

Waterdeep in tables


Added sheet with calculating cost of waterdavian buildings. Added some charts about structure of Waterdeep;s Armed Forces and some Factions. Examples are presented below Organisational Chart of City Watch City Guard Structure of Armed Forces It's still work in progress project for my homebrew campagin but already usable. It contains information about Waterdeep in table usable by DMs . I...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Waterdeep: Items & Encounters

Waterdeep: Items & Encounters


Welcome to Waterdeep: Items & Encounters, a collection of 45 encounters with unique magic items attached set in the city of splendor, Waterdeep. This encounter supplement for adventuring around Waterdeep is perfect during any Waterdeep: Dragon Heist campaign or as a prelude to Waterdeep: Dungeon of the Mad Mage! These 45 encounters are designed for characters of 1st to 5th level! Perfect for...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Adventure Sidekicks: Dragon Heist

Adventure Sidekicks: Dragon Heist


From the creative team that brought you Animal Sidekicks: Do you want to play Waterdeep: Dragon Heist, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your urban campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
33 Villains of Multi-Verse

33 Villains of Multi-Verse


D&D Legacy Presents: How to use this book Each Villain has a key motivation, basic fear, and basic desire; plus a massize stat block. Learn how to replace alignments with a more powerful tool. Explore the trinity of opposition. It has male and female villains from across the entire multi-verse. They are ready for your games and adventures. This book celebrates 50 years...   [click here for more]
Dungeon Masters Guild  $3.33

Add to Dungeon Masters Guild Order  
Waterdeep: The Plowing and Running

Waterdeep: The Plowing and Running


Waterdeep: The Plowing and Running is an urban mystery set in the city of Waterdeep in the Forgotten Realms. The plot centers around a kidnapping that takes place during the Plowing and Running festival. The adventure is intended for characters levels 4 through 6 and is designed to supplment the Waterdeep: Dragon Heist adventure module. Spring in the city of Waterdeep is a spectacular...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
A Forger's Guide to Waterdeep

A Forger's Guide to Waterdeep


A Forger's Guide to Waterdeep (Skullport and Barovia too!) Have you wanted assets to build a forgery scenario into your adventures, wanted more realistic wax seals for your missives, or wanted your character to become a master forger?  If so, this might be for you. Intended for both Dungeon Masters and players, this document covers all the major organizations found in Waterdeep - Dragonheist,...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
DotMM Companion 9: Dweomercore

DotMM Companion 9: Dweomercore


The DotMM Companion marches on! This chapter tackles Dweomercore, stuffing this wizard's academy of prima donnas with even more adventure! Inspired heavily by Harry Potter, this supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Relationship...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Recharged: Waterdeep Dragon Heist

Recharged: Waterdeep Dragon Heist


Recharge Your Game! Did you know that only 2 stat blocks unique to Waterdeep: Dragon Heist have rechargeable special abilities? Not anymore! There are 124 rechargeable special abilities in this supplement, one for each Waterdeep: Dragon Heist creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Mystic Ink (Magic Tattoos)

Mystic Ink (Magic Tattoos)


Mystic Ink is the 'pop up' tattoo parlour of a wood elf warlock who wanders the planes offering her services to anyone rich enough to afford them.  A talented tattoo artist, she is able to harness the fey power inherent in all creatures, capturing it via their image, and fusing it with the life force of her clients. She has a tattoo book of 16 types of tattoos, many of which are available...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Dragon Heist Paper Miniatures (Chapter 1)

Dragon Heist Paper Miniatures (Chapter 1)


I've made some paper miniatures for Waterdeep: Dragon Heist! This pack covers all the NPCs and Monsters for Chapter 1. There are 24+  different designs (i.e. 25), and I've included printouts to get the full quantity of miniatures required for the entire first chapter of Dragon Heist, i.e. if you print the whole thing and prepare them you'll have everyone you need! Some examples of included characters:...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Watch of Waterdeep

Watch of Waterdeep


Watch of Waterdeep A Waterdeep Classics Sourcebook By Joseph Carriker “Lend me the wit of the Blackstaff, o gods, and where that fails me, give me the patience of a Watchman.” – from “Waterdhavian Sayings,” published 1356 DR, editor unknown The City of Splendors can be a rough place, with adventurers, sailors, criminals, barbarians, and even a smattering of fell beasts walking...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Recharged: Waterdeep Dungeon of the Mad Mage

Recharged: Waterdeep Dungeon of the Mad Mage


Recharge Your Game! Did you know that only 4 stat blocks unique to Waterdeep: Dungeon of the Mad Mage have rechargeable special abilities? Not anymore! There are 209 rechargeable special abilities in this supplement, one for each Waterdeep: Dungeon of the Mad Mage creature that doesn’t already have one. They are appropriate to the creature’s temperament...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Women of Waterdeep

