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5e Solo Gamebooks presents Adventurer's Wanted: Labyrinth of Lies.
This 42-page pdf is a short, deadly solo (DM-less) quest for a single Level 5 PC, or two Level 3 PCs. The emphasis here is replayability. There are several routes through this quest, and if you survive this dungeon on the first attempt, it will be nothing short of miraculous.
The mayor of Ilinvur hires you to explore the caverns... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Quest seeds on notice boards—adventures close to home or in the wilds.
This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Tower of Conjuration was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now Available! This is the follow-up to my 5-star conversions of The Forgotten Forge and Shadows of the Last War.
Intrigue and excitement await as you travel across Khorvaire in search of a legendary sword.
This classic Eberron adventure takes the PCs from Sharn to the gnomish nation of Zilargo and beyond, as they travel by airship and lightning rail in search of a rogue secret agent.
Whispers... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Strixhaven Relationships Reworked!
Want enhanced rules for NPC Relationships? How about cliques, enhanced NPC character information, and epic Relationship Encounters?
In Bonus’ How To Make Friends and Prestidigitate People you’ll find a framework and supplemental options designed to help you role-play the NPCs at Strixhaven University. you can find out what motivated NPC students to join Strixhaven,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru.
The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done!
Part Three of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
|
This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Palace of Pain's Pleasures, please click here.
A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Tower of Illusion was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in Ythryn... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description!
Expand your Baldur's Gate: Descent into Avernus game with three new adventure locations, complete with plot hooks and NPCs, plus two new artifacts: Baphomet's glaive, Heartcleaver, and Yeenoghu's flail, Butcher! This supplement adds more challenges for characters... [click here for more] |
Dungeon Masters Guild |
$3.95
|
DARE YOU ENTER THE CREEPING NAVE?
In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
Adventure to the Noel Isles to save the Winter's Father from the clutches of the nefarious Krampus!
Danger in Midwinter Wonderland is a single session Christmas adventure suitable for a party of 3-5 players of 4th or 5th level but is best with 4 5th level players. It is easy to play as a one-shot adventure with new characters or to place into an already existing campaign.
This... [click here for more] |
Dungeon Masters Guild |
$2.99
|
RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
|
Three best-selling, highly-rated adventures - 50% off!
These products are all DMs Guild gold bestsellers, and have all achieved consistently high ratings from many reviewers. Based around Triboar, these varied and exciting adventures will take your characters from level 1 right through to level 4. Up to 20 hours of play for the low, low price of just... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Tower of Evocation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The village of Orasnau is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe.
Part Eleven of Misty Fortunes and Absent Hearts.
A 4-Hour Adventure for 5th-10th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
|
The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon.
A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from?
More importantly, what are you going to do to find... [click here for more] |
Wizards of the Coast |
$2.99
|
Over dinner, a friendly face asks you to venture to Emherst, a quirky village in Kartakass, in search of a missing person. No sooner do you arrive, than villagers start winding up dead. Who is behind the murders?
The second in the Ravenloft: Mist Hunters series of adventures. An adventure for 3rd-level characters.
CONTENT WARNING: Murder, death by suffocation and poisoning, fire,... [click here for more] |
D&D Adventurers League |
$9.99
|
Solve the riddle of the oracle in this adventure for the world's greatest roleplaying game! Deep beneath a towering spire lies the Eye of Klothys, a splendid temple dedicated to the god of destiny. For generations, the Oracle of the Eye has dwelt here with her Nyxborn servants, advising and admonishing the nearby cities. But now the Oracle has mysteriously fallen silent, and a party... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Encounters in Castle Ravenloft is a 5e module composed of 12 encounters guaranteed to provide an experience your players and their characters will never forget in the most infamous D&D castle! They range from 6th- to 10th-levels and touch all D&D pillars.
Written by Chris Massey, or Twi from Twice Bitten!
What's included?
An accessible,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy.
What can you do to convince them to hand the prisoner over?
Part Twelve of Misty Fortunes and Absent Hearts.
A Two-Hour Adventure for 5th-10th Level Characters ... [click here for more] |
Wizards of the Coast |
$2.99
|
This volume contains 47 "one page adventures" created for the Lonely Scroll Adventure Contest around the theme of "Saltmarsh". The entrants include new talent, rising stars, and a few veteran designers as well! These adventures can be used as one-shots, extensions to an existing campaign, or as a source of ideas for your own work. The competition was founded and curated by M.T. Black. The judge was... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Goblin’s Gambit
Part 1 of the Goblin Gods
A nilbog has been born amongst the wild tribes of the goblin hordes of Phandalin. Adventurers find themselves taking responsibility for this young child, protecting them from the wicked followers of Maglubiyet.
