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The Kitt Inn: A One Shot for D&D Beginners

The Kitt Inn: A One Shot for D&D Beginners


Everyone needs to start somewhere!  Kitt Inn, a quiet inn along a long stretch of road, has recently noticed their supplies running out and, even worse, their cat is missing! Players investigating the missing supplies begin to unravel a sinister goblin scheme and players will have to track down Mittens, the missing cat, before it's too late! The Kitt Inn is an approachable,...   [click here for more]
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Curse of Strahd: Underhill

Curse of Strahd: Underhill


COPPER BEST SELLER! Curse of Strahd: Underhill presents an expanded view of the Yester Hill scenario. All of these evil druids and berserkers just hanging out on top of a muddy hill? It begs for a cave encounter! And that’s what we’re giving you here with Underhill. INCLUDES a full folor version and a mostly black-and-white printable version...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 1:  Dungeon Level (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 1: Dungeon Level (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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The Morphing Menace

The Morphing Menace


Are you looking for a new epic adventure for your seasoned band of heroes? This Mini Campaign is designed for 4 to 5 characters of 20th level. A deep and intriguing story within the forgotten realms, that offers plenty of roleplaying opportunities, solving puzzles, uncovering secrets long lost in time, exploring an abandoned ruined City shrouded in mystery and battling against the ultimate evil...   [click here for more]
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Revenge of the Gith (one shot adventure)

Revenge of the Gith (one shot adventure)


Outline: The players must infiltrate a remote military academy at night to secure the release of loved ones taken hostage by the belligerent githyanki.  Playable as a standalone adventure or a continuation of the Instruments of Fate one shot series, the module easily is adapted for insertion into the main campaign of a variety of group levels and compositions. Features:...   [click here for more]
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DotMM Companion: Bundle 4

DotMM Companion: Bundle 4


The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.  Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten...   [click here for more]
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CCC-RPSG-03 Fenaria's Gambit

CCC-RPSG-03 Fenaria's Gambit


As the Red War rages and Mulmaster burns, the Cult of Glaugrax sunders the arcane bindings on their alien master, unleashing an ancient evil that threatens to sink the Factions' evacuation efforts. Can you thwart them before the City of Danger is swept away in the wake of Fenaria's revenge?   Part 3 of The Neverdusk Trilogy. A Four-to-Six Hour Adventure for Tier 3 Characters....   [click here for more]
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Traps, Tricks and Puzzles 2

Traps, Tricks and Puzzles 2


There is nothing more suspicious to a party of adventurers than a seemingly innocuous looking passageway. But most of the time passageways are just an uneventful conduit from location A to location B and the party's checking and prodding for traps ends up being a pointless exercise. This tome includes 20 traps, tricks and puzzles that will liven up the passageway experience by introducing a selection...   [click here for more]
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Character Secrets: Waterdeep: Dungeon of the Mad Mage

Character Secrets: Waterdeep: Dungeon of the Mad Mage


From the author of the bestselling Dungeon of the Mad Mage Companion: What hidden shames dominate the delvers of the Mad Mage's dungeon? Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without...   [click here for more]
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Call of the Kraken: Waterdeep

Call of the Kraken: Waterdeep


CALL OF THE KRAKEN: WATERDEEP Continue your adventures after completing Waterdeep Dragon Heist! In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent! SHARK FINS AND TENTACLES The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city...   [click here for more]
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Shipwrecked! Part 5 Ragarra's Wrath

Shipwrecked! Part 5 Ragarra's Wrath


An interactive narrative solo adventure for level 5 characters  Designed for replayability this adventure offers: 5 Different sidekicks! 5 Different paths to the end! Summary: Defeating a cell of the cult of Ragarra on Fang Island, you are informed that the cult is spreading throughout the Utter South. There is only one solution:...   [click here for more]
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Curse of Strahd: Death House Revamped

Curse of Strahd: Death House Revamped


COPPER BEST SELLER! Curse of Strahd: Death House Revamped is a 5th edition (5e) Dungeons & Dragons (D&D) redesigned mini-adventure module for 4-6 characters of 1st-4th level. Only the Curse of Strahd Sourcebook and Core Rulebooks (Player’s HandbookMonster Manual, and Dungeon Master’s Guide) are required...   [click here for more]
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Temple of the Broken Prince

