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A one-shot 5e adventure set on the high seas. This adventure can be played stand-alone or dropped into any campaign. It's ideal for those occasions when your player's characters need to take an ocean voyage.
Your player's characters are not the only passengers on the ship. A group of priests are escorting the bodies of their fallen brethren back to their temple to be buried. Little do your characters... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Crawfolk is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators!
The Crawfolk are humanoids with a thick, chitinous shell and a broad, muscular, fan-shaped tail that allows them to swim adeptly. They have one powerful claw that serves as a shield and a weapon, and a smaller arm with a hand and digits that can hold and... [click here for more] |
Dungeon Masters Guild |
$0.99
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This bundle of ship maps includes mapped layouts for each ship type as described in Appendix A of Ghosts of Saltmarsh for all of your seafaring adventures! All layouts match the size and descriptions of ships given in the book:
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
For each ship type (and each deck for the larger ships) you get multiple map versions:
Water background... [click here for more] |
Dungeon Masters Guild |
$3.99
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
The Sunken Ruins of Ishau
Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics.
Even deeper down, at the bottom of an old... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 2nd Generation of games, for a total of 107 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Adventures
on the
High Seas
Enjoy these three archetypes, each designed for shipboard excitement:
The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters.
The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves.
The Storm Sentinel: a ranger archetype dedicated... [click here for more] |
Dungeon Masters Guild |
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The second adventure in the Carnevale series.
Traveling to a mystical realm to help find some lost objects, the characters find more trouble brewing in the south-western sea. Do they find what they were looking for, or do they get lost in the mighty sand dunes?
This is the third and final adventure in the TETRADCLOVER domain, can the heroes solve the last mystery. Or do the hideous Hags stop them... [click here for more] |
Dungeon Masters Guild |
$4.49
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Make a splash with the newest release of the Axolitl! A small aquatic race native to fresh water riverlands and exotic swamps!
This 5 page PDF includes:
- Stats of the unique Axolitl race, containing everything you need to make your own 5e Axolitl characters!
- Two riverlands inspired creatures. The Neontra, a freshwater humanoid species that survives in schools of their own kind, and the Manatee,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Now Available for Fantasy Grounds!
"Primordial Items" is a series of four supplements exploring magic items and the classical elements: water, fire, earth, and air. This instalment includes 25 items themed around water, ice, the ocean, and aquatic creatures.
Sink your enemies with the Anchorhammer! Embrace the deep with the Cloak of the Aboleth! Wield the... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Pirate!
“To err is human… but to arr is pirate!”
Take to the high seas in style with this dungeon and dragons 5th edition custom class by Campaign & Craft. Whether your plundering port town or treasure fleet, searching for loot or lost mysteries, this class will surely help you find your sea legs.
What better way to prepare yourself for the upcoming 'Ghosts of Saltmarsh' release... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is a PDF of the Waterdeep Bestiary. If you are looking for the Fantasy Grounds VTT module – click here.
From D&D Editions past comes a collection of monsters that thrive in an urban environment!
What’s inside the Waterdeep Bestiary:
Monsters from 2nd and 3rd edition from Waterdeep-specific sources and monster manuals.
The clockroach, dweomervore,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Now for Fantasy Grounds!
This product includes both fantasy grounds classic and fantasy grounds unity VTT modules that includes:
The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource
Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource
Salvage Operation – a Ghosts of Saltmarsh DM's Resources
Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource
Heroes... [click here for more] |
Dungeon Masters Guild |
$9.95
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This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required.... [click here for more] |
Dungeon Masters Guild |
$2.95
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Hammer, blade and three-pronged spear.
Weapons worthy of the greatest heroes.
Linked by fate through the ages .
Bane of Giantkind, protector of the Dankir.
Razor of the night, stealer of souls.
Pride of the Home Sought After, evangelist of... [click here for more] |
Dungeon Masters Guild |
$1.50
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Encounters in the Infinite Planes
Volume 2: Plane of Water
Adventure and excitement across the limitless depths of the Plane of Water!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down... [click here for more] |
Dungeon Masters Guild |
$2.99
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TEN BRIDGE BATTLEMAPS
This map pack has TEN bridges! Something for every occasion.
Day bridge
Night bridge
Magical bridge
Toxic water bridge
Winter snow bridge
Broken/destroyed bridge
Jungle bridge
Vampire bridge
Lava bridge
Desert bridge
Included in this purchase:
All ten bridges with grid and gridless versions of the map ... [click here for more] |
Dungeon Masters Guild |
$4.99
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A former sailor requests your help to retrieve their heirloom. You surely wouldn’t let down a friendly soul in need, right? Even if it calls for you to risk your lives, right?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Water, alcohol, deceit, more water
Now with proper VTT friendly maps as well for use with FoundryVTT, Roll20, Fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
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A FAST AND FURIOUS AQUATIC ADVENTURE!
When the body of a murdered sailor reanimates as a vengeful revenant, the party is sucked into his quest for revenge. Can they help lay his spirit to rest for good?
