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SJ-DC-FAT-01 Flight of the Chungus

SJ-DC-FAT-01 Flight of the Chungus


A THEMBERCHAUD FAN CLUB ADVENTURE! Three plasmoids. One huge cargo shipment. The fate of thousands literally hanging in the balance … and you’re the only one who can get the fat dragon to help save them. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Fantasy racism, slavery, genocide, obesity This adventure is for anyone who loves Feywild/Feydark...   [click here for more]
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The Astral Menagerie - 10 Ship's Companions for Spelljammers

The Astral Menagerie - 10 Ship's Companions for Spelljammers


So you want to adopt? - Mr Spudry is thrilled to hear you would like to adopt one of these beautiful creatures as your companion. They’re loving and caring and supportive. Apart from Grumpy Monkey, watch out for that one, but even Grumpy Monkey will find his forever home one day! How To Use your new Companions This supplement was created to work alongside one of our adventures (coming soon)...   [click here for more]
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Wayfarer's Log: The Lunar Sea (SJ-DC-FAUX-03)

Wayfarer's Log: The Lunar Sea (SJ-DC-FAUX-03)


Wayfarer's Log: The Lunar Sea The race to save Shin-Hyperion Wildspace from systemic asphyxiation has led Faux Consortium’s Hyperpass project to link this system to the next. There is only one minor snag with this plan: the air bridge cuts directly through the moon Selenitas, long since set aside as the dominion of an ancient lunar dragon colony… A Four-Hour Adventure for Level 11-16 Characters...   [click here for more]
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Never Let Me Go (SJ-DC-ANGKA-05)

Never Let Me Go (SJ-DC-ANGKA-05)


Never Let Me Go The Angkaspace has become increasingly unstable of late. Spelljamming ships have disappeared when they en-route between planets. Rumors of an ancient evil, long dormant but now reawakened, have spread like wildfire, striking fear into the hearts of those who call Angkaspace home. A call has been put out for all daring souls to embark on a quest and brave the dangers...   [click here for more]
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A Proper Farewell (SJ-DC-TKM-CH01)

A Proper Farewell (SJ-DC-TKM-CH01)


A Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3. You have been hired to work for Celestial Hearse, an interplanetary hearse transporter company. Your job is to retrieve the last memories a young man and bring his body back home. Can you reunite the deceased with those who...   [click here for more]
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Myths of Wildspace: 11 Mythic Creatures for Spelljammer Campaigns

Myths of Wildspace: 11 Mythic Creatures for Spelljammer Campaigns


Myths of Wildspace The spelljammer emerged from the cloud of space dust like a bat from the Hells, soaring through the nebula in pursuit of its quarry. The captain, a giff with one eye and a mechanical hand, loaded her rifle and strode over to the railing. She’d been chasing the Pale Light for decades, and each time, it had given her the slip—but this time was going to be different. This time,...   [click here for more]
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Heroes of Wildspace: Sorcerer, Warlock & Wizard

Heroes of Wildspace: Sorcerer, Warlock & Wizard


Heroes of Wildspace The pilot fired his crossbow over his shoulder, dashing between the halls of the space station like a dog let loose from its kennel. He only had a few minutes to reach his ship before the entire station collapsed—but if ten years at the Bral Academy was worth anything, he’d be able to hack any locked door or pressurized airlock in his way. He silently thanked the stars for...   [click here for more]
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SJ-DC-SYL-02 Prismatic Induction

SJ-DC-SYL-02 Prismatic Induction


This module is designed as a “Choose Your Own Adventure” style story, and is weighted heavily with improvisation. The success of this module will depend entirely on your willingness to contribute and collaborate. As you read this, there is no beginning, middle or end that is written. You and your party will determine these together as you complete the module. This module provides you with the...   [click here for more]
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Spelljammer: Gone Fishing II

Spelljammer: Gone Fishing II


It's been a long journey, your crew are getting hungry. Things are looking a bit problematic...but some new magical chest of fishing lures has popped up on deck out of nowhere! 25 more fish to look out for, 10 monster stat blocks, one magic item, and an encounter for challenge rating 5 and up. Missed out on part one? It's never too late! ...   [click here for more]
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The Harvesters of Worlds

The Harvesters of Worlds


This is the PDF version! For the Fantasy Grounds VTT Module click here. The Harvesters of Worlds Campaign Save your world from an army that descended from the sky!  Your world has been at war with a conquering alien race for the past ten years. The adventuring party are all displaced refugees seeking a safe place. Little do...   [click here for more]
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Pulling Gs (SJ-DC-CEG-01)

