Title |
Publisher |
Price |
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Volo’s Guide To More Goblins
Homebrew for all the goblin enthusiasts. This guide unveils 12 distinct Goblin subraces, perfect for players who have a soft spot for these creatures or for Dungeon Masters planning to orchestrate an all-goblin campaign.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hope for the Best. Prepare for the Worst. Bring a Warm Coat.
The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.
Knuckleheads &... [click here for more] |
Dungeon Masters Guild |
$14.99
|
"...This isn’t a glorified min-maxing thread, though some of these techniques will appeal to the more munchkin or power gamer, but so many more speak to the creative, cool and genuinely fascinating weavings of the weave..." - @CurseofSebs
Bigby's Handbook of Creative Spell Use
Bigby’s Handbook of Creative Spell Use is a 70+ page supplement full of creative spell use, combos and character synergies... [click here for more] |
Dungeon Masters Guild |
$14.95
|
NEVERSPRING FROST
As a new Ice Age spreads across the Forgotten Realms, cities fall to the unstoppable Glacier of the Frostfallen – all but Stormhaven, holding on against the forces of the Frost King.
EVER WANTED TO REWRITE THE LAST SEASON OF GAME OF THRONES?
EVER WANTED A TIER 4 ADVENTURE THAT WASN'T JUST A DUNGEON CRAWL?
EVER WANTED A POLITICAL CAMPAIGN... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom over the next hill, but treasures may also be found hidden among the seldom explored corners of the harsh environment.
Snow... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An Ice Themed Warlock Patron
Looking to play a Warlock that gains their powers from a being that is Frost incarnate? Want to have a spectral snowy owl companion that only you can see? Want to utilize Cold damage to the fullest?
...Wanna serve a master who'se not afraid to let it go with ice th(m)emes?
Then the Great Cold Patron might just be what you're looking for!... [click here for more] |
Dungeon Masters Guild |
$2.99
|
What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Icewind Dale: Rime of the Frostmaiden adventure.
These secrets are tailor made for Icewind Dale: Rime of the Frostmaiden and will give you players new hooks to the adventure.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Embracing the cold at the cutting edge of the scientific study, cryogenics artificers use the cold to preserve their allies and freeze their enemies solid. They have mastered the use of cold to slow a creatures metaballic rate to achieve any desired effect.
Mechanically you gain a cold gun and list a of spells that can be cast using the gun rather than your spell slots. At later levels you can extend... [click here for more] |
Dungeon Masters Guild |
$0.50
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Warriors! Rise and wield the powers of nature!
Utilize the powers of nature to great effect! This collective of warriors manipulate elemental power in a variety of ways.
Within this book you will find:
10 new Player Options, all related to the usage of the elements.
A new creature statblock for each Player Option.
Original art for every new subclass.
Specialized... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers!
Steeped in lore and brimming with flavorful character options, this player's companion provides new... [click here for more] |
Dungeon Masters Guild |
$7.95
|
“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Fight monsters, uncover items, learn new spells and meet new people (and a goat) in this supplement that perfectly fits any campaign running in the Icewind Dale.
I have held many titles in my time. Open Lord of Waterdeep, Lord Mage of Waterdeep, Chosen of Mystra and One of the Seven Sisters. But the most important name I hold for you is Laeral Silverhand, daughter of Mystra and Witch-Queen... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Long forgotten empires, frozen in time and memory.
Bizarre rituals, performed during everlasting rime.
Bickering gods, foiling the work of men.
Trinkets and curiosities, lost and now found.
This supplement for the world’s greatest roleplaying game presents magical items and spells that are themed around the cold, the eternal, the lonely, and the hope at the end of a nightmare.
Within, you'll... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Faiths in the Frozen North!
Faiths of the Forgotten Realms returns with Volume 3!
11 gods have been selected with thematic ties to Icewind Dale and the Frozenfar. Each includes a lore snapshot of the faith and its activities in the frozen north, plus character motivations and roleplaying hooks.
Within you will find 24 new archetypes spread across all the classes, 12 shared... [click here for more] |
Dungeon Masters Guild |
$11.99
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Even heroes need help!
Maybe you want to run a solo game, but are afraid of sending your character alone into the cold.
Maybe your adventuring crew is a few hats short of a party.
Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss.
The Companions of Icewind Dale are here to help!
Here you'll find eight unique sidekick... [click here for more] |
Dungeon Masters Guild |
$2.95
|
“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Fantasy Grounds Icewind Dale Setting Guidebook module:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Introducing the Valkyrs: a celestial race of stunningly beautiful and powerful women, inspired by the legendary Valkyries of Norse mythology. With their graceful presence and divine heritage, Valkyrs bring a touch of ethereal beauty to your tabletop adventures.
As a Valkyr, you possess an undeniable aura of celestial allure and an unwavering sense of purpose. Standing tall and strikingly attractive,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Primordial Powers", the first book in the Tomes of Melchior series invites you to embark on a mystical odyssey through the four fundamental elements. Each spell level of the supplement delves deep into the unique properties and powers of these elements, offering an assortment of spells tailored to each one's character and essence. From scorching flames to tranquil waters, from solid earth to the thunderous... [click here for more] |
Dungeon Masters Guild |
$3.95
|
“Another good place to stay away from” - Ed Greenwood
In the far north of the Forgotten Realms lies a frozen tundra. Nomadic herding tribes maintain a quiet existence, choosing to forget the nation’s past. When a once terrible empire threatened Faerun with their abyssal magic.