To succeed, The Hound, a steampunk treasure ship will have to brave an endlessly churning storm and deliver the characters to the dark waters of Skeleton Atoll.
The revenant’s ship lay broken... [click here for more] |
Dungeon Masters Guild |
$1.00
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Terror in the Ice
An unfortunate voyage adventure for 4-6 characters of 5th-10th level.
The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Primordial Powers", the first book in the Tomes of Melchior series invites you to embark on a mystical odyssey through the four fundamental elements. Each spell level of the supplement delves deep into the unique properties and powers of these elements, offering an assortment of spells tailored to each one's character and essence. From scorching flames to tranquil waters, from solid earth to the thunderous... [click here for more] |
Dungeon Masters Guild |
$3.95
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The mythic tale of Iason and the Margonauts recounts the Margo crew's quest to cross the Siren Sea of Theros in search of a legendary treasure. Now, whether campaigning in Theros, the Forgotten Realms, Eberron, Ravnica, or beyond, you can play as a character embodying the unique abilities of this brave crew. This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95
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This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
Dungeon Masters Guild |
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New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are 82 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis Woodall is the Content Manager... [click here for more] |
Dungeon Masters Guild |
$4.99
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When a werewolf king disappears, it makes waves all throughout this reclusive island realm. Now the hunt is on, and the changing tides bring more than just swells from the seas.
Tribe of the Wolf Totem is an all-inclusive sea-faring quest for 3-6 6th Level Players in 5th Edition Dungeons & Dragons. The book contains an open-world adventure with designated mystery hooks, alliances... [click here for more] |
Dungeon Masters Guild |
$1.99
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Hillsfar is shaking with mysterious earthquakes. Nightmarish phantasms are attacking the city. Thayan Red Wizards have blocked the harbor. A group of brave adventurers must break through phantasms and the blockade to save Bert, the famous potion maker, who has discovered a group of strange machines that may be the key to saving Hillsfar.
A Four-Hour Adventure for Tier 3 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
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AN AMPHIBIOUS ADVENTURE, WITH A LOVECRAFTIAN MYSTERY!
The characters are brought to a remote island village called Lobster Cove. There is something fishy about the mist-shrouded village, and it’s not just the smell of those awkward, unfriendly villagers!
A steampunk treasure-ship is stranded in the nearby harbor with its captain missing and its crew on alert. Can the characters uncover the mystery... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.00
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Twenty-five spells built for scoundrels, rascals and rakes!
These spells will be useful in any campaign with thievery and trickery, both on land and at sea with spells like Captain on Deck and Urchin’s Hideaway. Balanced with an eye toward existing spells, these will slot easily into the spellbook of any bard or arcane trickster looking for a bit more blast, or any GM looking for... [click here for more] |
Dungeon Masters Guild |
$0.95
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"Welcome to King Goreman's Battle Dome!"
Turn your next game night into a fight night! This is a brutal combat session for 4 to 6 players at 5th-10th level but can be modified to fit any party.
Throw your players into the Battle Dome and see how they stand against:
- Magical battlefields
- Krakens, Dragons, and...
- Each other? Let's find out!
This... [click here for more] |
Dungeon Masters Guild |
$1.99
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The new archfey has gone bonkers in the domain of Marinaria and driven its people on the run. An underwater city has been rumored and seems fit as a safe place for the refugees, but it must be secured first.
Are you adventurer enough to brave what lies at the bottom of the endless ocean to help those in need?
A four-hour adventure for characters level 5 to 10. Optimized for APL 8.
Includes VTT friendly... [click here for more] |
Dungeon Masters Guild |
$4.99
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Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 5th Generation of games, for a total of 167 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters
A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet.
As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to flush out the target of the manhunt.
Shore... [click here for more] |
Dungeon Masters Guild |
$3.99
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To some the call of the open sea is too strong. A yearning to locate undiscovered lands and meet exotic cultures can pull at the core of one’s soul. The sea beckons those that are foolhardy and adventurous to its bosom. However, there are Pirates that will gladly rob and plunder the foolhardy and adventurous. Pirates are hardy sea goers that can be rouges of the sea, mercenary sailors, or develop... [click here for more] |
Dungeon Masters Guild |
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Visions, vanishings, and vacation fever are plaguing the residents of Salvation Outpost. In the ruins of the town of Seaside along Kraken Bay... treasures and terrors await. SEASIDE SALVAGE is an anthology of five Tier 2 salvage missions that can be used as part of the Oracle of War alternate campaign for D&D Adventurers League organized play. These adventures are set in and... [click here for more] |
Dungeon Masters Guild |
$7.95
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An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers.
A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters, brought to you by Cold Iron Conventions and Draxtar Games.
In addition the ability to turn... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Elemental Cleric Collection
A collection of Clerics based on the natural elements of the world. These domains offer some additional variety for Clerics, allowing you to find that domain which perfectly suits your character. With 82 new spells you will have an arsenal of new spells at your desposal.
Earth Domain: A land focused domain that allows one to ally themselves with... [click here for more] |
Dungeon Masters Guild |
$3.99
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Travel to the depth!