Pulling Gs (SJ-DC-CEG-01)


When everything goes topsy-turvy at the biggest extreme sporting event in wildspace, can you rescue your charge before it all spins out of control? The job is supposed to be easy. Hoverboard enthusiast and cocky royal teen Princeps An’itonyyn Lighthawk hires the party to come with him to a wildspace party station and protect him in a dangerous race. Sure, some enemies of his royal...   [click here for more]
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SJ-DC-DD-02 Lone Survivors

SJ-DC-DD-02 Lone Survivors


When a routine salvage mission takes a sudden, deadly turn, you have to wonder: In Wildspace, will anyone hear you scream? A Gripping Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Abduction, auditory hallucinations, body horror (transformation) From veteran Dungeoncraft designers Daniel E. Chapman II and Lex Winter comes...   [click here for more]
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SJ-DC-AUG-09 Tyrants & Dragons: Tales of the Beholder Corps

SJ-DC-AUG-09 Tyrants & Dragons: Tales of the Beholder Corps


A large fleet of beholder tyrant ships approach Toril! They move against Coliar and an unknown target in the heart of Realmspace. Rumors fill every tavern: the Eyes of Flame are on the hunt to crush any shred of resistance. Who will stand against them? A Four-Hour Adventure for Tier 3 Characters (optimized for APL 13) fit into 25 jam-packed pages! Experience what the gas...   [click here for more]
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SJ-DC-ROTU-05 Return of the Unknown I

SJ-DC-ROTU-05 Return of the Unknown I


Return of the Unknown I Finale to the ROTU series (Part 1/2) Under the persuasion of Rinoa Spellbound, the giths have established an alliance and launched a full scale assault against the illithids in response to Kzusk’s declaration of war. The giths are set to prevent the illithids from completing the ritual and once again enslaving them. Rinoa has requested the help of you mighty adventurers!...   [click here for more]
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SJ-DC-ECHO-03 Gold Rush

SJ-DC-ECHO-03 Gold Rush


A new planet has appeared. Orbiting the white dwarf star of the Echo system, this planet has one particularly odd characteristic – it’s made entirely of gold! A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content warning: Environmental hazards (extreme heat) Wildspace system: Echo This product includes: Adventure PDF Map Pack - Standard and Printer...   [click here for more]
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SJ-DC-MONSTER-02 Leviathan

SJ-DC-MONSTER-02 Leviathan


A druid grove of the sea is in peril; their guardian elemental has gone rogue! A Two-Three Hour Adventure for Tier 3 Characters. Optimized for APL 14.  Adventure by Steven Truong CONTENT ADVISORY: Galeophobia (Sharks), Ophidiophobia (Snakes), Thalassophobia (Sea This product includes: Adventure PDF - Standard  Adventure PDF - Printer Friendly Map - Image files of each map,...   [click here for more]
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SJ-DC-BLU The Blue Sun Facility

SJ-DC-BLU The Blue Sun Facility


A remote research facility has gone dark, and a team of spacefaring adventurers are sent out into the vast reaches of wildspace to find out what happened to the station and its crew. A four hour adventure for character levels 5-10, optimized for level 8. CONTENT WARNING: Gore, Horror, Ambushes, Graphic Bodily Mutations, Cannibalism, Parisites, Mind Control, Aliens ...   [click here for more]
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Astromagica Vol. 1: Ships and Dynamics (Fantasy Grounds)

Astromagica Vol. 1: Ships and Dynamics (Fantasy Grounds)


Astromagica Vol. 1: Ships and Dynamics Now available for Fantasy Grounds Unity! Volume One presents additional options and depth to the actual ships and vessels travelers use for getting from place to place in Wildspace. Ships and the helms providing flight almost become characters and members of the party. Each carries a name, features unique modifications, carries burdens of limitations,...   [click here for more]
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PO-BK2-02 Some Assembly Required

PO-BK2-02 Some Assembly Required


Even violent deaths are far from remarkable in the lawless town of Oparl, but a berserk golem's rampage hints at something more sinister than a mere accident. The adventurers must discover who is using dangerously unstable magic and what it has to do with the closely held secret beneath the town’s crumbling mansions … A Four-Hour Adventure for Characters of 5th – 10th Level ...   [click here for more]
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You Are My Sunshine (SJ-DC-ETA) - Roll20

