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Chilled Secrets

Chilled Secrets


Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!  As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and...   [click here for more]
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Grymm House: A Horror / Halloween One Shot Adventure

Grymm House: A Horror / Halloween One Shot Adventure


When a group of adventurers become lost in a heavy snowstorm which appears unexpectedly out of nowhere, they are glad to take refuge at Grymm House. However, everything is not as it seems and the situation rapidly proceeds from unsettling to terrifying!  Grymm House is a spooky horror one-shot D&D 5e adventure for 4-6 level 3 players. Unleash the adventure: 6+...   [click here for more]
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Raider: Roguish Archetype

Raider: Roguish Archetype


Subclasses for Northlanders This is the Raider Roguish Archetype from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass. Contents: Roguish Archetype: Raider Savage raiders of the north often come from humble backgrounds. The impoverished and the desperate, roadside bandits, and sixth sons and daughters of poor lords and...   [click here for more]
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Frostborn: Sorcerous Origin

Frostborn: Sorcerous Origin


Subclasses for Northlanders This is the Frostborn Sorcerous Origin from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass. Frostborn was to accompany the Cryomancer Wizard as a slightly different flavor of a frozen magician, which focuses in particular to gaining innate benefits through that bloodline descending from ice giants, jötnar,...   [click here for more]
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Die Sieben Kelche der Spinnenkönigin

Die Sieben Kelche der Spinnenkönigin


HINTERGRUND Die Helden müssen sich den Plänen einer Drow-Priesterin von Lolth entgegenstellen, oder ihre Menschlichkeit verlieren. Um ihre eigenen Dämonen zu besiegen reisen sie bis in die Hölle. Dort hoffen sie  die Kelche, die die Dämonen kontrollieren, zu vernichten.   Dieses eigenständige Abenteuer kann auch alternativ als Prequel zur Baldurs Gate: Abstieg nach Avernus...   [click here for more]
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Kringlefolk: Jolly Craftsmen

Kringlefolk: Jolly Craftsmen


Embrace the enchanting world of the Kringlefolk with Kringlefolk: Jolly Craftsmen. This comprehensive compendium offers an immersive exploration into the rich traditions, magical abilities, and captivating culture of these jovial beings. Delve into the secrets of their hidden realm, Jollyland, and uncover the intricate craftsmanship that defines their vibrant attire and festive accessories. Discover...   [click here for more]
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The Spine of the World

The Spine of the World


A dangerous journey through the mountains! The Spine of the World is designed as an introductory adventure that can also be used as a prequel to Icewind Dale: Rime of the Frostmaiden. While designed to be used with level 1 characters, it can also be used with the Tier Zero Gaming rules with minor adjustments. The adventure begins in in the crime ridden city of Luskan, where characters join a caravan,...   [click here for more]
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White Mammoth Expedition

White Mammoth Expedition


Need a vacation? Come to scenic Nautesay nestled near the majestic White Mammoth glacier! Enjoy generations-old holiday traditions with no evil spirits! Well, almost no evil spirits… In this roleplay heavy adventure, adaptable for characters level 1-5, you navigate peculiar institutions, traverse snow-covered terrain, and placate the restless essence of a semi-conscious glacier. Includes...   [click here for more]
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DC-POA AOT01-01 Counteroffer

DC-POA AOT01-01 Counteroffer


The plot to take over a powerful mead making and merchanting company unravels when a man is found dead with an arrow in his back. As accusations fly, the animosity between two brothers turns to violence, and adventurers are brought in to mediate. Soon it becomes clear that a more sinister threat looms over the town of Good Mead and a deeper mystery begins to emerge. A Four-Hour Adventure for Tier...   [click here for more]
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DC-PoA-GaryXIII-04 As Above, So Below

DC-PoA-GaryXIII-04 As Above, So Below


A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ...   [click here for more]
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The Winters Crest

The Winters Crest


The night is dark, the snow thick about. The storm is coming and winter is creeping in through every creak and crack.  In the darkness, a scream rings out... The Winters Crest is a one-shot Christmas themed adventure for level 5 players. It includes 3 maps for the adventure and 4 enemies stat blocks - including a CR10 main villain. The Winter King is here,...   [click here for more]
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Icewind Dale Survival Guide

Icewind Dale Survival Guide


Icewind Dale Survival Guide Rules expansion for survival in Icewind Dale Icewind Dale is advertised as a survival setting with horror elements, but the rules for survival in the adventure book don’t bring the horror it suggests. So I've added some rule extensions and new rules to bring genuine hardcore survival feeling to your adventures! In the adventure...   [click here for more]
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DC-PoA-TDG01-07 Rage of the Rime