Women of Waterdeep


D&D Legacy Presents: How to use this book This is a writers room guide to the Women of Waterdeep. Explore NPCs who are highly skilled Guildmasters from Noble Houses arranged by City Ward with Volo as your guide. There is a teleport newtork and new magical item explained by Elminster. This content is designed 5e and for the current history and lore in the game. Celebrate...   [click here for more]
Dungeon Masters Guild  $6.99

Add to Dungeon Masters Guild Order  
Keys from the Golden Vault: The Clockwork Caper

Keys from the Golden Vault: The Clockwork Caper


The players are tasked with stealing the Clockwork Heart, a powerful artifact hidden within the vault of a wealthy artificer named Lyrandar Swiftspark. They must navigate through a labyrinth of hidden passages, gears, and cogs, avoiding mechanical guardians and clockwork constructs. To successfully pull off the heist, the players must collect information, devise a plan, and execute it within a limited...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
DotMM Companion 7: Maddgoth's Castle

DotMM Companion 7: Maddgoth's Castle


The newest chapter of the Dungeon of the Mad Mage Companion details our unfortunate contestants' journey to Maddgoth's Castle. However, it goes to great pains to paint an otherwise colorless level with one simple change: Maddgoth returns now, not after the players have departed—and the gracious host intends for his guests to stay here... forever. In this supplement you'll find:...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
25 Magic Item Menagerie: Volume I

25 Magic Item Menagerie: Volume I


Animancy Press Magic Item Menagerie: Volume I (Best Seller!) | Volume II | Volume III | Volume IV | Volume V | Volume VI | Volume VII | Volume I-IV Finder's Tables Haddri's Armor Alternatives: Volume I Magic Item Menagerie: Volume I has gotten a layout update, new and original artwork, and other minor revisions to celebrate its entry onto the best seller's list. It is packed with 25 mystery...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
The Beggar Prince | A Waterdeep Adventure

The Beggar Prince | A Waterdeep Adventure


The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning. The...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Denizens of Waterdeep - Backgrounds for a Heist

Denizens of Waterdeep - Backgrounds for a Heist


If you're creating new characters for Waterdeep: Dragon Heist, consider these three new backgrounds for use with your character. If you're a DM planning on running the adventure, there's a new faction as well: The Heralds. Across Faerûn, they consider it their job to record and police the noble family lines and their heraldry.  While you're at it, check out our other titles! Variant...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Waterdeep Dragon Heist: Xanathar Guild Hideout DM Resources Pack

Waterdeep Dragon Heist: Xanathar Guild Hideout DM Resources Pack


Xanathar Guild Hideout Includes battlemap for Map 1.2 of Waterdeep:Dragon Heist Contents: A resources PDF for DMs, containing set dressing, NPCs and other material that adds colour and detail to your Waterdeep adventures Supporting material: A 20x30 battlemap depicting the Xanathar Guild Hideout in the sewers. Sewer tunnels, guard rooms, sleeping quarters,...   [click here for more]
Dungeon Masters Guild  $4.50

Add to Dungeon Masters Guild Order  
Undermountain: The Caverns of the Many-Legged

Undermountain: The Caverns of the Many-Legged


"Cavern of the Many-Legged is very well written and thought out...Definitely worth a pick-up, especially if you want a supplement to the mad mage." - Cra S. "The amazing variety presented in this module allows the players to fight some of the most interesting underdark monsters, and allows them the choice and agency upon which Dungeons and Dragons is built." - Realwarp Media review by Ryan Langr  Undermountain:...   [click here for more]
Dungeon Masters Guild  $3.45

Add to Dungeon Masters Guild Order  
DotMM Companion 6: The Lost Level

DotMM Companion 6: The Lost Level


"I always felt this level lacked… Pizazz. But after a few brief experiments in conjuration, I'm confident that this arc of the season will impress," – the Mad Mage on the Lost Level The Dungeon of the Mad Mage Companion returns to flesh out the disappointment that is the Lost Level. With 48 rooms and a third of them empty, we invoke the themes...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Shard Shunners - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Shard Shunners - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Shard Shunners - a Zhentarim Faction Mission 'Shard Shunners' is the name of the third faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, finding the missing Dasher Snobeedle is no longer a simple errand, but a deep delve into the seedier portions of Waterdeep, as the...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Waterdeep Dragon Heist: Zhentarim Hideout DM Resources Pack

Waterdeep Dragon Heist: Zhentarim Hideout DM Resources Pack


Zhentarim Hideout GM Resources Pack Includes battlemaps for Map 1.1 of Waterdeep:Dragon Heist Contents: A resources PDF for DMs, containing set dressing, NPCs and other material that adds colour and detail to your Waterdeep adventures Supporting material - A multiple-level 20x30 battlemap depicting the Zhentarim warehouse hideout from Dragon Heist....   [click here for more]
Dungeon Masters Guild  $5.99