You Are My Sunshine (SJ-DC-ETA) - Roll20


Tier 3 [4-Hour Spelljammer Dungeoncraft] The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse. Can you prevent impact? You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16. Get the PDF! Inside you’ll...   [click here for more]
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SJ-DC-ECHO-02 Bug Hunt

SJ-DC-ECHO-02 Bug Hunt


2023 ENNIE Award Nominee for Best Organised Play. Isolated outpost. Complacent scientists. Alien infestation. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content warning: Body horror (mutation), possible phobia trigger (insects) Wildspace system: Echo This product...   [click here for more]
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The Ghosts of Karpri Station

The Ghosts of Karpri Station


Eternal horrors await on an elven imperial Crown Class starstation built to deliver death... The Ghosts of Karpri Station uses ghostly possession as a plot device, exploring the horror themes of Van Richten’s Guide to Ravenloft within Spelljammer: Adventures in Space, and introduces a miniature Domain of Dread to haunt Realmspace straight...   [click here for more]
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Captain Grimsnag (One Page NPC)

Captain Grimsnag (One Page NPC)


Grimsnag is a weathered goblin jammer with a wiry build and a rough demeanor. His skin is a sickly green hue, and his eyes gleam with a mischievous spark. He sports a collection of tattoos on his arms, each representing a different port or creature encountered during his astral seafaring adventures. Grimsnag is often seen wearing tattered sailor's garb and a well-worn tricorn hat. Included in this...   [click here for more]
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SJ-DC-ROTU-06 Return of the Unknown II

SJ-DC-ROTU-06 Return of the Unknown II


Return of the Unknown II Finale to the ROTU series (Part 2/2) The fate of the Astral Plane rests in your hands, adventurers. To save it, sacrifices must be made. Be aware that the battle ahead will be the deadliest you have ever faced, as the illithids unveil the curtain to the finale. A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 16. CONTENT WARNING: TRAGEDY, LOSS OF LOVED ONES,...   [click here for more]
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50 Spells for Spelljammer

50 Spells for Spelljammer


In this collection of spells, we present a total of 50 unique spells between level 1 to 9. Artificers get 4, Bards get 10, Clerics get 15, Druids get 10, Paladins get 4, Rangers get 2, Sorcerers get 9, Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea...   [click here for more]
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SJ-DC-LIGA01 FINAL ASSAULT ON CORNELLIUM

SJ-DC-LIGA01 FINAL ASSAULT ON CORNELLIUM


Final Assault on Cornellium is the 1st episode of theSiege of Galthandra's trilogy, an adventure for Tier 1 characters, packed with dystopias, conflicts as a great Spelljammer experience should be! Synopsis: Finding themselves survivors of an air raid on a war hospital, the characters must plan how they will escape with their lives. Looking for shelter and guiding other survivors amid a planet in...   [click here for more]
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PO-BK2-03 What Dreams May Come

PO-BK2-03 What Dreams May Come


The rumored presence of a strange, sunken shipwreck leads the Mage Rymdyl to summon adventures to investigate. Within the depths of The Lake of Steam, the mage’s agents must delve into the watery deep to search the wreckage for dangerous technologies and then destroy it. This space-vessels salvage must happen quickly, for its discovery and plunder is on many minds! Bring Rymdyl back this salvage...   [click here for more]
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SJ-DC-ROTU-04 Declaration of War

SJ-DC-ROTU-04 Declaration of War


Declaration of War Chapter Four of the ROTU series The head of Spellbound family famously known by illithid's bane is said to be meeting with emissary of the Lich Queen and representative of Menyar-Ag on discussions of forming an alliance against the mind flayers. Words are spreading like wildfire and Rinoa fears that Kzusk, an infamous alhoon, may take drastic measures to ensure the conference does...   [click here for more]
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SJ-DC-KEEP Kandlekeep Rekonstruktion

SJ-DC-KEEP Kandlekeep Rekonstruktion


A cult stole invaluable books from Candlekeep. They escaped into Wildspace in what can only be described as a rocket! A rocket! The arcane spaceship now heads toward a massive black hole. Help us in retrieving the stolen knowledge! KANDLEKEEP REKONSTRUKTION A four-hour action-packed spelljammer adventure for Tier 2 characters. Optimized for APL 8. Inside...   [click here for more]
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Drastic Measures: A First Level Spelljammer Adventure

Drastic Measures: A First Level Spelljammer Adventure


Spelljammer should be better. Time to take Drastic Measures! Drastic Measures is a two to three hour adventure for four to six first level characters in a new Spelljammer campaign.  It is designed to be a springboard for new players to introduce their characters and come together as a team.  The DM can use this adventure as a foundation...   [click here for more]
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Shattered Stars