Temple of the Broken Prince


   A 2-4 hour devilish dungeon crawl for 1st-5th level characters     Temple of the Broken Prince is a self-contained adventure that scales cleanly for parties from 1st through 5th level. Removing a cursed sword from a demonic temple places the party in an uncomfortable alliance with a devil, who coerces them into helping him destroy the...   [click here for more]
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Tabletop

Tabletop


What DM hasn’t been there? You want to run a game, you promised your players the session would happen, everyone is on their way… but inspiration just doesn’t strike, you have no idea what to put on the table today—and you have, like, 15 minutes left! I’ve certainly been there… From one particularly desperate session that came about in this way, the idea for Tabletop was born! You...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Eberron Newspapers: Korranberg Chronicle | Part 1 - Quests

Eberron Newspapers: Korranberg Chronicle | Part 1 - Quests


Airship goes down in a fiery spiral. Read all about it in the Korranberg Chronicle, only five crowns! This product includes four quests that lead the characters into the Talenta Plains, the Hoarfrost Mountains, the Mournland, and the Demon Wastes! Ride barely tame dinosaurs, become contaminated by dubious dragonshards, face the soldiers of the Lord of Blades, and blast your way into a gargantuan...   [click here for more]
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Oracle of War Battle Maps - The Complete First Year

Oracle of War Battle Maps - The Complete First Year


Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this bundle are 70 battle maps covering all combat areas in parts 1-10 of Oracle of War, along with Epics 1&2 and Salvage Bases. The maps cover - Part 1: The Night Land Part 2: Voice In The...   [click here for more]
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Traps, Tricks and Puzzles 4

Traps, Tricks and Puzzles 4


Traps, Tricks and Puzzles is back with it’s 4th tome of goodies. This publication focuses on challenges that a party of adventurers may come across in a dark, dank, wet tomb. This time around there are a series of challenges which have been placed into a watery tomb. You can either use TTP4 as a standalone adventure or (as with the earlier TTP volumes) you can just choose the trap, trick or puzzle...   [click here for more]
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Lost Tales of Phandelver VII - Expanded Lost Mine of Phandelver

Lost Tales of Phandelver VII - Expanded Lost Mine of Phandelver


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It expands the final chapter “Part Four: Wave Echo Cave” by adding more levels that the party has to explore before reaching the epilogue of their quest and the final confrontation with the Black Spider. This is a 4-hour adventure for 4 4th-6th level character. ...   [click here for more]
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Minotaur's Bargain - The Minotaur Trilogy: Part 1

Minotaur's Bargain - The Minotaur Trilogy: Part 1


 “As the DM I very much loved the story – a one shot that allowed some conversing, some combat and rewarded quick or out-there thinking.” “…started out like we were going in the “Hunger Games”… had fun adding this to our adventure this afternoon” Minotaur’s Bargain Foreword by Dragonlance & New York Times best-selling author – Richard A. Knaak Maps...   [click here for more]
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The Sorrows of Southsward Keep

The Sorrows of Southsward Keep


A one-shot adventure of dark fantasy, tragedy, and horror... 4-6 hour adventure for 3rd - 5th level characters. 24 pages of an elegant, easy to read PDF. 4 custom handouts that pair with the adventure. 2 custom monsters. 10+ trinkets and magic items for handing out to your players. 5 gorgeous free battle...   [click here for more]
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Vysianter's Guide to the Red Wastes of Avernus

Vysianter's Guide to the Red Wastes of Avernus


VYSIANTER'S GUIDE TO THE RED WASTES OF AVERNUS is a wilderness+dungeon location supplement for Tier 2 gaming groups exploring the First Layer of Hell. Discover the great desert known as the Red Wastes with nine thrilling locations and five random encounters, as well as the Lost Temple of Dak-Thrael, a ruined sanctuary for the mad archdevil Veceranna, worshipped as "The Queen of Lilies". ...   [click here for more]
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Goblin Trouble

Goblin Trouble


Part 2: Forest of Mysteries available now! Social conflict and negotiations, combat, random encounters, treasure, and dungeon delving — all the elements of a classic D&D adventure in 4 hours. Don’t be put off by the 80+ pages! Half of it is maps and character sheets! Goblin Trouble is a short adventure for four 1st level characters. Written for the Dungeon Masters who are running...   [click here for more]
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Strahd the Warrior

Strahd the Warrior


Strahd was a warrior, noble and strong. But this is never reflected in his stats. Now, it is. This Strahd is a far more dangerous opponent than the base version, and has other enhanced classic gothic horror monsters as backup.  ...   [click here for more]
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DotMM Companion: Halaster's Game

