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Karameikos: Kingdom of Adventure (2e)

Karameikos: Kingdom of Adventure (2e)


This box set presents the campaign setting of the Kingdom of Karameikos, itself a part of the larger Mystara campaign setting. The box set contains the following: - The Explorer's Guide, containing background information for the setting. - The Adventure Book, containing two adventures. - 2 poster-sized maps. - parchment maps and several player handouts. - hero cards. Much of the information in the...   [click here for more]
Wizards of the Coast  $9.99

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When Black Roses Bloom (2e)

When Black Roses Bloom (2e)


The nightbound realm of Sithicus is dying! The grey forested crags scarred by jagged rifts echo with the laments of the dying elven nation. But the lord of the land sits uncaring on his blackened throne in the charred castle of Negragaard, lost in ancient memories. Through his passion and hatred the nightmare haunted death knight, Lord Soth, permitted catastrophe to befall his native...   [click here for more]
Wizards of the Coast  $4.99

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Deities and Demigods (3e)

Deities and Demigods (3e)


Source of All Divine Power The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D(R) game provides everything you need to create and call upon the most powerful...   [click here for more]
Wizards of the Coast  $14.99

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SJA3 Crystal Spheres (2e)

SJA3 Crystal Spheres (2e)


Traveling the space lanes is risky and mysterious, and danger comes in many forms. The rescue of a tiny ship from pirate attackers leads to the discovery of a monumental, supernatural evil. Nothing is ever routine in space. Crystal Spheres takes player characters through four unique crystal spheres to battle a powerful force of darkness. Player Characters will find themselves fighting not...   [click here for more]
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DA3 City of the Gods (Basic)

DA3 City of the Gods (Basic)


New Magic? That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's sworn enemies, the monks of evil and eccentric Order of the Frog,...   [click here for more]
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Magic of Eberron (3.5)

Magic of Eberron (3.5)


A Trove of Magical Lore for Spellcasters and Artificers Magic suffuses the world of Eberron, enriching it with power. Dragons were the first to master magic, but over time it has evolved to serve the needs of countless others, from the giants of Xen'drik and the elves of Aerenal to the citizens of modern Khorvaire. Whether you choose to explore the magic of the present age or delve into the...   [click here for more]
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Sea of Fallen Stars (2e)

Sea of Fallen Stars (2e)


Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of...   [click here for more]
Wizards of the Coast  $9.99

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MC6 Monstrous Compendium Kara-Tur Appendix (2e)

MC6 Monstrous Compendium Kara-Tur Appendix (2e)


Not just more monsters - mysterious, sinister creatures of the Orient! Inside you'll find 64 pages of the most fascinating monsters in the Kara-Tur campaign setting. From the jungle bajang to the arctic yuki-on-na, from savage sprits to beauteous new beasts - this volume captures them all. A must for Oriental Adventures fans and players with a taste for the exotic. Product History...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Al-Qadim: Land of Fate (2e)

Al-Qadim: Land of Fate (2e)


Ride a magic carpet to a land of a thousand and one adventures! Visit spired cities, lush oases, and mysterious isles set in glittering seas. Meet sultans and sheikhs. See genies and giants. Discover a trove of new magical treasures! Whether your character starts from the compatible Forgotten Realms game setting or begins the journey elsewhere, this product contains everything a bold adventurer needs...   [click here for more]
Wizards of the Coast  $9.99

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AC6 D&D Player Character Record Sheets

AC6 D&D Player Character Record Sheets


You started in Basic and as your character grew, you advanced to Expert. And the game grew too, epanding into Companion and Masters rules. And your character grew right along with the game, gaining levels, equipment, magical items, and land. In fact, your character grew right out of the D&D Character Sheet you have been using for so long. Now your character sheet can keep up to date with the...   [click here for more]
Wizards of the Coast  $0.99

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War of the Lance (3.5)

War of the Lance (3.5)


