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Rime Of The Frostmaiden Dungeon Master's Guide

Rime Of The Frostmaiden Dungeon Master's Guide


Introducing the ultimate guide for Dungeon Masters running the acclaimed Wizards of the Coast adventure, Rime of the Frostmaiden, for Dungeons and Dragons 5e! This comprehensive PDF guide is designed to help DMs plan and execute an unforgettable campaign in the frozen wasteland of Icewind Dale. Packed with tips, tricks, and expert advice, this guide will take you step-by-step through every aspect...   [click here for more]
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DC-PoA-SSM-01 Among the Conifers

DC-PoA-SSM-01 Among the Conifers


DC-PoA-SSM-01  Among The Conifers by Scott Moore    A fledgling adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town. A Two- to Four-Hour Dungeoncraft Adventure for Tier 2 Characters. Optimized for APL 8. This adventure is set in Icewind Dale during the Plague of Ancients (Season 10). ...   [click here for more]
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DC-PoA-TCW-ACW-1 FIRST BLOOD

DC-PoA-TCW-ACW-1 FIRST BLOOD


A fledging adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town. The result is a 4-hour combat-heavy Tier 2 adventure that is the 1st part of A Cold War Series. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1 ...   [click here for more]
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Winter Battlemap Pack

Winter Battlemap Pack


Enjoy 5 unique battlemaps set in snowy areas in this Lair of Dragons Battlemap Pack! These maps are perfect for your Icewind Dale: Rime of the Frostmaiden campaign or any other arctic themed adventure. Each map has both a daytime and nighttime image.  These maps are 2048 x 1536 px and come in jpg form. Enjoy, and leave a review below! ...   [click here for more]
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Church of the Cold-Hearted Goddess: Putting an End to the Evil of the Cult of Auril Part 1 Bremen

Church of the Cold-Hearted Goddess: Putting an End to the Evil of the Cult of Auril Part 1 Bremen


The icy north is no friendly place, especially in times when the gods themselves move against the people of Faerun.  This adventure adds content to, and changes some of the content, for the adventure Icewind Dale: Rime of the Frostmaiden.  This adventure is designed for higher level characters.  If you are running Rime of the Frostmaiden as a sequel to another adventure, or you just prefer higher-level...   [click here for more]
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DC-PoA-PJE-01 Ragdoll Nightmare

DC-PoA-PJE-01 Ragdoll Nightmare


As you touch the doll, goosebumps run up your arm.  In the corner of the room, in the darkest shadow, you hear a tiny giggle... From the playtesters: "I had a blast!  This adventure has a great balance of role-play, exploration and combat!"  "Super Creepy!" Return to seeing the world through a child's eyes, when fear was real.  Little Miss Paren...   [click here for more]
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Feud in the Frozen Wood

Feud in the Frozen Wood


All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in? This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring...   [click here for more]
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Masters' Creature Crucible 2

Masters' Creature Crucible 2


Welcome to the Master's creature Crucible 2.  Inside this document you will find 76 stat blocks  compiled list of monsters from previous creature crucibles 4, 5, 6 and 7 with the eddition of 21 more stat blocks for monsters from previous edditions.   Do you need plant monsters for your evil druid to use as minions? Well this massive document has you covered.  Pesky spellcaster giving the DM a...   [click here for more]
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Ranger - Necromancer Subclasses

Ranger - Necromancer Subclasses


This PDF contains 3 subclasses for the D&D 5e ranger, and 5 new necromancy spells. All to turn your Ranger into a proper Necromancer. Each subclass has a unique approach to necromancy. You can fight side by side with a skeleton as the Bone Master, summon ghosts and spirits as the Ghost Walker, or empower yourself through blood magic as the Blood Ranger. Whichever subclass you choose, death will...   [click here for more]
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The Accursed Tower Colored Battle Maps

The Accursed Tower Colored Battle Maps


The Accursed Tower Colored Battle Maps are intended to be used with the classic adventure: The Accursed Tower, set in Icewind Dale. This includes a top down view of the "fallen tower" section, which I illustrated as close to scale as I could get it (being that there were no actual dimensions of the fallen tower). This download consists of the full map with a grid and a version of the full map without...   [click here for more]
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Icewind Terrain