DC-PoA-TDG01-07 Rage of the Rime


Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers. Part 7 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. DungeonCraft Seed: Caravanning An Adventure by Steven Truong Adventure League Module Season 10...   [click here for more]
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DC-PoA-TDG01-09 Wyrm Walkers

DC-PoA-TDG01-09 Wyrm Walkers


A gnome squidling has been thrown from his crashed ship, Id Ryboslav and is lost in Icewind Dale! He needs help getting home before he starts to get too hungry. Deep in the mountain two forces are preparing for war. Part 9 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9. DungeonCraft Seed: The Littlest Squidling Adventure by Steven Truong Adventure...   [click here for more]
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DC-PoA-TDG01-10 Endgame of the Elder Evils

DC-PoA-TDG01-10 Endgame of the Elder Evils


Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.  Part 10 of the Coins of The Elder Evils. A Four-Hour Adventure for...   [click here for more]
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Revel's End Prison Break - Fantasy Grounds

Revel's End Prison Break - Fantasy Grounds


Now for Fantasy Grounds! In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal....   [click here for more]
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PRIMAL - Sasquatch: A Race Option for Dungeons and Dragons 5E

PRIMAL - Sasquatch: A Race Option for Dungeons and Dragons 5E


THE SASQUATCH: Mysterious Creatures of Legend! Protectors of nature and wardens of the wild-places of the world. Their's is a people and culture shrouded in the mists of time, that some say have their origins from travelers of distant worlds. Shy and elusive, these mighty defenders of the natural world can be found in almost any corner of the primordial lands. Welcome to PRIMAL!...   [click here for more]
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DC-PoA-GaryXIII-05 Shard of Hope

DC-PoA-GaryXIII-05 Shard of Hope


When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series...   [click here for more]
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Krampus Krawl

Krampus Krawl


A child has been snatched from his bed! Whether out of the kindness of their hearts or for the grieving mother’s promised reward, our heroes have taken up the quest to journey up the frozen Old Nick Mountain, navigate the Silent Grove, and cross the Cookies and Cream Canyon to rescue the child. Can they brave the cold, or will they be crushed by The Krampus? This is a simplified hexcrawl...   [click here for more]
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Battle Map Stock Art: Frozen Lake

Battle Map Stock Art: Frozen Lake


Elevate your products and adventures with Vall Does DnD Stock Art! Bring your creations and RPG games to a whole new level with high-quality stock art from the Vall Does DnD team! Each stock art asset is created at 300dpi (or higher) for pristine quality on your gaming tables, and comes with a commercial licence included! What's in the Box? This rpg (2500 x 3300 pxl) battle map...   [click here for more]
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Old Smoky and other Tall Tales of Ten Towns

Old Smoky and other Tall Tales of Ten Towns


Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and...   [click here for more]
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The Frostforge Gambit

The Frostforge Gambit


The Frostforge Gambit The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to...   [click here for more]
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The Ways of Elemental Affinity

The Ways of Elemental Affinity


Four are the ways of elemental affinity: the Way of Air, the Way of Fire, the Way of Earth and the Way of Water. These four monastic traditions teach their followers to be like their element, to learn from it. Although many follow these traditions and study their teachings, few are the ones who develop an elemental affinity strong enough to be able to control their...   [click here for more]
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Better Elves

Better Elves


Additional and reworked content for playing Elves within fifth edition Tired of Elves within D&D? Do you feel as if Elves don't feel magical and thematic, but rather as just humans with pointed ears? Then look no further! Subraces Old and New Within this PDF you will find a variety of different elven subraces to select from, both old subraces re-imagined and brand new subraces to inhabit your...   [click here for more]
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Circle of Disaster - A Druid Archetype

Circle of Disaster - A Druid Archetype


Some druids are shepherds, others are sages. Druids of the Circle of Disaster represent the raw destructive potential of nature, and all fear them. Those who don’t find themselves at the mercy of the storm, volcano, or the very earth itself! The supplement contains a Druid subclass themed around disasters. They have the power to cause disasters, but also the power to sense them,...   [click here for more]
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Subclasses for Northlanders

Subclasses for Northlanders


Subclasses for Northlanders Here's a small collection of subclasses, and a couple of creatures, inspired by various historic northern civilizations and their mythologies. I try to provide a variety of complexity levels, from simple to advanced, and introduce variety of new mechanics tied in with the old, to create something unique, or something that is not yet covered by D&D....   [click here for more]
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Barbarian Subclass: Frostwalker

Barbarian Subclass: Frostwalker


Introducing the Frostwalker, embrace the frozen path! Delve into a realm of icy enchantment with the frostwalker subclass, a captivating addition to your Dungeons & Dragons adventures. Unleash the essence of winter as you embark on a journey like no other. Traverse frost-kissed landscapes, feeling the crunch of frozen snow beneath your boots and the exhilarating touch of the...   [click here for more]
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DC-POA-Z-T1S3 Oh Brother Where Art Thou?