The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn— through the original Chronicles by Margaret Weis and Tracy Hickman. To this day it remains the most popular time-period. Though many novels and products have covered this period in the past, there is still a rich tapestry of information yet to be revealed. The War of the Lance Campaign...   [click here for more]
Wizards of the Coast  $19.99

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Faiths and Pantheons (3e)

Faiths and Pantheons (3e)


RELIGION IN THE REALMS Whether cleric or commoner, wizard or warrior, nearly everyone in Faerûn pays homage to at least one patron deity. Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of...   [click here for more]
Wizards of the Coast  $14.99

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Cloak & Dagger (2e)

Cloak & Dagger (2e)


More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,...   [click here for more]
Wizards of the Coast  $7.99

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Ravenloft Campaign Setting, Revised, Boxed Set (2e)

Ravenloft Campaign Setting, Revised, Boxed Set (2e)


Terror in the Land of Mists In the year 351 of the Barovian calendar, Strahd von Zarovich made a pact with Death - a pact that sealed his fate and created a land of nightmares known as Ravenloft. Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is...   [click here for more]
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Powers & Pantheons (2e)

Powers & Pantheons (2e)


The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off. It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting. Product History Powers & Pantheons (1997), by Eric L. Boyd, is the second deity...   [click here for more]
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Halls of Undermountain (4e)

Halls of Undermountain (4e)


Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim...   [click here for more]
Wizards of the Coast  $14.99

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XS2 Thunderdelve Mountain (Basic)

XS2 Thunderdelve Mountain (Basic)


The ancient dwarven kingdom of wonder and fable is no more! Only the tales of it's grandeur remain to entertain the children, or so you thought. Then you met Nimron. Distraught and desperate, you alone can pass the gates sealed so long ago. Within are the lairs of bandits, cutthroats, and worse. The evil that destroyed the dwarven home - the Halls of Paradise - is awakened again. Into this horror...   [click here for more]
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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99 $8.39

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RR3 Van Richten's Guide to Vampires (2e)

RR3 Van Richten's Guide to Vampires (2e)


At last, some means of combating the ultimate undead—vampires—have found their way into print. Within these pages, Dr. Rudolph Van Richten shares his vast background as one of Ravenloft's most formidable lore masters and vampire hunters. Decades of research and experience have been compiled into discussions that define the very nature of these kings of the undead and help put them at a disadvantage...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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SJA4 Under the Dark Fist (2e)

SJA4 Under the Dark Fist (2e)


Few creatures inhabiting the realms of Greyspace, Krynnspace, and Realmspace know (or even dream) of each other's existence. Fewer still understand the celestial bonds they secretly share. As the worlds of men and elves, dwarves and dragons are about to discover, no less than twelve unknown spheres stand poised for wars. . . a war as unexpected as it will be devastating! Twelve spheres against...   [click here for more]
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Manual of the Planes (1e)

Manual of the Planes (1e)


"...from Arcadia to Pandemonium, from the plane of elemental Fire to the Astral plane, vast new worlds of adventure are now open to players." A vital source book for players and DMs of all levels of experience, the Manual of the Planes details the manifold worlds of the known planes of existence. This book describes the inhabitants, rulers, and environments of these worlds, as well as rules...   [click here for more]
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REF3: The Book of Lairs (1e)

REF3: The Book of Lairs (1e)


DM's how many times have you told your players, " Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon"? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting? The Book of Lairs is the first in a series of ground breaking AD&D accessories. This book contains over...   [click here for more]
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MC1 Monstrous Compendium Volume One (2e)

MC1 Monstrous Compendium Volume One (2e)


What's a fantasy role-playing game without monsters? At the heart of any good AD&D adventure, you'll find great monsters -- dragons, giants, trolls, killer oozes, shadows, and who knows what else! This first Monstrous Compendiium gives DMs and players 144 pages of new and improved monsters, with all-new illustrations, expanded descriptions, and complete statistical data, all in an easy-to-read,...   [click here for more]
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Elder Evils (3.5)

Elder Evils (3.5)


