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The Swamp Kobolds have risen up, crowned themselves a king, and even built a ramshackle city deep in their fetid swamps. Now they freely pillage the nearby towns. Who will stand up for the innocents who have been slain? Who will brave the dangers of the swamp to burn this kobold city to the ground? A hero is needed....
A one sheet adventure module for 2nd level characters. Optimized for double sided,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port. A four-hour D&D Adventurers League Convention Created Content adventure on the Moonsea for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An evil menace once thought dead has resurfaced in Faerûn.
This menace is a member of the Dark Priory, a doomsayer cult. You have the important mission to bring him to Phlan for prosecution.
This is part 1 of 3!
A 2-hour Adventure for 1st – 4th Level Characters
This adventure originally debuted at Pretzcon in Omaha, Nebraska. Visit them here: http://www.pretzcon.org
Want... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic.
Teoatl is the magic of the Maztican seas... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Fantastic Taverns is a supplement to enhance your tabletop role-playing setting. We recognize that taverns play a large role in many games so we wanted to provide you with a variety of different taverns that are ready to use at your table.
A Special Treat
Memorable games come from immersive experiences. With Fantastic Taverns, you're not only provided in-game content but also real... [click here for more] |
Dungeon Masters Guild |
$4.99
|
THE FALLS MAP PACK
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Liutprand's Guide to Sand
An Analysis to Coasts and Deserts
Julius Luitprand is a brilliant explorer of many wondrous lands who doesn't at all take the liberty to write his own introduction if he get's the chance. Within this heavily researched guide lies records of sand-dwelling monsters, new races, and threats, both environmental and biological. Created over a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Introducing an extraordinary collection of 100 ship-dwelling NPCs, designed to enrich your high-seas fantasy role-playing adventures! This expansive cast of characters encompasses a variety of races, social ranks, and maritime roles, ensuring your players encounter a broad spectrum of fascinating personalities as they explore the ship and interact with its crew.
As your players navigate the ship's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Wild Magic & Woes is back (again)!
Can you believe we're up to the third one of these already? In this edition of Wild Magic & Woes, we're focusing less on positive and negative effects and what scenarios the characters are in to focus on the *theme* of the campaign instead. Do you need a horror-esque wild magic table for your Strahd sorcerer? Do you need something that works... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape.
Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 5 maps cover the first part of the sixth chapter: Castle Naerytar. These maps include a Lizardfolk Camp, Canoe Encounter, Animal Stockade/Longhouses, Bullywug Huts, and Moat/Longhouses. These maps are made with and without a grid.
The Lizardfolk Camp is the last bit of somewhat dry... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Just a short collection of weapons to equip on your spelljammer. Enjoy!
leave a comment if you are enjoying the content or leave suggestions if you want me to explore something specific.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sorrow on the Sea
Moans carry through-out the dense mists that float across the Sea of Sorrows, a massive expanse of open water that spans the western mainland of The Core, also known as the Dread Domain and Ravenloft.
A large, spectral ship moves about in silence on the waves with a nightmarish storm overhead. Lightning cracks and burns the sunless sky, and rain... [click here for more] |
Dungeon Masters Guild |
$3.71
|
An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master"
- Ryan Herden, Australian Tabletop Gaming Network
... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun?
A Four-Hour Adventure with two bonus objectives for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Aquatic Races" is a collection of 4 races designed for the water--perfect for your nautical campaigns (here's looking at you, Ghosts of Saltmarsh!). Includes:
The Aboling, a mortal descendent of aboleths
The Bullywug, a frog-like master of the swamp
The Deepfolk, an angler-fish predator that hunts in the darkness
The Merchild, a half-merfolk caught between worlds
... [click here for more] |
Dungeon Masters Guild |
$2.49
|
If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!!
Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 7 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Divine Foes: Umberlee
Divine Foes is a multi-part guide to fighting the most infamous gods of Forgotten Realms. This instalment is dedicated to Umberlee, the Wavemother and tempestuous goddess of the sea. It includes:
—A CR 27 stat block for Umberlee, including legendary and mythic actions —A description of Umberlee's domain, the Blood Sea,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between.
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Sanguine Sacrament
The Godless Depths
For the first time in eons, ancient aberrations are emerging from the deep ocean. Driven by some otherworldly fervour, they encroach upon the local villages, searching with beady eyes for anyone linked to the Gods. Even now you hear rumours of kidnap, men and women dragged kicking and screaming into the depths.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Aristocrats and nobles from all around the Moonsea come to vacation upon the pleasure barge that sets sail from the floating Sokol Sea Palace. However, recent late-night howling and frightening shapes in the dark have discouraged the usual number of customers from boarding the Sokol Sea Palace. Rumors of Zhentarim cargo ships being attacked by unseen monsters in Moonsea have also added to the fear... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Wonderful World of Fishing!
Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check!
This supplement includes:
11 unique fishing skill check rules, including ones such as Noodling and Bowfishing!
Over 20 new forms of fishing... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In 1983, TSR published the module named “The Final Enemy” with the module code “U3”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw and Keith Parkinson. It consisted of a 48 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.
This adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
|
SOLVE THE RIDDLE UNDER THE WAVES
An ancient legend, a missing wife, and a broken heart that time won’t mend.