DC-POA-Z-T1S3 Oh Brother Where Art Thou?


Zardak’s Ziggurat Presents: DC-POA-Z-T1S3 Oh Brother Where Art Thou? There’s Something Fishy Going On Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed. This adventure begins after a night...   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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DC-POA AOT01-02 Northern Democracy

DC-POA AOT01-02 Northern Democracy


At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign. A Four-Hour Adventure...   [click here for more]
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CCC-PFF02-01 Mystery of the White Worm

CCC-PFF02-01 Mystery of the White Worm


CCC-PFF02-01 Mystery of the White Worm by Chris Valentine This adventure takes the party on an expedition to the Glacier of the White Worm to investigate reports of increased activity around the supposed location of the fabled Barroch's Hold near the center of the frozen ice. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8 ...   [click here for more]
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Chilling Tales from the Whispering Wind

Chilling Tales from the Whispering Wind


Update Note: Whispering Wind now has  a screenreader version for accessibility. Season's Greeting from the Deadliest Place on the Prime Material Plane! It's the most wonderful time of the year! Oh the demons from hell and the NPCs yelling oh dear! Yes the ho-ho-ho-horROR is HEEEEERE! A chill runs up your spine... Welcome to the Whispering Wind, weary traveller....   [click here for more]
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School of Cryomancy: Arcane Tradition

School of Cryomancy: Arcane Tradition


Subclasses for Northlanders This is the Cryomancy Arcane Tradition from the Subclasses for Northlanders. This is released separately for those who would only desire this specific subclass. Contents: Arcane Tradition: School of Cryomancy The School of Cryomancy is dedicated to the total understanding and command over water, and more specifically, its sub-zero form. While such sorcery would...   [click here for more]
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DC-POA-Z-T2S1 You Have a Friend in Me

DC-POA-Z-T2S1 You Have a Friend in Me


Zardak’s Ziggurat Presents: DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. Dungeoncraft Seed Used: This Seems Familiar Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could...   [click here for more]
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CCC-SAF02-01 Stygia: A Refuge In the Cold

CCC-SAF02-01 Stygia: A Refuge In the Cold


A six hour adventure, set in frozen Stygia the fifth layer of the Nine Hells. It premiered at Save Against Fear in October 2020. Who would seek safety in the domain of a devil? A desperate eladrin is willing to trade his freedom for a guarantee of safety, even if it’s the bitterly cold ice‐covered oceans of Stygia. But, really, what choice did he have? And what choice will you make? Includes...   [click here for more]
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The Horror Sphere (DC-PoA-GSP02-04H)

The Horror Sphere (DC-PoA-GSP02-04H)


A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series. A two-hour Icewind Dale...   [click here for more]
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Sauhte Island Map Pack

Sauhte Island Map Pack


Welcome to Sauhte Island! This (apparently) uncharted island can be the perfect location for your next one shot adventure or full campaign. These are some of the suggestions included in the PDF about the island: • Location: Located in the Elemental Plane of Water of the Forgotten Realms, but it can be located anywhere you want it along...   [click here for more]
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Tower in the Ice (3.5)

Tower in the Ice (3.5)


A round building with an impossibly tall, conical roof seemingly rises from a frozen lake. Is this structure really as small as it looks, or does more of this building lie hidden beneath the water's icy surface? What secrets does this odd structure conceal? Are its inhabitants harmless eccentrics or deadly foes? Download this adventure by Skip Williams and find out what's really happening in this...   [click here for more]
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DC-PoA-CTH1 Roused by Raiders

DC-PoA-CTH1 Roused by Raiders


Roused by Raiders A novice group of adventurers foolishly leads a remorhaz threat to the town of Lonelywood. The characters must protect the settlement from these monstrosities and discover why the adventurers were attacked in the first place. A Tier 2, two hour adventure for Dungeoncraft (Plague of Ancients) using the Out of the Woods Hook. Optimized for APL: 8 ...   [click here for more]
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DC-PoA-LEGIT-CIPH-01 A Bump in the Night