Icewind Terrain


A very short (2 pages) PDF with natural and magical terrain you can use in your Icewind Dale or other cold environments. All work is updated from the 3.5 book, Frostburn. ...   [click here for more]
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DC-PoA-TCW-ACW-2 A CRY FOR HELP

DC-PoA-TCW-ACW-2 A CRY FOR HELP


Halis Starsong calls on you to help him end a dragon's cult. Along the way, a woman begs you to find her brother and his spouse; the men had joined a group of treasure hunters headed to the mountains near the glacier. Part 2 of A Cold War Series. A Tier 2 combat-heavy adventure. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4...   [click here for more]
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Class Option: The Harbinger

Class Option: The Harbinger


The Harbinger is a Pact Magic using Spellcaster akin to the Warlock, but rather than having a Patron to contend with, the Harbinger faces a Dark Fate.  In truth, condemning your foes to terrible fates is fun and effective, though you may spend some of your time warning your allies that the sky is falling (don't worry, no Chicken Little'ing here, the sky will eventually fall if you say it will). Early...   [click here for more]
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Whispers of Crenshinibon

Whispers of Crenshinibon


= = = = = = = = = In the years following the fall of Cryshal-Tirith at Kelvin’s Cairn, looters, scavengers, and dungeon delvers — possessing an even weaker mind than the villainous cast involved with its demise in Icewind Dale — sought these ruins and its other crystal towers for a potential windfall. What they found instead was a needy, wind-tossed plea for help, the sterile whimpers of a...   [click here for more]
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Soldiers and Warriors

Soldiers and Warriors


Soldiers and Warriors contains 27 unique statblocks to use in your adventures. These statblocks are perfect for NPC allies and humanoid enemies. While they can be used well in any campaign, these statblocks are perfect for a campaign involving nations at war. Armed with swords, pikes, crossbows, spears, bows, and lances, these warriors can bolster your legions or be fighting to destroy...   [click here for more]
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Return to Darkling Isle

Return to Darkling Isle


Everyone knows that Darkling Isle is cursed. Anyone who sets foot on it is turned to stone. More than a few foolhardy folk have disappeared in the mists surrounding the island. It used to be the abode of the Weeping Wizard, a lich of astonishing power—that was until he was destroyed forty years earlier by a band of adventurers.  Curiosity shop owner and retired adventurer, Damina Flintrock, will...   [click here for more]
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Cleric Subclass - Winter Domain

Cleric Subclass - Winter Domain


Cleric Subclass - Winter Domain A new cleric subclass ideal for characters in the Rime of the Frostmaiden campaign! The Winter Domain is one of harsh and unforgiving cold, supernatural endurance in bitter circumstances and unemotional indifference. That said, it can also be a domain of endings that often lead to new beginnings. Deities of winter include Auril,...   [click here for more]
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A Fateful Meading

A Fateful Meading


A Case of Life of Death A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one else is willing. Will you and your fellow adventurers find out the fate of the wagon and the missing merchants? What awaits you when you do? The pillars of play this prioritizes...   [click here for more]
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Icedawn Over Ten Trail

Icedawn Over Ten Trail


A caravan carrying essential materials for a divine ritual that aims to help the people of Bryn Shander stave off the brunt of the Rime of the Frostmaiden attempts to make it through the treacherous passes along the Spine of the World. However, suspicions fall upon the caravan members as some suspect it has been infiltrated by the Cult of Auril itself, threatening the ritual and the brave travelers...   [click here for more]
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Fifty Encounters in the Icy Wastes

Fifty Encounters in the Icy Wastes


Add some coolness to your travels through our selection of snow-themed encounters. Feel free to craft them onto a larger story, or pick a d100 and let the dice snow you the way! There’s plenty of thrills to find in the tundras and taigas and many an adventure lies beyond the polar dunes and boreal forests. From ice-fishing wizards and wizened hermits, to mysterious obelisks and blood colored streams....   [click here for more]
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Barbarians of Icewind Dale