Inside this adventure, you will find eight underwater encounters with story and strategy, which heroes may face on way to great artifact of Thassa - Dekella Bident.
Also you will see new mechanic of "disturbance", which you can use in any adventure, where characters investigating some secret place with habitants, who don't like intruders.
It's first adventure from series about... [click here for more] |
Dungeon Masters Guild |
$0.99
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Give your ocean voyages a touch of danger with over two hundred random encounters for all levels of adventurers. You’re in a Bar...Ocean Encounters is a supplement of ocean encounters for characters of every level.
Ocean Events. One hundred random events ranging from tidal waves to attacks by unique creatures created specifically for this supplement.
Monster... [click here for more] |
Dungeon Masters Guild |
$3.99
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Do you want your world to feel alive? Do you want your players to feel the continual presence of danger as they make their way through the wilderness? Are you tired of rolling random encounters to liven up travel? That's where Hazardous Terrain Challenges come into play! I've always enjoyed placing puzzles and intricate traps in my games to give my players something to do aside from roleplaying social... [click here for more] |
Dungeon Masters Guild |
$2.95
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From Of Gods and Gamemasters!
A setting neutral adventure for 4 to 6 characters of 6th level.
The Black Swamp holds many secrets. Go deep within on a quest to save a missing boy, and discover hints of greater dangers to come.
Useful as a one shot adventure, to be finished in one or two sessions, or can be used as part of my Black Swamp Campaign. Keep your eyes out for more titles in the series!
My... [click here for more] |
Dungeon Masters Guild |
$2.99
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DM Dango gave it a 5/5 Stars! See the review below.
The Octopods is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators!
If you came looking for a different kind of aquatic race, then you came to the right place! The Octopods are aquatic, small, intelligent humanoids with more appendages... [click here for more] |
Dungeon Masters Guild |
$2.99
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Shipwrecked on a strange island, the party quickly learns that they're not alone...
Finding themselves surrounded by dinosaurs, the creatures keep rising from the dead, making escape truly difficult. Can the party solve the dark mystery at the center of the island before they become a strange new meal to these reptiles?
Another entry in our growing portfolio of 'session one' adventures,... [click here for more] |
Dungeon Masters Guild |
$2.95
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When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature.
In this tome you will discover the secret cantrips used to teach students of the eight major... [click here for more] |
Dungeon Masters Guild |
$1.00
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A terrible plague of monsters has started moving into the surrounding town of Pinepass. Each day that passes, new creatures encroach further into the fields and homes that lie on the outskirts of this region. It has fallen to the members of the Emerald Eye to protect the citizens of Pinepass. With their members stretched thin, rumors brought to Aranella Duskwalker, the guild's leader, about a new threat... [click here for more] |
Dungeon Masters Guild |
$1.45
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BLACKTIDE COVE
THE CULT OF THE FISH-MEN
From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle."
A century ago, during the Spellplague, pirates hid a treasure... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
Dungeon Masters Guild |
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The Albatross has an exciting and mysterious new attraction that’s sure to amaze crowds of all ages! However, before the attraction can premiere, terrible sea creatures board the ship and threaten the lives of the passengers and the crew. Can a brave group of adventurers get this ship back on course? Or will the Albatross be lost forever at the bottom of the sea?
A Two-Hour adventure with two bonus... [click here for more] |
Dungeon Masters Guild |
$3.95
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From the industrious Dao to the terrifying Dybbuk, the fourth volume of Naturalist's Guide to Eberron provides more of the monster flavour and optional material components the series is known for, as well as a new item template. Visit with Rhen, Ardiane, Fortunine and Immok as they search and research creatures across the length and breadth of Eberron. ... [click here for more] |
Dungeon Masters Guild |
$4.50
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Elemental Paladin Oaths
Want a paladin who wields his anger like an inferno? One who is cold and collected? Look no further! These Oaths mix the elements with their emotional counter part to create fun combat and role play moments for your paladin.
Oath of the Enduring Stone - Paladins of this order swear to never flee, to endure even the most terrifying threats with stalwart faith.... [click here for more] |
Dungeon Masters Guild |
$2.99
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An old man, a powerful artifact, and an entire ancient city wait for you in the cold depths of the Moonsea. Nothing is certain about what lies ahead, except that someone will get wet. Bring your bathing suits, it is time to take a dip. A 4-Hour Adventure for 5-10 Level Characters This module is a standalone module published at Bookwyrm 2018 along with two other standalone modules: CCC-BWM-001 Howling... [click here for more] |
Dungeon Masters Guild |
$2.99
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COMPLETE GM RESOURCES FOR GHOSTS OF SALTMARSH
This product contains a number of resources for dungeon masters running Ghosts of Saltmarsh, or wanting to use the setting and maps in new, interesting ways.
Alternate hooks & adventures
New watery creatures for use in games
Random tables for events, ships and crew
Fully accurate battle maps of every maps in the GoS book, with versions for use on Fantasy... [click here for more] |
Dungeon Masters Guild |
$5.98
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