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DotMM Companion 23: Mad Wizard's Lair

DotMM Companion 23: Mad Wizard's Lair


The day has come at last for the adventurers to square off against Halaster Blackcloak in his private sanctum. However, the ending provided in Dungeon of the Mad Mage is lackluster at best. The final chapter of the DotMM Companion completely overhauls the level by adding the following features: In the Kingdom of Madness: a complete...   [click here for more]
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DotMM Companion 17: Seadeeps

DotMM Companion 17: Seadeeps


The latest chapter of the DotMM Companion takes the party through the Alterdeep simulation, the pride and joy of the ulitharid Extremiton. Can they realize the terrible truth of this odd Waterdeep? This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas...   [click here for more]
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Waterdeep Mysteries

Waterdeep Mysteries


Waterdeep, City of Splendors Mysteries! This supplement is designed to aid Dungeon Masters in creating and running mystery-themed adventures in the course of Waterdeep: Dragon Heist or any other campaign set in the Crown of the North.  Check out a bundle below to include a bestselling adventure at no additional cost! We begin in Trollskull Alley,...   [click here for more]
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Undermountain: The Lost Lore

Undermountain: The Lost Lore


Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life. The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain...   [click here for more]
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Dog Quest, A Waterdeep Adventure

Dog Quest, A Waterdeep Adventure


As adventurers are enjoying an afternoon out in Waterdeep's Trollskull Alley, they're day is interrupted when a troubled dog barks for help. After passersby ignoring him, the dog approaches the adventures for aid. The quest - to find the dog's owner.  This adventure is for 4-5 characters for 4-5th level.  This adventure can be run as a standalone adventure or included in a "Waterdeep...   [click here for more]
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Waterdeep Underground Fight Club

Waterdeep Underground Fight Club


Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament. The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay...   [click here for more]
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DotMM Companion 16: The Crystal Labyrinth

DotMM Companion 16: The Crystal Labyrinth


The DotMM Companion shoots up into outerspace with Level 16, the Crystal Labyrinth. This supplement fleshes out the chapter, offers advice for NPCs' tactics, and sets up the next level of Undermountain. It includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note....   [click here for more]
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Handful of Heists (Fantasy Grounds)

Handful of Heists (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick...   [click here for more]
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Untold Lineages - Beholderkin (Beholder, Death Kiss, Gauth, Gazer, Spectator)

Untold Lineages - Beholderkin (Beholder, Death Kiss, Gauth, Gazer, Spectator)


What do I get? Playable Lineage Rules For Player Character Beholderkin 5 Flaws and 59 new thematically appropriate Lineage Feats for Beholderkin in a structured feat selection tree 1 creature statblock Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then that’s just not practical. Or is it? Beholderkin...   [click here for more]
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Old School Guide to Dungeon of the Mad Mage

Old School Guide to Dungeon of the Mad Mage


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Old School Guide to Dungeon of the Mad Mage There’s a problem with Waterdeep: Dungeon of the Mad Mage - there is no good reason to explore it. Narratively, characters want to return with riches and tales of...   [click here for more]
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Dungeon of the Mad Mage: Room Descriptions

Dungeon of the Mad Mage: Room Descriptions


Unleash the Secrets of the Dungeon of the Mad Mage with this Essential Companion Guide. Explore the iconic depths of this legendary dungeon and enrich your gaming experience with meticulously crafted room descriptions, filling the gaps left by the original adventure. Immerse your players in the atmospheric details, unravel mysteries, and encounter unimaginable horrors. Whether you're a seasoned GM...   [click here for more]
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DotMM Companion 13: Trobriand's Graveyard

DotMM Companion 13: Trobriand's Graveyard


The DotMM Companion creeps on down to Level 13, Trobriand's Graveyard—which has been reimagined as a harsh wasteland that stretches on for miles. Halaster has wished a massive illusion into existence, much like on Level 5, painting this level into a desert whose swollen sun sheds real heat. This entire supplement is a tribute to Mad Max: Fury Road and aims...   [click here for more]
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Heist Heist Baby! A one shot Waterdeep heist adventure

Heist Heist Baby! A one shot Waterdeep heist adventure


In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their...   [click here for more]
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Wizard: School of Hard Knocks