Bourne of Candles is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 4th-level characters. It is the fourth part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary... [click here for more] |
Dungeon Masters Guild |
$4.95
|
ODKRYJ SEKRETY WYSPY ŻYWYCH TRUPÓW
Bohaterowie graczy, w pogoni za złotem, magią i emocjonującymi przygodami, trafiają na tajemniczą, tropikalną wyspę. Ma być to samotnia błogosławionego pustelnika, jednak – jak to zwykle bywa – nic nie jest takim, jakim się początkowo wydaje. Na drużynę czeka cała horda nieumarłych, tropikalne koboldy, szalona... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Own the PDF? Click here for a discount on the Roll20 Version
The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep ... [click here for more] |
Dungeon Masters Guild |
$7.99
|
A 4 - 6 hour aquatic Cosmic Horror/Body Horror one-shot for 4th Level Characters
Fortune’s Death was once known as one of the most infamous pirate ships in the Sea of Swords. But things have changed since the death of her former captain. Now, in order... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Dive into this 24 page pdf of monsters and madness! 8 new or updated monsters for 5e, An Alternate Ecology of Aboleths, an Alternate Cosmology of the Far Realm, and a new and twisted origin and connection for your aberrations and fiends!
Includes:
The Elder Brain Aboleth
The Abolethic titan
The Shaboath
Illith-Skum
and much more!
My Work on Drive Thru
My Work on DM's Guild
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Esmeraldas Schwimmender Zirkus
Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist!
Ein Abenteuer für 4 SpielerInnen der 3. Stufe.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product is a Roll20 AddOn adventure. For the PDF version, click HERE.
Stars Over Stormwreck is a short adventure for four to five characters with an Average Character Level of 4. This product is designed to act as a bridge adventure between the Dungeons & Dragons Starter Set adventure Dragons of Stormwreck Isle... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Do you crave the thrill of treasure hunting adventure AND the thrill of returning precious relics where they rightfully belong? Were you planning on multiclassing your next bard into wizard just to gain access to your own find familiar companion?
Then the COLLEGE OF THE CROW'S NEST is the bard subclass for you!
Search land and sea for Sought Treasures, then seek... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
|
This book includes statistics for 18 medieval-era ships for use with D&D 5th edition. They can be used with the Vehicle Construction Kit or standalone.
Byrding
Knarr
Snekkja (light longship)
Skeid (medium longship)
Busse (heavy longship)
Birlinn (Scottish longship)
Ousiakon (light dromon)
Pamphyion (medium dromon)
Heavy dromon (dromon proper)
Trade cog
War cog
Hulk
Grand junk
Zaw (junk)
Kakam... [click here for more] |
Dungeon Masters Guild |
$2.51
|
Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain. Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration?
The Islands of Insanity is a mini-campaign. This adventure is designed to work as a wrap around story. Each Island is a separate... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with multiple characters. You must find a cure for a deadly disease, and must go to the bottom of a mere to find it. This adventure is most appropriate for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
|
Hi! How do you feel about taking a break?
This is a no-stakes adventure of hanging out on the beach for those sessions when you really need a break (be at a break from drama, high stakes, or DM prep).
Set the scene. Beach.
Mission? Beach.
Plot? None to speak of, we're just hanging out. Archliches and apocalypses and BBEGs are not invited. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party... [click here for more] |
Dungeon Masters Guild |
$1.99
|
100 Trinkets for Pirates on the High Seas!
Add some grimcracks and curios to your PC and NPCs alike with a little something extra at character creation or as quirky loot-- - be it pick-pocketing, dungeon-crawling or just ransacking. A hundred trinkets from pirates, historical and fantastical, engaged... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This player-facing supplement expands on the role and cultures of merfolk in the Eberron campaign setting. The Thunder Sea Merfolk Report contains character ideas, race and subrace options, and an entirely new culture for the merfolk of the manifest zone-dotted Thunder Sea. For DMs, this report also contains new magic items, locations with built-in story hooks, important merfolk NPCs, and an assortment... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Ravenloft Gazetteer: Saragoss
... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Crab Cave is a very short adventure for characters level 1-2. It is intended as a short modular piece, a single lego brick, that can be inserted into any campaign taking place near an ocean. It uses terrain and tide to make simple animals into an interesting (and possibly lethal) challenge. It can be easily modified for higher levels by swapping out the monsters and raising some of the difficulty... [click here for more] |
Dungeon Masters Guild |
$2.00
|
An isle shrouded in mist serves as the final resting place and vault for the legendary Captain Darkmoon. The characters must brave the isles depths for a chance at retrieving her legendary artifact, rumoured to control the very ocean itself.
The Treasure of Captain Darkmoon is a 3-5 hour adventure for 3rd - 5th level characters
This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the zombie that brought you 100 QUESTS... Comes 100 MORE QUESTS!
All for less than a copper apiece!
Suitable for:
Side Quests!
One Shots!
Entire Campaign Arcs!
Get your creative juices flowing and follow where the adventure takes you. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds!
This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need.
Designed to be scalable,... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of... [click here for more] |
Wizards of the Coast |
$9.99
|
Something treacherous has boarded the illustrious gambling ship the Albatross! The fate of the ship and its passengers is at risk with only a handful of brave adventurers to stand in the way. Will the adventurers stop this high-seas skullduggery? Or will greed and treachery rule the tides?
A Two-Hour adventure with two bonus objectives for Tier 1 Characters. Optimized for APL 3.
Included is a... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Ride the Weave and let your spells hang loose, bruh.
Dive into the tube and cast your spells in a whole new way. Use your sorcer board to build up speed and sorcery points, trail your spells in your wake, and bring others along with you on your board. Shuhh, did you learn how to surf from an astral dragon??
With art by
Aly Hüber - https://twitter.com/Floorboreds ... [click here for more] |
Dungeon Masters Guild |
$1.99
|