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JUST UPDATED!!! ADDED 12 NEW PIECES This map pack uses high resolution pictures to bring your sewers to life. Choose from 31 different tiles to build and construct a dungeon to your liking.
Pack includes
Chambers
tunnels
drains
textures
wall outlines
center focus items
and more
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Ah, yes, sailing the high seas in search of adventure! How does food and rations work, though? In most campaigns, the use of magic or some other situation solution that comes up in a fantasy campaign usually solves the problem… or does it? What happens when the wizard is slain? What if magic doesn’t work in the world? What would the crew face in a real situation, not unlike the ocean going... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Deep beneath the waves of the Shining Sea lies the ancient city of Ajhuutal. It is here that the ancient water genie lord, Ajhuu, remains bound by Calim’s magic.
In this adventure, you will need to venture into the depths of the Shining Sea to prevent Ozhan and his followers from freeing the ancient water genie lord by collecting the talismans Calim used to bind him.
This is the fourth in a series... [click here for more] |
Dungeon Masters Guild |
$7.99
|
A scavver has swam away with a reigar’s talarith!
Can you recover the priceless piece of jewelry for Glixnorglex before its owner ruins his astral inn and petting zoo’s reputation?
The first adventure of the series.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Lots of replay value!
CONTENT WARNINGS: predator/prey... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Druids that are part of the Circle of the Sea are sworn to protect the ocean and use the ocean’s power to protect the rest of the world. They are not necessarily underwater residents, they might be seafarer or simply feel a strong emotional connection to the sea. The ocean’s powers are manifold. Turn into sea animals, channel the healing power of the ocean, and drown your enemies.
Created by... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here.
A Guide to Running Underwater Campaigns
Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins.
Whether you want to add an aquatic room in your dungeon, flesh out trade... [click here for more] |
Dungeon Masters Guild |
$29.99
|
The Well of Souls. . . That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh,... [click here for more] |
Wizards of the Coast |
$4.99
|
. . . And you thought you knew everything about the good, old D&D game world! The Sea of Dread is home to not one, but several aquatic nations. There, underneath the surface, lie mysterious caverns, submerged cities never explored by surface folk, shipwrecked remnants of historic naval battles, and countless frightening guardians of the deep. Discover the power of the Kna, meet the kind... [click here for more] |
Wizards of the Coast |
$6.99
|
This product includes two short, high-level adventures that are perfect for side quests.
In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis.
In Thunderforge... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Brightsong heir has been rescued from the clutches of the Kur-Tharsu, but the Moonsea is still rising. The adventurers must travel to the Isle of Maos, and there fulfill their most difficult challenge yet; convincing Will Brightsong to fulfill his destiny!
A 4-hour adventure for 5th-10th level characters
Destiny Defied premiered at Holiday Around the Moonsea in November... [click here for more] |
Dungeon Masters Guild |
$4.99
|
VCK: Watercraft adds new components and options for your Dungeons & Dragons vehicles designed with the Vehicle Construction Kit.
New components and options include
Waterjets
Ducted Propellers
Rim Driven Thrusters
New types of Helm
Hydrofoils
Cavitator
Sidewall Hovercraft Skirts
Marine Sensors (radars and sonars)
Catamaran Hull
Submarine Hull
Planing Hull
Example vehicles include
"Bluetail" AUV,... [click here for more] |
Dungeon Masters Guild |
$2.51
|
Created using the Vehicle Construction Kit, this book includes statistics for six sailing ships for use with Dungeons & Dragons 5th edition.
Early Carrack
Late Carrack
Caravel
Fluyt
Galleas
Galleon
Weapon statistics for the variety of bombards and cannons are also included. ... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.
Feel free to check out my other work on the Dungeon Masters Guild.
For DM's:
Mythic Demon Princes
Additional Random Encounters for Curse... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A group of strangers have been kidnapped by Merfolk. Taken as hostages in exchange for the return of an heirloom, can they band together to save themselves, or will they die before their story even begins?
