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Please note: This title contains the Roll20 VTT package only. For The Revenge of the Crows PDF, please go here
The Revenge of The Crows is a mystery adventure for a party of 4th level characters. It takes place in the farming village of Woodview but can be completely restyled for fitting your own scenario and campaign.
The village of Woodview is in danger.... [click here for more] |
Dungeon Masters Guild |
$3.75
|
Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Discovering a treasure chest is generally a cause for celebration to a party of adventurers as it usually indicates that they are about to be rewarded for their hard endeavours. And most of the time they are correct, they usually open the chest to reveal gold coins, jewelry, gems and maybe even some magic items. But Dungeon Masters can be a little sneaky and sometimes they will turn the treasure chest... [click here for more] |
Dungeon Masters Guild |
$1.80
|
A menagerie of magical monsters lurks beneath the Sword Mountains, waiting to ambush your unsuspecting party...
Battle the steel forgewraiths, enchanted guardians of the ancient Forge of Spells fallen into madness by befouled magic. Stumble upon a mother skorvix dragon teaching its young to hunt. Aid friendly crystalblip elementals against their crazed brethren,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Kobold Engineering College is dedicated to making the life of the average adventurer as miserable as possible. Young Kobolds are sent to study at the KEC and learn all the techniques they need to delay, maim and kill any adventurer daring to infiltrate their lair.
This tome includes 20 example traps that are used as case studies at the KEC. Each is presented with a full page description and includes... [click here for more] |
Dungeon Masters Guild |
$2.00
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Explore Rashemen, meet or play witches, and encounter dragons in this lore-filled 12-18 hour adventure for 7th level characters!
If one were to read this story in a book, it would go something like like this: “Our tale begins in the land of Rashemen, where the air is cool with both frost and ancient spirits. On the distant tip of the North Country, a dragon is spotted... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Ever find yourself surrounded by potential new players with no content ready? Dreading the character creation process for your new players? Never been the DM before? This is the module for you!
The Lost Caravan is a short, level 1 adventure, designed to be beginner friendly for both the players and the DM. As such, it is fairly simple and barebones, but with just enough flavor and room for interpretation... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.99
|
COPPER BEST SELLER!
Curse of Strahd: Haunted Heist is a 5e Dungeons & Dragons (D&D) adventure for 4-6 player characters of levels 4-6. This adventure is optimized for five characters with an average party level (APL) of 5. Characters outside this level range should not participate in this adventure. The Curse of Strahd Sourcebook, and Core Rulebooks... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always... [click here for more] |
Dungeon Masters Guild |
$1.50
|
5e Solo Gamebooks presents Ghost of Lion Castle 5e Solo Conversion.
This is a conversion of the Basic D&D Solo Adventure Ghost of Lion Castle. You will not need a DM to play through this. You will require a copy of the original module Ghost of Lion Castle (available on DM’s Guild here) and a Level 5 PC.
Keep an eye out for 5e Solo... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up?
"Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5emodule designed for 3-5 players... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Tasha's Magical Mirrored Maze
A Puzzle challenge For characters of 4-20 level
This is a stand alone puzzle maze that can be placed in any setting. It is simple enough for DM's to run but complex enough it may leave players stumped for hours.
This can take anywhere from 30 mins to 2 hours deepending on how you players handle this encounter.
... [click here for more] |
Dungeon Masters Guild |
$4.00
|
A brief guideline on the principles of running a 'complex trap encounter' followed by 8 detailed and illustrated examples showing what will happen on a round-by-round basis.
If you've shied away from putting a complex trap in your adventure because you thought it was too, well, complex then this is for you. Easy to understand and follow and should provide some memorable moments for your game session.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht Totenstille im Glücksspiel... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This booklet includes ten city-themed adventures that you can drop into any campaign, setting, or city with minor edits. Alternatively, you can run all ten in the provided city of Valua, the capitol city of a major empire within my own setting. All ten adventures contain notes for altering the adventure to suit any level of party. You can run them in order, as one-shots, or take them one-by-one... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Here are VTT-friendly maps for DDEX1-1, including maps for ALL 5 sub-adventures.