Wizard: School of Hard Knocks


School's Out For Ever! Wizards of the School of Hard Knocks learn magic the hard way. You don't have a spellbook. And you definitely don't use wands. Instead, your spells are tattooed onto your skin to create a painful but beautiful design. And your hands are more comfortable grasping a frying pan or broken bottle as your spellcasting focus. After all, you can then smack...   [click here for more]
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Portal Pack - Dungeon of the Mad Mage

Portal Pack - Dungeon of the Mad Mage


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. Portal Pack - Dungeon of the Mad Mage Portal Packs REQUIRE the use of Portals - REVAMPED! sold separately on the Fantasy Grounds FORGE. Also, this Portal Pack REQUIRES the use of the Dungeon of the Mad Mage Fantasy Grounds module sold separately on the Fantasy Grounds STORE. This module...   [click here for more]
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Trollskull Manor NPCs

Trollskull Manor NPCs


Not just for the bustling streets of Waterdeep, this collection of NPCs will add interest and intrigue to any tavern. As written, they are seen from the barkeep's view - but they could easily be companions on an adventure, givers of quests, or even villains opposing the heroes at every turn. Within the walls of Trollskull Manor, they can make your player's tavern come to life, and outside it, they...   [click here for more]
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DotMM Companion 18: Vanrakdoom

DotMM Companion 18: Vanrakdoom


The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with...   [click here for more]
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100 Knick-knacks for Undermountain II

100 Knick-knacks for Undermountain II


This is a collection of minor items that could be found in the possession of NPCs, or given out when a random trinket would normally be handed out. They are connected to Undermountain in some way, and could provide hints or clues. Most are unlikely to have any real value and some are outright junk. A few may be slightly magical, though not in a very useful way. They can be used as oddities to spark...   [click here for more]
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Guild Wizard of Waterdeep: An Arcane Tradition for Wizards

Guild Wizard of Waterdeep: An Arcane Tradition for Wizards


Guild Wizard of Waterdeep An Arcane Tradition for Wizards July's Subclasses #5/31 Get the Guild Wizard of Waterdeep, a member of the Watchful Order of Magists and Protectors, and the fifth of thirty-one subclasses being released in July! This product includes details on spellpools, a new way of sharing and using magic. Also available as part of...   [click here for more]
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DotMM Companion 11: The Troglodyte Warrens

DotMM Companion 11: The Troglodyte Warrens


The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt...   [click here for more]
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DotMM Companion 12: The Maze Level

DotMM Companion 12: The Maze Level


The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth. This supplement includes: DM Notes. Notes including...   [click here for more]
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DDAL08-01 Digital Map Pack - Map with No Names

DDAL08-01 Digital Map Pack - Map with No Names


Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-01 The Map With No Names in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play! More Maps for Waterdeep: DDAL08-00 Digital Map...   [click here for more]
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Waterdeep: Dragon Heist - Winter Thievery

Waterdeep: Dragon Heist - Winter Thievery


Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys. In the wealthy Sea Ward, nobles...   [click here for more]
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DotMM Companion 19: Caverns of Ooze

DotMM Companion 19: Caverns of Ooze


Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Areas of Note. Notes,...   [click here for more]
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DotMM Companion: Bundle 2 (Fantasy Grounds)

DotMM Companion: Bundle 2 (Fantasy Grounds)


The Dungeon of the Mad Mage Companion's second bundle hits the shelves, this time covering Levels 4-8 of Undermountain. Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain. DM Notes. Quick notes...   [click here for more]
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Dragon Heist Paper Miniatures (Chapter 2)

Dragon Heist Paper Miniatures (Chapter 2)


The next chapter of Dragon Heist Miniatures by Pow Minis arrives! Yippee! This is the biggest chapter in the book in terms of characters, so it comes with the most different minis of all! Some examples of included characters: Mirt the Moneylender (pictured on the cover!), Lif the Poltergeist, Skeemo Weirdbottle, Bugbears, Ziraj the Hunter Beholder Zombie, and many more! Even Haldar the drunken elf...   [click here for more]
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art 003 - Dragon Heist 3 other Faction Emblems

art 003 - Dragon Heist 3 other Faction Emblems


This stock art pack is for the Wizards of the Coast adventure Waterdeep: Dragon Heist. These 3 banners, 4 badges and numerous page demarcation items (for the other 3 factions and the Black Viper) constitute the contents of this package. Represented within are the following factions: Bregan D'aerthe, Xanathar's Guild & the Gray Hands. These pieces can liven up any table or the pages within any DMS...   [click here for more]
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A Hundred Encounters for Cities and Towns