This is the first in a new series, called Party Starters! We all know and love the 'start in a tavern' trope, but some DMs and players would like to mix things up. That's where this series comes... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A season 10 tier 2 adventure APL 8.
Seed: The littlest Squidling
This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Defeat the Evil Crabomancer
The mad Crabomancer has been plotting to destroy the town of Red Claw with his horrible rituals. Can the players destroy him before its too late, or will they face the same fate as the missing fishers.
Not a penny needed
This adventure allows you to enjoy a night of fun with your friends, without having to spend... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
YOU SHOULD BE AFRAID OF THE WATER... When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing... [click here for more] |
Wizards of the Coast |
$4.99
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This fast-paced action adventure for fifth edition is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken.... [click here for more] |
Dungeon Masters Guild |
$3.27
|
These are the digital map files to use with the Pinnacle of Power adventure.
For the adventure itself, click here. Pinnacle of Power
Included are:
Map
Format
Size
Ferry
png and dd2vtt
2816 x 4480
Folding Boat
jpg,png and dd2vtt
1536 x 2176
Giant Graves
jpg and dd2vtt
4608 x 4608
Pinnacle Bottom
jpg and dd2vtt
6144 x 7680
Pinnacle... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Travel to the Moonsea and defeat a Coven of Hags that are using their Cavern Whirlpool Cauldron and the bodies of sailors to summon a many-tentacled sea monstrosity.
The Cave of the Moonsea Hags is a short adventure with a few path choices leading to varying encounters, culminating in one nasty boss fight.
Set in the Moonsea region of Faerûn, but generic enough to be placed in any sea. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The role of spelljammers in combat is under utilized so I have plundered Ghosts of Saltmarsh and tried to convert and explain how ships can be used. There are also stat blocks for each of the Spelljammers in the form used in Saltmarsh.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Discover a comprehensive collection that brings your aquatic adventures to life in unparalleled detail. Inside, you'll find two compelling NPCs, an array of ten unique fishing rods to enhance your angling experiences, a selection of five lures to attract the most elusive underwater prey, and a range of five bait options to increase your chances of a bountiful catch.
Dive into the depths with over... [click here for more] |
Dungeon Masters Guild |
$2.00
|
An Enemy, a two-hour module for Tier 2, is the first of a series of adventures that will follow right after Spelljammer Academy (Part 4). As an alternative to Light of Xaryxis, each module will be balanced to take characters from levels 5 to 10. With recurring places and NPC's, it makes this a perfect starting point for recent graduates and fresh characters alike.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
IMPORTANT!! The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters!
Ahlan and well met, my friend!
This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Beneath the waves, catastrophe awaits
Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters.
Now the threads binding this scar on our reality together are fraying, and new heroes must rise.
Whispers carry in on the wind, drawing people to an island off the coast.
A cavern here descends into the depths, where... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Looking for a spooky one-shot to terrorize your friends for Halloween? Look no further than the haunted island of Ironchain.
Abandoned a hundred years ago, the island prison, Ironchain, crumbles slowly to dust. The madness that caused this destruction lingers on, waiting to corrupt any who set foot on the island's shore. Those who do risk death and insanity, but the beckon of Vohtark's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
An original oneshot adventure designed for 4-5 5th level characters.
"... a tight, challenging adventure perfect to slot into a campaign or keeping in your pocket as a one shot ..."
Plot Summary
Every year, the small town of Whitetree has to sacrifice a child as tribute to a fiery salamander slaver, Zassan. The players must pursue the slaver, attempting to stop him... [click here for more] |
Dungeon Masters Guild |
$3.95
|
50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A children’s doll that has seaweed hair.
- 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it.
- 93: An ornately carved dolphin whistle. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed by "Night... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the first of the series, you’ll find races, classes, and backgrounds for creating characters suitable to an undersea or ocean-spanning campaign.
This title now includes Undersea Sourcebook: Mutants & Mariners as... [click here for more] |
Dungeon Masters Guild |
$8.95
|
These are the digital map files to use with The Serpentine Path adventure.