High-Level Threats for Your Campaign   Your player characters stand on a precipice, the corpses of slain enemies all around them. Across a great expanse awaits the final threat - their ancient nemesis. What terror will you unleash upon them?   This supplement provides DMs with truly wicked threats to challenge high-level adventurers. Each "elder evil" featured in this tome comes...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Monstrous Arcana: The Illithiad (2e)

Monstrous Arcana: The Illithiad (2e)


The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse.  This "complete book of illithids" covers: The anatomy and physiology of the mind flayer. The terrible truth about the mind flayer life cycle. Illithid-kin, undead mind flayers, and new' flayer-kin monsters. A balanced look at illithid...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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The Shattered Circle (2e)

The Shattered Circle (2e)


From time out of mind, the standing stones known as the Circle of Cahervaniel have stood lonely vigil on a grassy hilltop. Sheepherders once moved their flocks over the hill and through the circle, sometimes resting in the cool shadows cast by the ancient stones. Everything changed when a stone finger fell, revealing a fissure in the earth. Now, dark shadows caress the circle after the sun sets. Creatures...   [click here for more]
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Leaves from the Inn of the Last Home

Leaves from the Inn of the Last Home


BILL OF FARE Welcome, guest, to our Inn. Shake the dust from your boots and throw off the cares of the weary road you travel. Have no fear of goblin or draconian, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood. -Your proprietors, Caramoa and Tika Majere FOR YOUR ENJOYMENT, WE...   [click here for more]
Wizards of the Coast  $12.95

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Living Greyhawk Journal: Volume 1 #1

Living Greyhawk Journal: Volume 1 #1


Volume 1 Number #1, September 2000 Included in this issue: Places of Mystery by Erik Mona The Kingdom of Keoland by Gary Holian Playing Pieces: The Despotrix of Hardby by Fred Weining Campaign News Enchiridion of the Fiend-Sage by Sean K Reynolds Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
Wizards of the Coast  $1.99

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I9 Day of Al'Akbar (1e)

I9 Day of Al'Akbar (1e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman of...   [click here for more]
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Fiendish Codex I: Hordes of the Abyss (3.5)

Fiendish Codex I: Hordes of the Abyss (3.5)


Raw Chaos and Pure Evil   Out of the maelstrom of chaos the demons came - a primordial horde of perverse souls consumed by hatred. They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and...   [click here for more]
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Dungeon Builder's Guidebook (2e)

Dungeon Builder's Guidebook (2e)


You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?...   [click here for more]
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On Hallowed Ground (2e)

On Hallowed Ground (2e)


No ordinary tome can hold the powers of the planes, berk. That's why On Hallowed Ground is two books in one. In the first chapters, learn what divine compacts keep the gods from tearing the multiverse apart. Get the dark on turning player characters into proxies. Find out what happens when a spellslinger brings a petitioner back to life. And tumble to the awesome prestige—and awesome danger—of...   [click here for more]
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FRQ1 Haunted Halls of Eveningstar (2e)

FRQ1 Haunted Halls of Eveningstar (2e)


Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the...   [click here for more]
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The Will and the Way (2e)

The Will and the Way (2e)


In the deserts and cities of Athas, the most dangerous weapon is the mind. With a thought, deadly mindbenders can shatter stone, bend steel, or break opponents. Thousands of Athasians possess wild psionic talents, but only a select few can master the Way and call themselves psionicists. The Will and the Way provides more details on psionics and psionicist characters. It introduces new character kits...   [click here for more]
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MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)

MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (2e)


Beneath the blistering rays of the Athasian sun live creatures more horrible than anything yet found in the AD&D game. In this harsh world, only the strongest can survive. Even the most timid looking creatures must be ready to kill or be killed at any time. The Dark Sun Monstrous Compendium contains 96 pages of new monsters specially designed for use in the Dark Dun campaign setting. Within these...   [click here for more]
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UK4 When a Star Falls (1e)

UK4 When a Star Falls (1e)