Barbarians of Icewind Dale


Conquer the Frozen Wastes With the three barbarian archetypes in this supplement for the world's greatest roleplaying game, be one of the archetypes that hail from Icewind Dale of Forgotten Realms Campaign Setting. You can be a member of a winter wolf pack, call the magical powers of frost to strike down your enemies, or harness your fury to defeat your enemies with the might of...   [click here for more]
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Tradesmen's Tome of Backgrounds

Tradesmen's Tome of Backgrounds


The Tradesmen's Tome of Backgrounds contains 15 backgrounds for your use. These are the backgrounds of common folk, those who toil and serve the good of their communities. Highborn nobles look down upon them, but they are the hardest working folk in the world. In this tome is complete background information for the Lumberjack, Carpenter, Alchemist, Leatherworker, Brewer, Cartographer, Mason, Cook,...   [click here for more]
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Witch Class - 5e

Witch Class - 5e


A playable Witch class for 5th edition D&D.   ...   [click here for more]
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Of Mistletoe & Monsters

Of Mistletoe & Monsters


     Characters are asked by a local cleric to deliver gifts to a family whose homestead is in the harsh frontier.  During the trek they encounter several “spirit forces” that they can overcome through combat, or they can decipher clues to use tropes that suggest some fun, holiday-themed alternatives to combat.  Once they reach the homestead, they must plan to secretly deliver the...   [click here for more]
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DC-PoA-TCW-ACW-4 A SWORD IN THE STONE

DC-PoA-TCW-ACW-4 A SWORD IN THE STONE


Recent nights in town have been disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is intimidating this town? Part 4 of A Cold War Series. A Four-Hour Combat-Heavy Adventure for Tier 2 Characters. Optimized for APL 8. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5...   [click here for more]
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Reckoning in Lonelywood

Reckoning in Lonelywood


Reckoning in Lonelywood A woodcutter returns to Lonelywood without the rest of his scouting party. Agitated and disturbed by his experiences, he tells the fantastic story of a flower in bloom, untouched by winter’s fury. Has Auril’s grip on Icewind Dale started to slip?  An adventure for a party of characters levels 4 to 6.  Requires: Icewind Dale: Rime of the Frostmaiden...   [click here for more]
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DC-PoA-TCW-ACW-3 WRITTEN IN BLOOD

DC-PoA-TCW-ACW-3 WRITTEN IN BLOOD


A particularly wealthy local is looking for an armed escort to one of the neighboring towns but “forgets” to mention that she’s got a price on her head and Waterdhavian assassin has tracked her down.  Part 3 of the combat-heavy A Cold War Series. SUGGESTED ORDER OF PLAY: CCC-TCW-WSF-1 (PREQUEL) DC-PoA-TCW-ACW-1 DC-PoA-TCW-ACW-2 DC-PoA-TCW-ACW-3 DC-PoA-TCW-ACW-4 DC-PoA-TCW-ACW-5 WBW-DC-TCW-AVG-1...   [click here for more]
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Tasha's Book of Frozen Death FG

Tasha's Book of Frozen Death FG


This is the Fantasy Grounds Module. If you are looking for the PDF please visit https://www.dmsguild.com/product/328674/Tashas-Book-of-Frozen-Death In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations of...   [click here for more]
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Adventure Location: The Temple of Fire And Ice

Adventure Location: The Temple of Fire And Ice


Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world. Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for...   [click here for more]
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CCC-DC-POA-MDV01, "Haven (Isn't too far Away)

CCC-DC-POA-MDV01, "Haven (Isn't too far Away)


The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light? Take your Tier One adventurers on the search...   [click here for more]
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DC-PoA-VAN-MT-01 The Thief's Gambit