DotMM Companion: Halaster's Game


The show must go on—and our players find themselves trapped in Halaster's insidious game. In this chapter of the Dungeon of the Mad Mage Companion, we expand upon Undermountain itself and the dealings of the Mad Mage. Inside, you'll find: Roleplaying Halaster Blackcloak. Further fleshing out of the Mad Mage, particularly as a deranged gameshow host. His...   [click here for more]
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When Madness Calls

When Madness Calls


A 5-HOUR MADNESS-INDUCING COSMIC HORROR ONE-SHOT FOR 6th LEVEL CHARACTERS (From the Participants of the ENnie award winner for Best Online Content - Silver - RPG Writer Workshop) "No other person in Faerun except Hubert Pierre Lorentz has made such a huge breakthrough in writing fictional horror story. His vivid, grotesque, and terrifying descriptions...   [click here for more]
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The Vault of Eternity (5e)

The Vault of Eternity (5e)


The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark...   [click here for more]
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Traps, Tricks and Puzzles 6

Traps, Tricks and Puzzles 6


A tome of 12 devious devices that can be used in your own home-brew world. Confront your players with a dozen challenges that will have them scratching their heads, losing valuable hit points or just using trial and error to see how the device works (in some cases they may do all three of these things!).  There is also a bonus section at the end that contains a home-brew ruleset on how to manage...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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The Mother of Owls

The Mother of Owls


Four days marching under a raging duststorm, the wind breaks suddenly. It falls silent, with barely enough moonlight to see, shining coldly. A shrill hiss breaks the silence. Circling, a black bird floats to the ground. Its face like a skull and tail like two tattered strips of fabric. ‘I am Aḍghan bin Ḥarb, my body lies betrayed, murdered, and abandoned, and I am thirsty.’   The Mother...   [click here for more]
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Rising Sands

Rising Sands


A harrowing dungeon crawl for characters levels 6-8 The heroes have been captured by Alaethyria, a blue dragon caught in a centuries-old war with a mummy lord. With Alaethyria at their backs, the heroes must put the mummy to rest and escape the Tomb of the Defiler in this classic dungeon crawl for characters level 6 to 8. What's Inside: A single session dungeon crawl...   [click here for more]
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The Cannith Schematica

The Cannith Schematica


Locate a priceless artifact in this adventure for the world's greatest roleplaying game! Beneath the perilous wastes of the Mournland lies an abandoned magical workshop housing a priceless artifact. Bizarre monsters and malevolent forces lurk within, so only the most resourceful heroes will prevail! The Cannith Schematica is an Eberron: Oracle of War salvage...   [click here for more]
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Dance of the Deathless Frost

Dance of the Deathless Frost


Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga! Dare you tangle with the most famous...   [click here for more]
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Wisdom and Warning: The Demon Wastes

Wisdom and Warning: The Demon Wastes


The honorable Kendal Santor d’Sivis is back with a newly discovered document of grave importance. Little was known about the Demon Wastes…until now! ***Now available for Fantasy Grounds VTT! Click here*** What were once merely dots and names on a map are fully fleshed out and realized locations for adventure! Suitable for levels ranging from 2 - 17, the information presented in this nearly 120-page...   [click here for more]
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The Dragon War - An Epic Level One-Shot Adventure

The Dragon War - An Epic Level One-Shot Adventure


If you flee, the blood of the apocalypse is on your hands. If you fight, you'll never taste freedom again. If you perish, you will continue to do so for eternity. In this Epic Level adventure, your true nature will be revealed. Investigating a strange ruin, the party accidentally awakens a group of cursed, dueling dragons. Now part of the curse themselves, they have an important choice to...   [click here for more]
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Haunted Chapel

Haunted Chapel


"Haunted Chapel" is a D&D 5th Edition adventure resolving the curse of Tania Filmura's crypt. The adventure contains 6 pages of content and 1 detailed map. It is expected to provide about 3-4 hours of play time for a party of 4 adventurers at level 4. The Story The adventurers arrive to a chapel – which seems empty but not deserted. The floor and pews are clean – though covered...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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The Queen With Burning Eyes

The Queen With Burning Eyes


The Queen with Burning Eyes - a classic Dungeon magazine delve warped for 5th Edition Eberron The Queen with Burning Eyes is a Dungeons and Dragons adventure set in Sharn, the City of Towers, as detailed in Eberron: Rising from the Last War. A rash of disappearances near the bridge to The City of the Dead has the population on edge and the Deathsgate...   [click here for more]
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Lost Tales of Phandelver III - Against the Sleeping Giant