A Hundred Encounters for Cities and Towns


Cities! Towns! Metropolises! Whether it’s the melting pot of commerce and culture, a vicious hive of intrigue, or the heart of an evil empire, there’s always something special about cities. Most of us live in one, so it’s not too hard to imagine what adventurers might find there. A variety of goods and services, a chance of leisure, a bit of danger for those unwary and plenty of opportunity for...   [click here for more]
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Undermountain Bestiary

Undermountain Bestiary


This is a PDF of Undermountain Bestiary. If you are looking for the Fantasy Grounds VTT module – click here. From D&D Editions past comes a collection of monsters that thrive in Undermountain! What’s inside the Undermountain Bestiary: Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals. The beholderkin eyeball swarm, bi-nou,...   [click here for more]
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DotMM Companion 22: Shadowdusk Hold

DotMM Companion 22: Shadowdusk Hold


So close to the Mad Mage's private sanctum, yet so far! There is but one last trial before the adventurers can face Halaster Blackcloak, and it is not meant for mortal minds. This chapter of the DotMM Companion includes: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. Dead Hold....   [click here for more]
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Trinkets: Under the Sea Doohickeys

Trinkets: Under the Sea Doohickeys


50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table. Examples Include: - 28: A children’s doll that has seaweed hair. - 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it. - 93: An ornately carved dolphin whistle. ...   [click here for more]
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The Chronomancer's Hourglass

The Chronomancer's Hourglass


Adventure Setting: The adventure unfolds within the enchanting Misty Forest and the bustling streets of Waterdeep. Amidst ancient elven ruins and the vibrant cityscape, a tale of time's unraveling awaits. Plot Synopsis: In "The Chronomancer's Hourglass," players embark on a time-twisting adventure that weaves through the delicate threads of history and magic. The...   [click here for more]
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In the Shadow of the Crown a Caer Callidyrr Story

In the Shadow of the Crown a Caer Callidyrr Story


Summer is busy in Caer Callidyrr, the Moonshae’s largest and most colorful city. Four factions rule the streets, docks, and court of law silently under the leadership of Queen Alicia Kendrick. From the reckless sportsman’s club to the mysterious cabal of wizards in a city that fears magic, life goes and moves with great certainty. The citizens fear the ever present fey and threats of their own...   [click here for more]
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WILD HUNT: Waterdeep

WILD HUNT: Waterdeep


"Survive until the sun rises and all that you owe is wiped from the ledger. Fall during the night and consider your debt paid with blood." - Huntmaster Snake Wild Hunt: Waterdeep is an urban survival crawl for 3rd level adventurers. Designed to be run as a one-shot or fit into an existing Waterdeep campaign, this 3-4 hour adventure pits a group of indebted...   [click here for more]
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Circle of Balance druid subclass

Circle of Balance druid subclass


A Martial-Focused Urban Druid Subclass Based in Waterdeep or the homebrew city of your choice  This druidic subclass is meant to provide a fun and flexible alternative specifically designed for urban campaigns. It lends more of a martial slant to druids without relying on Wild Shape. You'll also find a fey pug druidic mentor/sidekick and a new wild companion options for druids, the jewel...   [click here for more]
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Hell of a Scoop - Waterdeep Faction Adventure

Hell of a Scoop - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full adventure! The second Bregan D’aerthe mission in Chapter 2 of Waterdeep: Dragon Heist has the adventurers delivering an exposé on devil worship among the Waterdavian nobility.  In Hell of a Scoop, it’s quite a bit more complicated than making a couple of skill checks. The Cassalanter...   [click here for more]
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Mr. Porter's Tome of Skullduggery

Mr. Porter's Tome of Skullduggery


Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,...   [click here for more]
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Monsters from Below, Volume 1