Add to Dungeon Masters Guild Order  
Sharn Schema Scandal: An Eberron Conversion for Waterdeep Dragon Heist

Sharn Schema Scandal: An Eberron Conversion for Waterdeep Dragon Heist


WATERDEEP DRAGON HEIST REQUIRED FOR THIS ADVENTURE Take the swashbuckling adventure of Waterdeep: Dragon Heist to Eberron's City of Towers! Sharn Schema Scandal reimagines this 5E adventure to take your adventurers on a sky-scraping, depth-plumbing campaign through Sharn. Square off against Sharn's four largest crime syndicates--the Boromar Clan, Daask,...   [click here for more]
Dungeon Masters Guild  $14.99

Add to Dungeon Masters Guild Order  
The Purple Palace Heist

The Purple Palace Heist


The Job: A noble heiress is being held hostage by a rival family in one of Waterdeep’s oldest and most notorious houses of ill repute. A party of adventurers is hired by her family to get her out – but it must be done quietly to avoid a scandal. Any outright violence could attract the City Watch and land the PCs in bigger trouble than they bargained for. Of course, it turns out...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Options for Trollskull Manor (Fantasy Grounds)

Options for Trollskull Manor (Fantasy Grounds)


This is a Fantasy Grounds VTT module. If you are looking for the PDF - click here. Includes Unity  So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers: - simple rules for making deals and earning money - 16 upgrades for the manor and tavern, which provide small...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
FR1 Waterdeep and the North (1e)

FR1 Waterdeep and the North (1e)


The North...rugged mountains and dense forests, which hide many beings hostile to man (who has settled here but lightly). Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Waterdeep...crossroads of the world, City of Splendors. Here are wealth and goods from every...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
DMM: Skullport Encounters

DMM: Skullport Encounters


Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it. Xanathar Brawl – a medium encounter at the Black Tankard...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Rescuing Lulu From Elturel: Descent from Waterdeep Series

Rescuing Lulu From Elturel: Descent from Waterdeep Series


Rescuing Lulu from Elturel seamlessly connects Waterdeep: Dragon Heist into Baldur’s Gate: Descent into Avernus and beyond. Alternatively, it transforms Elturel into an historically researched 25-location sandbox for any campaign traversing the Sword Coast, or can be used to add meaningful roleplaying and content to either Tyranny of Dragons or Descent...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Mad Mage Battle Maps - Arcane Chambers

Mad Mage Battle Maps - Arcane Chambers


Ever needed more from your maps? Included in this pack are 20 battle maps covering all combat areas in Level 2 of Dungeon of the Mad Mage, Arcane Chambers. All maps are high res and perfectly reproduced from the original maps and descriptions in Dungeon of the Mad Mage. 300 dpi resolution supports quality prints for 1" square tabletop use....   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
VeX's Expanded Dungeon of the Mad Mage, Level 01 (Fantasy Grounds)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (Fantasy Grounds)


THIS IS A VTT MODULE FOR Fantasy Grounds.  If you want the PDF Version, Click Here. THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? ...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Mad Mage Battle Maps - Sargauth Level

Mad Mage Battle Maps - Sargauth Level


Ever needed more from your maps? Included in this pack are 36 battle maps covering all combat areas in Level 3 of Dungeon of the Mad Mage, the Sargauth Level. All maps are high res and perfectly reproduced from the original maps and descriptions in Dungeon of the Mad Mage. 300 dpi resolution supports quality prints for 1" square tabletop use. Also perfect...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
The Yawning Portal - 3 maps - Jpgs & Fantasy Grounds .mod

The Yawning Portal - 3 maps - Jpgs & Fantasy Grounds .mod


THE YAWNING PORTAL BATTLEMAPS The Yawning Portal is a famous inn and tavern located in the Castle Ward of Waterdeep. Adventurers can meet all sorts of colorful characters here. The place is a stone building with a slate roof and several chimneys. Most of the ground floor is taken up by the tavern’s common room, which contains...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Waterdeep: Tavern Defense

Waterdeep: Tavern Defense


Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.    Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters. The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist

Unlicensed Enchantment - A short adventure for Waterdeep: Dragon Heist


There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage. Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Walking Statues of Waterdeep

The Walking Statues of Waterdeep


One of the greatest landmarks in the City of Splendors that is never visited in your quest for the 500,000 gold dragons are the eight Walking Statues of Waterdeep. Years ago, the statues appeared and caused chaos and destruction in the streets of Waterdeep before suddenly stopping and freezing where they stood. Since then, buildings, tenement complexes, taverns and stores have been built up around...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
VeX's Expanded Dungeon of the Mad Mage, Level 10 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 10 (PDF)


THIS IS A PDF, for the Fantasy Grounds module, Click Here! Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 10 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color?  Do you wish there was more megadungeon...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Displaying 201 to 250 (of 742 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number