DC-PoA-LEGIT-CIPH-01 A Bump in the Night


The townsfolk of Easthaven are plagued by strange sounds coming from their basements in the middle of the night, only to wake up to find their items missing in the morning. What dark forces lie at the heart of this disturbance? This is a four-hour Dungeoncraft adventure for the Plague of Ancients campaign for tier 1 (level 1-4) characters, optimized for APL 3. This adventure uses...   [click here for more]
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Teachings of Ayrsai - A Compendium of Cold

Teachings of Ayrsai - A Compendium of Cold


The Teachings of Ayrsai A Compendium of Cold - Features - 1 New Race 6 New Subclasses 8 New Magic Items 6 New Magic Spells The new race, the Jormungandr. Natives of the tundra, and descendents of frost giants. These strong and noble tribesmen survive the harsh winters and survive...   [click here for more]
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Jingle Hells

Jingle Hells


A workshop in a frozen wasteland winter wonderland?  Little people making items to spread around the world and bring joy?  Sounds sketchy.  Mahadi wants you to investigate before the economy of hell is forever disrupted!  Sometimes, the only thing more dangerous than the question is an answer. Jingle Hells is a Christmas themed adventure for Tier 2 characters (levels 5-10). An Adventurer's League...   [click here for more]
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Assault on Castle Christmas

Assault on Castle Christmas


This is a D&D 5e adventure designed for Tier 2 characters. It can be scaled up for Tier 3 or Tier 4 characters. The adventure is simple enough for a novice DM, though you should study the stat blocks carefully. The crux of this adventure is exactly what you think it is: eliminate Santa Claus from this plane of reality. While the inspiration for creating this adventure comes from one of my home...   [click here for more]
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Daerdan's Tall Tales: 101 Arctic Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Arctic Encounters (Fantasy Grounds)


Explore the Frozen Wastes with this Tome of 101 Encounters! "After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series....   [click here for more]
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Let's Build an Encounter: Yetis

Let's Build an Encounter: Yetis


A gruelling, fast-paced gauntlet of an encounter for parties level 6-11. Your party will brave avalanches, extreme cold, fast-flowing rivers of ice, and abominable yeti tribes in a race to cure an outbreak of cackle fever at a remote arctic village. An adventure with action so over-the-top it'd make Indiana Jones blush! Six pages of arctic adventure. Innovate unusual cures for cackle fever with an...   [click here for more]
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Blade of Ulvinter

Blade of Ulvinter


A 2-hour winter adventure for 5th - 9th level characters. Blizzards scream down through the mountain passes of Icewind Dale for weeks on end, blocking roads and forcing coastal ships to port. Winters in Icewind Dale are known to be cruel, but never this early in the season and no one has heard of a storm lasting this long. What sinister force is causing these unnaturally brutal...   [click here for more]
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The Christmas Countdown

The Christmas Countdown


It's Christmas Eve and Santa Claus has taken off on his sleigh. The elves celebrate another year of a job well done until they are interrupted by the news that Santa's been attacked and Christmas is in danger. Will the elves chosen by Mrs. Claus to save Christmas be able to recover Santa's magic before it's too late? This 3 to 4 hour one-shot Christmas adventure is designed for level 5 characters....   [click here for more]
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DC-POA-Z-T2S1 You Have a Friend in Me - Fantasy Grounds

DC-POA-Z-T2S1 You Have a Friend in Me - Fantasy Grounds


Zardak’s Ziggurat Presents: DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. Dungeoncraft Seed Used: This Seems Familiar Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could...   [click here for more]
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Chromatic Dragon Lair Map Pack 1

Chromatic Dragon Lair Map Pack 1


This map pack for TTRPGs features 6 maps all unique to a dragon's personality. There are maps for red, black, blue, green, white, and deep (purple) dragons and they come with and without a grid.  The red dragon's lair is set inside an active volcano! It features two lava streams the characters will have to avoid, two cliffs, and several mountains of gold and valuables; one cache being surrounded...   [click here for more]
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DC-POA-Z-T1S3 Oh Brother Where Art Thou? - Fantasy Grounds

DC-POA-Z-T1S3 Oh Brother Where Art Thou? - Fantasy Grounds


Zardak’s Ziggurat Presents: DC-POA-Z-T1S3 Oh Brother Where Art Thou? There’s Something Fishy Going On Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed. This adventure begins after a night...   [click here for more]
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