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
MAD MAGES OF UNDERMOUNTAIN
Are you a DM planning your adventurers' next delve into Undermountain?
Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map.
It also includes:
Descriptions of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An ancient temple in a hidden valley holds a long-lost temple to the Three Faces of Fate, and a deadly threat ripping the separation between the shadow realm and the material plane. Will you settle for simple exploration, or will you courageously run into the danger and confront the lingering shadow?
*****
Story Overview
A shadow lingers over Twilight Valley, a place formely home to a temple... [click here for more] |
Dungeon Masters Guild |
$4.95
|
La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM.
Date un'occhiata anche alle altre mie... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.50
|
This is the Roll20 version. If you are looking for the PDF version, please click here.
The critically-acclaimed DMsGuild best-seller, now available for Roll20!
A 4-7 hour adventure for characters level 1-4.
Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Puzzling Tiemple of Flummox Heist is a linear dungeon crawl utilizing word puzzles and riddles written in the English language.
Challenge your players and their characters with a brainteasing mix of puzzles, combat, and roleplay in this one-shot adventure for characters of 3rd, 4th, 5th, or 6th level which will delight fans of escape rooms and solve-at-home mystery adventures.
This... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Everyone needs to start somewhere!
Kitt Inn, a quiet inn along a long stretch of road, has recently noticed their supplies running out and, even worse, their cat is missing! Players investigating the missing supplies begin to unravel a sinister goblin scheme and players will have to track down Mittens, the missing cat, before it's too late!
The Kitt Inn is an... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Sharn Notice Boards: After Dark is a collection of four quests and two bounty hunts. The themes are mostly gruesome and tragic, hence the fitting subtitle. Each quest introduces at least one interesting inhabitant of Sharn to the characters, leads them into diverse areas, and offers seeds for future adventures relating to the mission or client. To run these quests, you need a copy of the Player’s... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon. But you are adventurers, veterans of many battles, and the call of the will is strong. Will you answer the call, or are... [click here for more] |
Wizards of the Coast |
$4.99
|
This is a complementary adventure for the Lost Mine of Phandelver boxed set, expanding on the “Wyvern Tor” encounter in “Part Three: The Spider’s Web”.
This is a 4-hour adventure for 4 4th-6th level character ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Here are VTT-friendly maps for DDEX1-2 Secrets of Sokol Keep including:
The Laughing Gobin in Phlan
Phlan Dock District (House of Sokol & Black Fist Offices)
Thorn Island (overview)
Sokol Mansion (multiple floors)
Light House (multiple floors)
East & West Towers
The Jade Temple
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
37 Unique maps. These maps include a grid and ungridded variation totalling 66 maps that are ready for use in any campaign. These maps are inspired by the scenes described in Dragonlance - Shadow of the Dragon Queen, Chapters 2 - 7.
Illustrations include
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Eye in the Sky 40x40
Hills over Vogler 50x38
Draconian Blockade 40x40
Malfunctioning... [click here for more] |
Dungeon Masters Guild |
$7.99
|
The Drowners of Hawkesbury Bay have already claimed the lives of Jess Wren's crewmates, and now they're scheming to add her to their dark collection.
Is there anybody that can help her to stand fast against the evil waiting out at sea?
Fight hideous monsters and battle terrible danger in this brand new nautical adventure from the studio behind The Wild Sheep Chase... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Back for more with Part 4! Welcome to Nerzugal's Dungeon Master Toolkit 4!
This fourth installment in the Dungeon Master Toolkit series comes with 296 pages of Adventures, Dungeons, Puzzles, and Creature stat blocks and over 20 maps to use in your digital tabletop of choice to help run the content contained within.
Why Not Have It All?
If you are interested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The party wakes up in an ancient dungeon cell, deep below the city of Sharn. They have no idea how they got there, and they see cultists leading other prisoners away. Will the players confront the nefarious cult, or flee with their lives?