A Two-Three Hour Starter Adventure for Tier 1 Characters. Optimized for APL 2.
By Steven Truong
CONTENT... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03.
To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out.
This adventure is appropriate... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent of locales?... [click here for more] |
D&D Adventurers League |
$22.99
|
So, your characters are in a city...what now?
City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels.
Encounters include:
The Spectator: A porter trips, unleashing a nasty surprise
The Garbage Monster: Oops, a deadly wrong turn…
Tomino’s... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Tower of Enchantment was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
DRAGONS OF DIVINITY
A Dragonlance®: Vault of the Undying Adventure
Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell to its defense. They won’t join the fray alone though. The threat of a great war also sees the return of the Old Gods to lend their divine aid.
Part... [click here for more] |
Dungeon Masters Guild |
$6.99
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
City of Danger
On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these five short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand... [click here for more] |
Wizards of the Coast |
$2.99
|
"Sven has created an excellent adventure that takes everything about witches, hags, and those ancient tales and combined it into one kick-ass tale. [...] Old Olga and Young Yvonne is a gritty and realistic adventure in the sense that no matter what happens, the characters will be affected and feel it deep down."—Cameron Day... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of... [click here for more] |
Wizards of the Coast |
$3.99
|
A strange connection to the early conquests of Count Strahd von Zarovich, the Order of the Silver Dragon, and the wild folk is hidden atop Mount Ghakis. At one of its icy peaks roosts a fearsome roc, known to carry away entire wagons as they attempt to cross the Luna River. This cold and unforgiving peak towers over Tsolenka Pass, marking the site of horrors committed long ago. The few surviving... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Tower of Transmutation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance. Part Three of the Umbral Aristocracy Trilogy. A 2-4Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Warm up to the Icewind Dale with this chilling adventure!
This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead!
Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Maps, advice, & more for Rime of the Frostmaiden: Chapters 3 & 4
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
One of the most exciting concepts... [click here for more] |
Dungeon Masters Guild |
$3.95
|
HOLD THE LINE!
When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
D&D Adventurers League |
$4.99
|
The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that’ve been happening in and around their home.
Part Two of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
|
VENTURE INTO THE REALM BELOW!
Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch — they've not been seen for over a century. Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
Strange encounters for wilderness travel in the North.
This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh-eating hares—or enjoy light conversation with ancient land whales or sentient... [click here for more] |
Dungeon Masters Guild |
$4.95
|
In this Epic event, the Lamannian Triune hurls the adventurers back in time on a mission to unlock the hidden secrets of the Oracle of War. In the blasted mud of the Cyran front line, the adventurers confront old enemies and new foes in a desperate mission to acquire the Oracle’s arcane codex before the rift pulls them back to the future! This four-hour Epic event is optimized for APL 20. Notes... [click here for more] |
D&D Adventurers League |
$8.95
|
Everyone says this is one job that just can't be done. Getting in, getting out, fighting whatever they have hidden down there all while avoiding the Temple Guard? Impossible.
But when a potential employer makes an offer you can't refuse, the impossible becomes just another job.
This a sandbox adventure, where the scene is set and the obstacles are in place, but it's up to the players to set up and... [click here for more] |
Dungeon Masters Guild |
$3.76
|
Get ready for Baldur's Gate like you have not experienced it before!
This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's Gate! The templates for the notice boards, and the separate notes are included as image... [click here for more] |
Dungeon Masters Guild |
$9.95
|
For anyone looking to run the Spelljammer Academy adventure as either a standalone campaign or as a lead in to the Light of Xaryxis adventure, this supplemental resource is for you.
The first half of this supplement provides additional optional content for DMs to enhance and expand the adventures at Spelljammer Academy. This additional content includes rival NPCs for the player characters to interact... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Korranberg Chronicle Presents
Nightmare on the Mournland Express
This one-shot, horror-themed adventure is set on the lightning rail of the world of Eberron! Will your party of 6th-level adventurers be able to rescue an innocent before it all comes crashing down!?
Nightmare on the Mournland Express features:
An example lightning rail to explore.
Updated... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond.
You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all.
Part Two of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
|
The Mountains of Kam'Arag & The Eternal Frost
A classic adventure in the frozen mountains of Kam'Arag in this one-shot adventure for the world's greatest roleplaying game!
"I really liked the concept of it, and the music fit perfectly. Players loved it." "I had a very easy time inserting and running the adventure in my current... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned halls. With the help of some brave heroes,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with:
3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World.
2 Dungeon Maps... [click here for more] |
Dungeon Masters Guild |
$7.95
|
CRY HAVOC!
The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy... [click here for more] |
D&D Adventurers League |
$4.99
|