Monsters from Below, Volume 1


What foulness lurks beneath the surface of your world? From the crafty ratfolk known as the Vermid to the eldritch tentacle beast and the noxious blight flies, enliven your caverns, sewers, and underground tunnels with a host of new monsters and lairs. Monsters from Below, Vol. 1 includes:  25 new monsters, featuring original artwork 2 new lairs– short adventures, which can be seamlessly...   [click here for more]
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Trinkets: Urban Novelties

Trinkets: Urban Novelties


50 City and Village themed trinkets in the traditional 1d100 table. Examples Include: - 28:   A small stuffed black bear missing one eye. - 53: A lifelike stone statue of a cat that is never where you left it. - 93: A small basket with a homing pigeon inside. ...   [click here for more]
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Waterdeep: Sigil of Darkness

Waterdeep: Sigil of Darkness


Waterdeep: Sigil of Darkness This module includes: The opportunity to adopt a young creature companion A campaign that takes players from level 1 to level 6 A tavern with menus A unique mead with magical properties Many shops in Waterdeep where players can buy magic items and tattoos Two NPC sidekicks that can assist the party in combat if need...   [click here for more]
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FRE3 Waterdeep (1e/2e)

FRE3 Waterdeep (1e/2e)


Who will be the new gods? The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate-one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities\' wrath. But the quest isn\'t over! To find the other Tablet of Fate, your heroes...   [click here for more]
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Return to Treasure Island: A Pirate Adventure!

Return to Treasure Island: A Pirate Adventure!


Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past....   [click here for more]
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The Kobold Caper: A Waterdeep Adventure

The Kobold Caper: A Waterdeep Adventure


There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now! A confrontation between the police and the kobolds seems inevitable. The only question is...   [click here for more]
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Mad Mage  Level 1 Map Color

Mad Mage Level 1 Map Color

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Skullport: Dragon Swindle (Fantasy Grounds)

Skullport: Dragon Swindle (Fantasy Grounds)


"Skullport: Dragon Swindle is an expertly produced Dragon Heist hack that is guaranteed fun for everyone involved." - Realmwarp Media review Experience Waterdeep: Dragon Heist in an entirely new way with this reimagining of the campaign, now for Fantasy Grounds! Tackle Dragon Heist's campaign in an entirely different city, the criminal haven of Skullport. Join...   [click here for more]
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The Plinth: A Waterdeep Location

The Plinth: A Waterdeep Location


There are so many places to go in the City of Splendors that it can be hard for players to choose where to start. One of these locations, The Plinth, is a well known landmark that can be easily found, is open to all, and is a meeting place for many of the religious orders and political factions in Waterdeep. But can a temple shared by twenty faiths be a place of comfort? Why do select Seekers search...   [click here for more]
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RU06: Undermountain Random Encounter Tables & Rumors

RU06: Undermountain Random Encounter Tables & Rumors


A custom random encounter table set specifically for Undermountain. Also includes a series of common and recent rumors concerning Undermountain. You can also find a retrofitted version of the scaladar, the mechanical scorpions that are native to Undermountain, which the mage mage Trobriand created with my PDF Trobriand's Scalandicals. In addition, I've produced the following explorations of Undermountain:...   [click here for more]
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A Murder of Crows: A Wild Hunt Adventure

A Murder of Crows: A Wild Hunt Adventure


"Waken, lords and ladies gay, On the mountain dawns the day; All the jolly chase is here With hawk and horse and hunting-spear, Hounds are in their couples yelling, Hawks are whistling, horns are knelling, Merrily, merrily mingle they Waken, lords and ladies gay!...   [click here for more]
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DotMM Companion: Bundle 4 (Fantasy Grounds)

DotMM Companion: Bundle 4 (Fantasy Grounds)


The Dungeon of the Mad Mage Companion's fourth bundle covers Levels 14-18 of Undermountain.  Within this supplement, you'll find (in brief): Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain. DM...   [click here for more]
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The Fires of Rephilon

The Fires of Rephilon


A breakaway religious sect gathers on the island of Rephilon, collecting stolen relics and preparing for a mysterious 'Great Wager'. The characters must learn the truth of Fortune's Favoured, discover the secrets of Rephilon, and do battle with a dragon in this exciting island adventure. The Fires of Rephilon is a 6-8 hour adventure for 6th-level characters. This...   [click here for more]
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