Lost Tales of Phandelver III - Against the Sleeping Giant


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It details the Sleeping Giant Location, a former tap house now used by the Redbrands as a logistic platform for extortion and slavery operations. This is a 4-hour adventure for 4 1st-3rd level characters ...   [click here for more]
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Eberron Newspapers: Korranberg Chronicle | Part 2 - Quest Seeds

Eberron Newspapers: Korranberg Chronicle | Part 2 - Quest Seeds


Karrnath unveils gigantic lightning rail cannon—war just around the corner? Read all about it in the Korranberg Chronicle, only five crowns! This product includes 37 quest seeds for adventures throughout Korvaihre. You'll find bloody murders, cunning larcenies, mad mages, barely-sane mages, heinous fraudsters, double-dealing politicians, and simple peasants. This, and more, in Korranberg Chronicle:...   [click here for more]
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Candlekeep Mysteries Maps - Sarah of Yellowcrest Manor

Candlekeep Mysteries Maps - Sarah of Yellowcrest Manor


Sarah of Yellowcrest Manor (Map Pack) An adventure in Candlekeep Mysteries by Derek Ruiz Hi there, this is Derek. I am the author of Sarah of Yellowcrest Manor. If you've enjoyed this adventure, perhaps these maps will be useful to you. They are in color and the dungeon comes with a roll20 version of the map. These maps include the following versions: Full-color with labels Full-color...   [click here for more]
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First Blush on Fantasy Grounds

First Blush on Fantasy Grounds


The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know? -Maurita Rousse, Talarian diplomat and self-proclaimed mystic   Now on Fantasy Grounds! Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 17: Seadeeps (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 17: Seadeeps (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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Escape from Shurrock - A Journeys Through the Radiant Citadel adventure

Escape from Shurrock - A Journeys Through the Radiant Citadel adventure


Save an innocent variant in this multiversal planar prison break adventure for Journeys Through the Radiant Citadel! This adventure is designed for the Journeys Through the Radiant Citadel setting and is intended to give your players an extra optional adventure. It will bring your party in contact with Gimlen, a gnome that made a dark deal with a powerful fiend. He asks them to rescue another version...   [click here for more]
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Brewhouse Hunters, CGB1-01

Brewhouse Hunters, CGB1-01


Part One of the Chaotic Good Brewing series of brewery-themed adventures. Pregenerated characters included for immediate setup and play! Adventuring is hard, dangerous work. In this series, you'll play through the exploits of a party that decided they'd had enough. It was time to settle down and make some coin concentrating on the only part of adventuring they liked - going to the tavern! In Brewhouse...   [click here for more]
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Temple of Lies - Adventure

Temple of Lies - Adventure


A dying forest. A delightful town forged by a dark sacrifice. And the beating heart beneath it all—a derelict temple simmering with secrets. Welcome to the Temple of Lies Unwrap this player-driven winter mystery for four to five characters of 5th level. No more railroads. Every decision matters and changes how the story unfolds. Branching paths, multiple dungeon entrances, and a myriad of potential...   [click here for more]
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Calpurnia's Guide to Practical Traps

Calpurnia's Guide to Practical Traps


Over 40 new traps and triggers for adventurers to encounter and even build themselves. Calpurnia's treatise on traps is a must-have for practical adventurers. Rather than detailing impossibly complex clockwork or magical contraptions, Calpurnia describes simple traps that adventurers are likely to encounter -- or even construct themselves. 5e Compatible. Builds upon the trap rules...   [click here for more]
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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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Naturalist's Guide to Eberron - Volume Two

Naturalist's Guide to Eberron - Volume Two


This long-awaited second volume of the Naturalist's Guide to Eberron brings to you Eberron twists on old favourites like bulettes, banshees and blink dogs along with Eberron-flavour for the common animals like baboons, boars and bears. Once again, variant monsters, rules and spell components are included to enhance your Eberron game. Everything has a place in Eberron, and this is a book full of ideas!...   [click here for more]
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Lost Tales of Phandelver V - Expanded Old Owl Well

Lost Tales of Phandelver V - Expanded Old Owl Well


This is a complementary adventure for the Lost Mine of Phandelver boxed set, expanding on the “Old Owl Well” encounter in “Part Three: The Spider’s Web”. This is a 4-hour adventure for 4 3rd-5th level characters ...   [click here for more]
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