DC-PoA-VAN-MT-01 The Thief's Gambit


Dungeons and Dragonchess meet in this four-hour Icewind Dale adventure. A simple request to help restore the honor of the Four Heavenly Schools of Dragonchess takes you across the frozen tundra, and into underground ice caverns beneath Easthaven. There, you discover some unwelcome monsters making their lair. Can you defeat them on and off the board? This is an Adventure League legal module, using...   [click here for more]
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Betrayal in the Hartsvale

Betrayal in the Hartsvale


Adventurers meet a princess promised to a tribe of ogres, but betrayal is afoot and not everything is as it seems. Who or what is the Twilight Spirit, and what does it have to do with the deal the king made with the Ice Spire Ogres all those years ago? Find out in a Tier 2 adventure set in the Hartsvale area of the Forgotten Realms and tied to the history of giant kind in Faerun.  Check out my Gold...   [click here for more]
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DC-PoA-DCAF10 The Lute Run

DC-PoA-DCAF10 The Lute Run


DC-PoA-DCAF10 The Lute Run In preparations for a warding ritual, Aawit the singing druid sent her brother to fetch an ancient script. He has yet to return from his ascent to their ancestor’s tomb. Can your adventuring group save the day on cue? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This adventure begins at Good Mead and moves toward the Reghed Glacier.  It is based...   [click here for more]
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DC-PoA-DUCKS-OS-02-Are you open-minded?

DC-PoA-DUCKS-OS-02-Are you open-minded?


Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Midwinter Mimichief

Midwinter Mimichief


On Midwinter night, a strange flying mine cart crashes in the forest near Lonelywood. The incident lures out the celebrating villagers, who find the village center littered with mimics. Suspicious glances are thrown about, until Nimsy Huddle, the town’s Speaker, quells the rumors and calls for a search and rescue of the obviously missing Joymaker. In this Holiday-themed adventure, the party...   [click here for more]
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Martial Stances: Revised Monk and Monastic Traditions

Martial Stances: Revised Monk and Monastic Traditions


This is a revision to the 5e Monk. I've reworked most of the flavorful and features of the monk except Slow Fall to make room for a Stance based monk which juggles Ki management with a variety of combat options, mechanics, and cool new abilities. If you still want to focus on Stunning Strike, I've added some basic stances to the Open Palm Monastic Tradition that allows for more reliable stunning strikes...   [click here for more]
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RF05: Rime of the Frostmaiden - The Haunting at the Keep at Caer-Dineval

RF05: Rime of the Frostmaiden - The Haunting at the Keep at Caer-Dineval


This download is an adventure that is meant to be a follow up to the Black Swords quest in Rime of the Frostmaiden, which includes a haunting on Midwinter's Day at the Keep at Caer-Dineval. This download contains a written adventure, along with new maps for the keep (one with a grid and one without a grid), which were created using Dungeondraft. This product has maps with and without grids. It also...   [click here for more]
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DC-PoA-TCW-ACW-5 A THOUSAND YEARS LOST

DC-PoA-TCW-ACW-5 A THOUSAND YEARS LOST


Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of undead horrors pouring forth from a smashed keep, and they quake when speaking of the armored moose and its horrible appetites. Part 5 of A Cold War Series. A Four-Hour Combat Heavy Adventure for Tier 2 Characters....   [click here for more]
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Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata

Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata


"Questa striscia di terra innevata e inospitale è afflitta da orribili sciagure che si annidano nei posti più improbabili. Ci auguriamo che questa guida porti divertimento e terrore sul tuo tavolo da gioco."   Descrizione del Modulo Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata è una raccolta di 12 uniche side stories per personaggi...   [click here for more]
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DDAL10-09 Recipe for Retribution Maps

DDAL10-09 Recipe for Retribution Maps


DDAL10-09 Recipe for Retribution Maps Plague of Ancients Five maps that were created by Richard Hayward for the D&D Adventurers League module  DDAL10-09 Recipe for Retribution from Season 10: Plague of Ancients (Rime of the Frostmaiden), published in August 2021. Part 1: Sunblight. Part 2: a. Lost Spire of Netheril, b. Reagent Cabinet. Part 3. Ice Road. Part 4. The Workshop. BONUS...   [click here for more]
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DM's Binder - Dragon's Flight Path & And Player Travel Times - Rime of the Frostmaiden