Shattered Stars


Embark on a Cosmic Odyssey  Unleash the power of the stars in "The Shattered Stars Saga," an epic space-fantasy adventure that will send you hurtling across the cosmos on a quest of cosmic proportions!  Step Aboard the Spelljammer Ship: The campaign begins with a crash landing on an unknown planet. Repair your damaged ship and uncover the secrets of a forgotten ancient outpost to ignite your stellar...   [click here for more]
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100 Hooks and Rumours to Hear on or About the Rock of Bral

100 Hooks and Rumours to Hear on or About the Rock of Bral


This supplement has 100 rumours that characters could hear related to the Rock of Bral, both within and without the city. Whether or not any particular rumour is true is up to the Dungeon Master. They could range from deliberate misinformation being spread to cause trouble to evidence of conspiracies and dangers. The rumours can be heard when asking for around for information and can be used as background...   [click here for more]
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Smoke & Thunder's Magical Munitions

Smoke & Thunder's Magical Munitions


Looking for a magic bullet? Well look no further! Magical Munitions is the latest in my series of guides to historical, modern, and future tech in D&D 5e. Smoke & Thunder brought guns to D&D in a way that was robust but balanced and flexible. Smoke & Thunder 2 extended that treatment to explosives and artillery... Now, you can have the full D&D...   [click here for more]
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Moving Up in the World (SJ-DC-ANGKA-06)

Moving Up in the World (SJ-DC-ANGKA-06)


Moving Up in the World At the outermost regions of Angkaspace, there has been a surge in pirate attacks targeting spelljamming vessels carrying merchants and travelers. If left unchecked, this growing threat has the potential to disrupt the economic and social stability of Angkaspace. The situation calls for capable adventurers to take action and prevent any lasting damage. A...   [click here for more]
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Lost Ships of Spelljammer #3 Quad of Thay

Lost Ships of Spelljammer #3 Quad of Thay


Another ship left behind during the 5e Conversion was the Quad of Thay. This little ship is well known as a bit of an oddball. It may not have weapons but it is filled with red wizards and an undead horde. Anyone running a campaign where the bad guy escapes shouting ‘I’ll get you next time and your little owlbear too’ will find this to be the perfect escape ship. And due to its connection with...   [click here for more]
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SJ-DC-DD-05 The Show Must Go On

SJ-DC-DD-05 The Show Must Go On


The Monad has taken you to a most unexpected destination: a derelict theater floating in Wildspace. Can you put on a show that brings peace to the unquiet dead? A Musical Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Death From Silver ENNIE Awards winner Robbie Pleasant and veteran Dungeoncraft author Andrea...   [click here for more]
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SJ-DC-DD-03 Castles in the Sand

SJ-DC-DD-03 Castles in the Sand


When a fragment of the Monad surfaces at a tropical resort, it’s time to stow away your armor, put on your bathing suits, and hit the beach! For once, fun in the sun’s part of the job description. Just don’t let those sea monsters crash your party! A Sunny Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Possible...   [click here for more]
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Recharged: Spelljammer Adventures in Space

Recharged: Spelljammer Adventures in Space


Recharge Your Game! Did you know that only 25 stat blocks unique to Spelljammer: Adventures in Space have rechargeable special abilities? Not anymore! There are 77 rechargeable special abilities in this supplement, one for each Spelljammer: Adventures in Space creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology,...   [click here for more]
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The Ooze that Ate the Moon

The Ooze that Ate the Moon


        The moon is turning green. A colossal tide of green slime has begun to engulf it, threatening to dissolve it entirely. As it does so, a tide of demonic madness begins to engulf the lands below. As the green shadow flows across the night sky, the world turns mad. The source?  An insane cult of plasmoids dedicated to Juiblex, the demon lord of...   [click here for more]
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It Runs in the Blood (SJ-DC-TKM-03)

It Runs in the Blood (SJ-DC-TKM-03)


Four-Hour Spelljammer Dungeoncraft Adventure for Level 5-10 Characters. Optimized for Average Party Level (APL) 8. An urgent distress signal has come to the attention of the N-T3RP3R153, leading them to a muddy swamp planet. The signal starts getting weaker as more time passes. Can you find the signal bearer before it’s too...   [click here for more]
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SJ-DC-DD-04 The Highest Bidder