For the adventure itself, click here. The Serpentine Path
Included are:
Map
Format
Size
Dock and Lighthouse
jpg and dd2vtt
6144 x 4608
The Empty Net
jpg and dd2vtt
4608 x 4608
Jungle Path/Pass
jpg and dd2vtt
6144 x 3968
Jungle Road
jpg and dd2vtt
6144 x... [click here for more] |
Dungeon Masters Guild |
$2.49
|
OTHER PRODUCTS BY REVEL TALES:
Here it is our friend from Splinterverse that talks about our handbook at 35:56 of his new video:... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Summer is busy in Caer Callidyrr, the Moonshae’s largest and most colorful city. Four factions rule the streets, docks, and court of law silently under the leadership of Queen Alicia Kendrick. From the reckless sportsman’s club to the mysterious cabal of wizards in a city that fears magic, life goes and moves with great certainty. The citizens fear the ever present fey and threats of their own... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Sail Plans is a supplement for the Vehicle Construction Kit, adding more options for the sailing rig component.
Fore-and-aft rig
Full rig
Barquentine sail plan
Spinnaker sail
Performance for each sailing rig is given for each type of rig for each technological era, including pre-calculated tables of base water speeds.
Finally two example vehicles:
45-ft. Pilot Cutter
Extreme Clipper
... [click here for more] |
Dungeon Masters Guild |
$0.63
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration.... [click here for more] |
Dungeon Masters Guild |
$24.95
|
The pirate town of Babel was originally conceived for the D&D 1e game, but has very little in the way of actual game rules and is ready to insert into any campaign with only minor adjustments.<o:p></o:p>
Included in the pack is a fully labelled map of the town, with all of the buildings and other areas numbered (over 200) and their inhabitants named and described in an extensive key,... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Long journeys over water can often be a problem to run. Quite often it results in a Dungeon Master hand-waving the trip with an unsatifactory, "You get there," summary.
Probelm Solved!
This volume contains the following:
Simple rules for giving your players an opportunity to participate in the storytelling during a narrative travel montage, complete with 16 story... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Rise from the river and take the world by storm!
Your pact is not with a single entity, but a greater force. The primordial river of the Underworld has made an unspoken pact with you, granting the chance to become a legend.
Inspired by the legend of Achilles from Greek Mythology, this Warlock sports Iron skin, which will grow tougher as you become more powerful.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Hey Adventurers!
Here is my interpretation of the map „Temple of the Storm“ for the bestselling oneshot Shore of Dreams (available on the DMsGuild). I called it the Many-Armed Grotto for,... tentacular reasons. But you can use this map for any cave diving, grotto exploring… you want.
---------------
very... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await!
This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Calling All Pirates!
Gather up your finest band of pirates and adventurers for this nautical themed and puzzle-filled one-shot adventure! Inspired by the likes of Treasure Planet, Atlantis, and National Treasure, this adventure will take your party down to the depths of the ocean inside of Captain Zertes' Sunken Palace in search of her long lost treasure.
Inside, adventurers will... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A mysterious location has been uncovered and a group of adventurers are tasked with charting a ship onto the Moonsea. There they begin their underwater quest to find the treasures of the Lost City of Northkeep, facing an assortment of deep-sea challenges and enemies and eventually meeting with an ancient clan of Orcs guarding the isolated ruins of Northkeep.
A 4-Hour Adventure for 5-10th Level Characters.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Avast Ye!
Welcome to the High Seas!
This 5E Supplement includes 10 extensive encounters with an interesting combination or roleplay, combat, and exploration through expansive world building that fits well in any campaign setting.
Journey the high seas filled with piracy and several compelling NPCs (many based on actual pirates from history).
It also includes multiple new creatures and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This was created by combining the 3.5e Scarlet Corsair and the 4e Sword Coast Corsair.
“The seas run red this night, and terror has a face. You are looking upon that face. Pretty, isn’t it?”
–Adia Ironheart of the Red Wake, a scarlet corsair
Many pirates sail the seas, but few reach the infamy of the scarlet corsair, so called from the trail of blood left in her wake.... [click here for more] |
Dungeon Masters Guild |
$1.00
|