The power of prophecy is given to few. Wise are they who guard this gift well, for those who thirst after such knowledge are not always men of principle. Bastion of destiny, the Tower of the Heavens stands silhouetted against the star-studded night sky. From within his darkened observatory, perched like an eyrie on the highest turret, a figure in white charts the course of a shooting-star as it...   [click here for more]
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Manual of the Planes (3e)

Manual of the Planes (3e)


Visit New Dimensions The most powerful adventurers know that great rewards - and great perils - await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes...   [click here for more]
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PG1 Player's Guide to the Dragonlance Campaign (2e)

PG1 Player's Guide to the Dragonlance Campaign (2e)


If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent...   [click here for more]
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A Dark and Stormy Knight (3.5)

A Dark and Stormy Knight (3.5)


The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. The PCs discover hidden perils inside the isolated tor where they have taken shelter...   [click here for more]
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XSOLO Lathan's Gold (Basic)

XSOLO Lathan's Gold (Basic)


Kidnapped! The cursed Baron von Hendriks has kidnapped your betrothed. Now the madman wants as a ransom your Alandah's weight in unrefined gold! How are you going to pay? The baron himself has been kind enough to provide you with that answer: streams of raw gold gush from a burning mountain somewhere in the Sea of Dread. All you have to do is find this mysterious mountain. Unfurl the sails! The3...   [click here for more]
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Cormanthyr: Empire of the Elves (2e)

Cormanthyr: Empire of the Elves (2e)


Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a...   [click here for more]
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Secrets of the Dread Realms (3e)

Secrets of the Dread Realms (3e)


The Horrors of Ravenloft The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world. Sinister Tricks for Wicked Dungeon...   [click here for more]
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Dungeon Master's Design Kit (1e)

Dungeon Master's Design Kit (1e)


As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,...   [click here for more]
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The Rogues Gallery (1e)

The Rogues Gallery (1e)


No longer will you the Dungeon Master need to spend precious time laboring over the task of generating non-player characters. This valuable booklet contains hundreds of pre-rolled non-player characters of all classes and types, complete with alignments, sex, personalities and much more. The Rogues Gallery is specially designed to be compatible with Advanced Dungeons & Dragons. It will save you...   [click here for more]
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RR2 Book of Crypts (2e)

RR2 Book of Crypts (2e)


Enter the world of the unknown? the land of dark mysteries, the realm of inexplicable terror. Adventure in a land where nothing is as it seems, where the innocent are evil in disguise. And watch your back ? no one can be trusted in Ravenloft! Book of Crypts is 96 pages of the finest in twisted horror. Nine short adventures await you, promising new, hideous villains and spine-chilling stories do...   [click here for more]
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Living Greyhawk Journal: Volume 1 #0

Living Greyhawk Journal: Volume 1 #0


Volume 1 Number #0, August 2000 Included in this issue: Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona Campaign News Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
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A Darkness Gathering (2e)

A Darkness Gathering (2e)


"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain in a stygian...   [click here for more]
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AC11 The Book of Wondrous Inventions (Basic)

AC11 The Book of Wondrous Inventions (Basic)


Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each...   [click here for more]
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Book of Artifacts (2e)

Book of Artifacts (2e)


Incredible magic for all campaigns! The Book of Artifacts will help every adventure reach new plateaus of mystery, danger, and epic excitement. Within these pages is the most complete collection of legendary and obscure artifacts ever assembled for the AD&D 2nd Edition game. Each enigmatic token or powerful relic has a detailed history, special powers that truly fit the theme of the item,...   [click here for more]
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X8: Drums on Fire Mountain (Basic)

X8: Drums on Fire Mountain (Basic)


In a dark cell, Rollo Bargamnn, merchant of Thyatis, turns away in disgust from his evil, green-skinned prisoner; capturing this wretch cost a ship and sixty gallant men. Then his heart hardens once more, and he resumes the interrogation. Here, perhaps, he may find an answer to the question that haunts him. What new evil is casting its shadow over the storm-swept eastern reaches of the Sea of Dread?...   [click here for more]
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