DM's Binder - Dragon's Flight Path & And Player Travel Times - Rime of the Frostmaiden


This is a visual representation of the Chartlyn Dragon's flight path across the Ten-Towns.  It is an hour-by-hour timestable that tells you exactly where the dragon is, how much damage it is taking (if any), the the loss of live it causes at the various towns. NEW Also included in this package is a map of Ten-Towns with the distances between Sunblight and all towns.  A chart is...   [click here for more]
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Arctic Encounters

Arctic Encounters


Hello. This document contains random encounters specific for the arctic zone which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ...   [click here for more]
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DC-POA-Coulee21-Bundle Legends of the Icewind Dale Snipe Series and VTT Maps

DC-POA-Coulee21-Bundle Legends of the Icewind Dale Snipe Series and VTT Maps


Enjoy the epic four-part series first played at Coulee Con 2021! This bundle includes the four 4-hour adventures designed for Coulee Con (a total of 121 pages of epic fun) and VTT maps for the adventures. The adventures can each be run separately by themselves or they can be run in order as part of a campaign.  All four take place in Icewind Dale, specifically around Termalaine.  Each of these...   [click here for more]
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Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden

Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden


This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other...   [click here for more]
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Raiders & Reavers

Raiders & Reavers


Viking Inspired Monsters Raiders & Reavers presents 15 new monsters based on Viking warriors and Norse mythology. They range from challenge rating ½ to challenge rating 29. This includes four new legendary monsters, three of which have lair actions. Ideal for those Dungeon Masters inspired by history and mythology, or the vast quantities of historical fiction novels, television shows, and...   [click here for more]
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College of The War Drum ( Bard Subclass )

College of The War Drum ( Bard Subclass )


Bard College: College of the War Drum Use your bardic inspirations to give comands to your allies! - Attack Command (make an attack) - Defense Command (dodge) - Movement Command (move without provoking oportunity) Far in the distance, two armies approach of either side of a valley. One of these, with soldiers covered in red garments,...   [click here for more]
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The Book of Knives

The Book of Knives


Romantics choose a sword. Barbarians choose an axe. Maniacs choose a hammer. But the truly practical among us choose a knife. Easy to conceal, efficient to use, and simple to dispose of, daggers offer the shortest, surest path to success for those with steady enough nerves to get within arm’s reach of their quarry. Given that power over life and death can be realized in something as inexpensive...   [click here for more]
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DC-PoA-WI-TTT-01 Wailing Ice: Trouble and Turmoil in Termalaine

DC-PoA-WI-TTT-01 Wailing Ice: Trouble and Turmoil in Termalaine


Keenrunner, a Goliath Frost Druid, has been traversing Icewind Dale, awakening all manner of creatures and sending them to the nearest Ten-Town, Termalaine. This has caused discomfort and anger among the townsfolk. The town of Termalaine seeks assistance in this matter. This is the first part of a series of adventures named Wailing Ice. A Two-hour Adventure for Tier 1 Characters. Optimized for APL...   [click here for more]
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Blood of the North - The Circle of Snowfall: A New Druid Circle

Blood of the North - The Circle of Snowfall: A New Druid Circle


The Circle of Snowfall Many see the coming of a blizzard as something terrible and apocalyptic, but for those druids who welcome it, they see the goddess Skadi on her skis flying through the wind, followed by her wolves in tow. Druids who join the Circle of Snowfall help usher in the great blizzards that herald approach of the Winter Queen, who feel most at home in the howling winds of a snowstorm....   [click here for more]
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Heroes of the Icy North

Heroes of the Icy North


The far north is a brutal place, a land of harsh weather and dangerous enemies; it breeds a different kind of adventurer who has adapted to the high mountains and frozen wastes of the north. This product provides: Three new Race Options: Ice Genasi, Furchin Halfling and Glacier Dwarf. Eight Class Archetypes: Path of the Beast-Shirt Barbarian College of the Cold Hearts Bard Hearth...   [click here for more]
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