SJ-DC-DD-04 The Highest Bidder


The race to claim a fragment of the Monad from a prestigious intergalactic auction house plunges you into a deadly web of lies and intrigue. With four other factions vying for the prize, can you rise to the occasion, or will the fall of the hammer spell your defeat? A Dynamic Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Bullying,...   [click here for more]
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THE DREAD SPACE - O ESPAÇO DO MEDO

THE DREAD SPACE - O ESPAÇO DO MEDO


Voe para as brumas, rumo ao Espaço do Medo... 10 Domínios com temática espacial, misturando as aventuras de Spelljammer com o horror de Ravenloft. Do clássico pesadelo illitíde de Bluetspur, agora na lua, para a Lua Vermelha da Loucura de Jaharkra. Explore os segredos sombrios do Portal para o Vazio; investigue o misterioso pedido de ajuda da nave morta de Knarras; sobreviva às gargalhadas...   [click here for more]
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SJ-DC-VMT-01 Waterdeep: Statue Heist

SJ-DC-VMT-01 Waterdeep: Statue Heist


The walking statues of Waterdeep have been stolen and taken to space! Can you get them back and apprehend the mastermind behind this dastardly plot, all before the Open Lord returns? Explore Realmspace and defeat mighty adversaries as you embark on a grand hunt for the Hawk Man, Sahuagin Humbled, Honorable Knight, and God Catcher statues. A Four-Hour Adventure for Tier 3 Characters. Optimized for...   [click here for more]
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Beings from Beyond the Horizon

Beings from Beyond the Horizon


Nahiri cried out in pain as an arrow pierced through her shoulder. She had managed to parry the  blow from the elf in front of her but could not turn fast enough to deflect the arrow. “9K switch to your crossbow and take the other one out before we’re pin cushions.” Infiltratorbot 9000 nodded quickly, dropping the long sword she was wielding. A moment later her mechanical hand...   [click here for more]
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Cranium Rats: A Cultural Sourcebook

Cranium Rats: A Cultural Sourcebook


Meet the Rattus Experrectus, an inventive species of awakened cranium rats quickly spreading across the galaxy: - Discover a fun tiny-sized PC racial option with latent psionic abilities.  Combine the powers of four Cranium Rat Player Characters to form a Psionic Choir and gain the swarm's Psionic abilities! - Learn about Rattus Experrectus culture and society, revolving...   [click here for more]
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SJ-DC-DD-06 The Prime Strikers

SJ-DC-DD-06 The Prime Strikers


When a nefarious bounty has the Kyriakos stymied, they approach you with an offer you can ill refuse. The hunt is on in The Prime’s fog shrouded streets, but there is also danger at every turn. Can you win through? A Heroic Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Abuse (Charm/Mind Control), Alcohol, Hospital (Injuries...   [click here for more]
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Stellar Incantations - The Tomes of Melchior III: Cosmic Spells

Stellar Incantations - The Tomes of Melchior III: Cosmic Spells


Do you find the officially released content lacking in spells related to stars, constellations, and other cosmic events? Looking to fill out the spell lists of a Circle of the Stars Druid or give the tower of arcane astrologers a little extra something for when your players stop by? Maybe you don't care about the cosmic theme at all, and are just looking for some grand high-level spells. Whatever the...   [click here for more]
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A Taste For Trouble SJ-DC-MB06-ATFT

A Taste For Trouble SJ-DC-MB06-ATFT


A chef finds himself facing a dire situation as his once-thriving business dwindles due to a cunning rival. Gripped by a growing suspicion of malicious play, he seeks the aid of intrepid adventurers, urging them to uncover the web of deceit and illegal practices that lie beneath the surface. A Two-Hour Adventure for Tier1 Characters. Optimized for APL 3. CONTENT WARNING: Animal cruelty  All maps...   [click here for more]
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Spectacular Feats for Spelljammer Heroes

Spectacular Feats for Spelljammer Heroes


From the fading light of Xaryxis to the vibrant markets of the Radiant Citadel, starfarers far and wide journey across the Astral Sea for exploration, treasure, and fame. One does not go sailing amongst the stars without being touched by them, and some have found new inner strength from the astral energies, upgrades previously unheard of, and even new ways to master one's physical form. Spectacular...   [click here for more]
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Astral Combat Maneuvers

Astral Combat Maneuvers


Fulfill your need for speed! Astral Combat Maneuvers (ACM) provides two new elements to ship combat for your Spelljammer campaign: a new airship, and rules for dynamic ship combat. With ACM, ship combat will feel more like regular initiative where each character's individual initiative roll matters. Using this new airship, your players' characters will get to use more of their features...   [click here for more]
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