Deep Below Sharn is a two- to four-hour "one shot" adventure for level 4 characters set in the realm of Eberron. It uses a modular... [click here for more] |
Dungeon Masters Guild |
$2.99
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 20 magical swords drawn from the east and the west. Magic swords are a staple of any fantasy setting, and any good Dungeon Master could always use more.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Very well designed start to a campaign that makes great use early game monsters a lot of players don't typically see. Any one of the three adventures is among the best I've seen on the DM's Guild." - Charles T.
"Twilight at Eventide is an excellent collection of adventures to begin a new campaign, as well as to introduce new players to the game." - The Kind GM Review
"The well-designed... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Maybe your party want to enter a long-lost tomb in a bid to retrieve a valuable artifact or maybe they just stumbled across a tomb entrance that has been hidden from sight for hundreds of years. However they got to this point, as they stand before the entrance they will probably be feeling two contrary emotions as they look down into the darkness. The overpowering feeling will be a strong desire to... [click here for more] |
Dungeon Masters Guild |
$1.90
|
Delve through the Walk of the Dead. Uncover the cult at work below. Brave the darkest depths to uncover the mysteries that surround the ancient corridors and perhaps, you may even find the real evil that waits below.
Adventure intended for adventuring parties of level 8 to 12 depending on magical items, total players, and how cruel of a DM you can be. All extra monsters found within the dungeon use... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"This is combat tenfold ... A high level adventure on steroids." -Rich the Lich, reviewer " The adventurers must negotiate through 9 layers in The Adamant Hourglass dodging meteor swarms, dragons, devils, and the effects of The River Styx." ★★★★★ -Nonzerosumgames, reviewer Only you can crush the legions of Hell!
This product is all combat - all the time! If you're... [click here for more] |
Dungeon Masters Guild |
$7.50
|
5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion.
This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Justice for Neverwinter Union Strike!
A new mining company has set its eyes on Neverwinter. Providing the best quality ores and minerals, ForestCo aims to make a profit any way it can; even if it comes from exploiting its workers. But the employees won't tolerate abuses for long, and it soon falls to a hearty group of adventurers - you - to help them to form a trade union! But will their... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The Dungeon of the Mad Mage Companion's fifth and final bundle covers Levels 19-23 of Undermountain. By buying all five chapters in bulk you save $3.00! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten... [click here for more] |
Dungeon Masters Guild |
$5.00
|
All the minis you need to play Dragons of Stormwreck Isle. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
(All pages are 5" x 8" so set your printing software to this exact size if you can for best results!) ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Previous editions have introduced dozens of Eberron-centric new creatures. Now, many of these have been converted to 5th edition with full stats and write-ups.
Creatures and Constructs includes:
Over 70 entries, including several variant creatures
Homunculi and Symbionts
Rules for Eberron-specific weapons and weapon materials: the Xen'drik boomerang, Byeshk, Targath, and Crysteel.
A hyperlinked... [click here for more] |
Dungeon Masters Guild |
$5.97
|
If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"Looking for encounters to make traveling a little more interesting? Or maybe a couple of side quests to spice up your current campaign? Are your players ready to play but you’re still in need of some finishing touches? Just flip to a random encounter, and follow along!"
This book is full of 20 unique encounters that can be easily integrated into any adventure. Pull directly... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Dive into the mystifying pages of Bramblethorn’s masterwork and unleash a menagerie of the most bizarre and unusual monsters ever seen! Crafted with passion and infused with arcane knowledge, this bestiary is an essential tome for every aspiring dungeon master and adventurer.
Features Include:
Over 100 Unique Creatures: Every monster is a product of Bramblethorn’s... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain!
A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Kobold Engineering College
The notion that the widely dispersed Kobold nation would have a central place of learning for their trap-makers has been widely dismissed as 'laughable'. But could such an institution really exist?
This document is the blue-print for such an institution and can be used as either a resource for the college operation or it can be used as a mini-adventure by the DM.
The... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Are you prepared for the epic showdown in a treacherous Arena beyond this world? Brace yourself for an unforgettable Oneshot Adventure tailored for a group of 4-5 heroic characters at level 20 or above. This meticulously crafted experience is a true test of skill and determination, pushing both the DM and the players to their limits as they strive not only to survive... [click here for more] |
Dungeon Masters Guild |
$3.95
|