This 90 Page Setting Guide to the Nation of Narfell Includes:
Region History... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Expand your horizons and enhance your gaming experience with this exciting supplemental document designed exclusively for the Valkyr race. Delve deeper into the realms of fantasy and unlock the full potential of your Valkyr character.
This document introduces three unique subrace variants that will breathe new life into your Valkyr adventures. Immerse yourself in the rich... [click here for more] |
Dungeon Masters Guild |
$0.50
|
"Еще одно хорошее место, от которого стоит держаться подальше" - Эд Гринвуд
Нарфелл - это замерзшая тундра на севере Забытых Королевств, где кочевые и скотоводческие племена ведут тихое существование, предпочитая... [click here for more] |
Dungeon Masters Guild |
$9.50
|
Wield the Power of Primordial Ice!
The Norse story of Creation begins with Fire and Ice. When the first of the nine worlds came into being, a yawning void, Ginungagap, divided the cold of Niflheimr from the heat of Muspelheimr. There, the frozen and venomous waters of the river Élivágar met the molten sparks cast off by the realm of fire. As the ice melted in the heat, the void was filled... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"By any means necessary, Courier. Remember that."
Are you ready to experience incredible adventures, unify the Realms and traverse immense locales? Here's your package. Go forth.
So, how does one make being a delivery person interesting in the Forgotten Realms? By joining the Palms Passing Parcel & Logistics Guild - that’s how! Come, take a gander into the lives of the couriers who ensure our... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Embrace the cold and dark with this new otherworldly patron for warlocks!
Beneath the cold places of the world, where permafrost cedes no ground and glaciers never melt, there in the dark icy earth beats the slow heart of winter. Are you ready to make a pact with its guardian?
Want to make a part with Auril the Frostmaiden or the ruler of a distance plane of ice? Now you can!
This product includes... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Wanderers on the Eastway is a DM resource for Icewind Dale: Rime of the Frostmaiden.
-New character secrets: Small Fortune, Deja Vu, Assassination Attempt, and Encroaching Nightmare
-New magic items: Cail Slaine's Map and Quill, Duergar Whetstone of Imbuing, Silent Whistle, and Whip of the North Wind
-5 pre-generated NPCs with adventure prompts,... [click here for more] |
Dungeon Masters Guild |
$1.19
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Celebrate Summer Vacation in the Multiverse with D&D deals!
Icewind Dale: Rime of the Frostmaiden (normally $29.99) is only $20.99 through July 16!
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
In Icewind Dale, adventure is a dish best served cold.
Beneath... [click here for more] |
Wizards of the Coast |
$29.99
|
A frost-themed Bard subclass.
Make cold conflict or chill peace as a bard of frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A frost-themed Artificer subclass.
Storm the battlefield and blast your foes with a frost cannon. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A frost-themed Druid subclass.
Keep the world a chill place as a frost druid. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There's a cold wind blowing, don't let it catch you unawares, my little snowflakes.
The Frostmaiden's Favoured Few is a real cool collection of 10 subclasses that'll work great in any campaign, but are absolutely perfect for winter-themed campaigns. Like Rime of the Frostmaiden. Yup, that Frostmaiden! These have totally got her blessing.
There's something for every adventuring... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A frost-themed Ranger subclass.
Track your foes and trap them in ice. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A frost-themed Monk subclass.
Freeze your foes with punches and kicks of ice as a Frost Monk ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Check out this guide before you bundle up and head into the Arctic winds and frozen land.
First, we have a new Cleric Domain in the form of the Arctic. Your character will worship the icy dieties who call on the ice for strength, patience, and endurance.
Next are several creatures that call the tundra home. we range from the gentle poro to the cursed Sons of Valhir.
The tundra has inspired many... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land.
Everyone’s Been Naughty... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A frost-themed Warlock subclass.
Protect and destroy with the power of otherworldly frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A frost-themed Wizard subclass.
Shape ice to your will and numb your foes with frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A frost-themed Rogue subclass.
Slide around and stab your foes with blades of ice. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A frost-themed Paladin subclass.
Quench fire and protect others with the power of frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Blood Hunters of Icewind Dale
An offshoot of the Order of the Ghostslayer, this order was founded in Icewind Dale when a group of Blood Hunters there discovered a cache of lore regarding the goddess Auril. Through tireless study, these Blood Hunters were able to unlock secrets both alchemical and arcane to claim a command of cold on par with servants of the Frostmaiden.... [click here for more] |
Dungeon Masters Guild |
$1.25
|
A frost-themed Cleric subclass.
Heal your friends and freeze your foes with the powers of divine frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the PDF version. If you are looking for the Fantasy Grounds Module please check https://www.dmsguild.com/product/328795/Tashas-Book-of-Frozen-Death-FG
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations... [click here for more] |
Dungeon Masters Guild |
$1.99
|