Title |
Publisher |
Price |
"The adventure is laid out expertly, with simple yet clear maps, and good artwork...Overall, this is one of the best adventures I’ve seen on the DMs Guild. Highly recommended!"
-Merric B., author of the D&D review and play advice site 'Merric's Musings'
https://merricb.com/2020/02/20/5e-adventure-review-trap-trap/
... [click here for more] |
Dungeon Masters Guild |
$4.95
|
An elegant spiral staircase in the middle of nowhere beckons adventurers. Its haunted interior tempts brave souls with mysterious treasures.
The Crumbling Stair is an approximately 4 hour adventure for 12th-14th-level characters.
The Crumbling Stair takes players into the ruins of an old mage academy. Destoyed by a massive spell battle nearly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Oozing Temple and Underdark Tunnels Battle Maps for Out of the Abyss (OotA)
Are you running Rage of Demons Out of the Abyss or another Underdark adventure? This supplemental set of encounter maps lets your adventurers travel through Underdark Tunnels and explore The Oozing Temple.
Breathe life into your adventure with these 4K... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
|
Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The following information is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module B3 Palace of the Silver Princess. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide.
The original module may be purchased here.
The following digital maps have been included at 70... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Just beyond the fields of Orleans a small hole in the earth hides treasure and monsters. The townsfolk are far too scared to delve inside the abandoned cave, but the marquis needs its silver, and right quick.
Just a couple of miles away from the town of Orleans, between rolling hills and well maintained forests, a small mine, long abandoned, lies in wait. Once a lucrative silver mine the “little... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate . Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Explore the ancient ruins of Lorehold through magic!
Uncover an ancient archaeological site, calling forth your practise of magic, to speak with the long dead, and learn the true history of Arcavios and Strixhaven!
What's inside?
This supplement contains all the necessary tools for the Introduction to Archaeomancy exam. This adventure is suitable from any party of 2nd level onwards, with options to... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Candlekeep & Strixhaven Bestiary
Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's towers, temples and arcane ruins.
In total, there are 29 stat blocks in this book for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Dungeon Crawling with Style
An exploration Ruleset for Immersive Dungeons
Earlier iterations of the world's greatest RPG game placed greater importance on underground exploration and the tracking of time and resources. These elements were removed from the game a long time ago but we can add them back in with little preparation.
Reimplementing these systems gives great depth to dungeon delving... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Two feuding kobold tribes have been left alone in their dragon queen's lair. Without supervision, surrounded by the wealth of nations and piles of magical artifacts. How long before things devolve into utter chaos?
Rise of the Redscales is a one-shot adventure for an all-kobold party of 4th-level characters.
Set inside an enormous dragon's... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the roll20 conversion of "Home-Field Advantage: a Compendium of Lair Actions"!
Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies. This ENnie Award winning, Mithral Best Seller features hundreds of new and unique lairs covering 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. Run... [click here for more] |
Dungeon Masters Guild |
$24.95
|
The commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures.
A Four to Six-Hour Adventure for 17th through 20th Level Characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The shield dwarves of western Faerûn sometimes speak of a labyrinthine structure on the shores of a misty lake. Rumored to imprison an ancient creature that predates Faerûn’s beginnings, the place has long been sealed. But now coins are showing up in bazaars and trader’s booths that match the description of those minted by this citadel, and they are rightly concerned.
A Six-to-Eight-Hour... [click here for more] |
Dungeon Masters Guild |
$5.99 $4.79
|
Fight off an ambitious young green dragon in this expansion for Storm King's Thunder!
This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The elves of Alkai Tor are disappearing… You are their last hope.
The Temple of Shattered Minds is a Dungeons & Dragons adventure for characters of 5th level, and can be used in any campaign setting. Separated into three parts, the characters will investigate a grim mystery in the elven village of Alkai Tor, hunt for answers in a lethal swamp, and finally confront a desperate killer... [click here for more] |
Dungeon Masters Guild |
$4.21
|
Welcome to your new and improved player experience in Death House. Included you will find the printable PDF for the four following handouts:
Durst House Deed
Gustav's Will
Windmill Deed
Strahd's Letter
These documents were created in Adobe InDesign, using TypeKit (commercially-licensed) fonts: Amador, Aphrosine, Antiquarian Scribe, P22 Cezanne Pro, and SabbathBlack OT and stock parchment textures.... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Non riesci a visualizzare correttamente questa pagina? Passa alla versione desktop.
Un'avventura di Jeff C. Stevens & Remley Farr tradotta da Cruor Games
AVVENTURA
La Casa dei Divertimenti di Happy Jack è la seconda storia della Freak Show Trilogy.
In un piccolo villaggio un gruppo di genitori si è riunito... [click here for more] |
Dungeon Masters Guild |
$6.95
|
New to running D&D? Start here.
Introducing the first in a new line of high-quality one-page adventures, suited for social distancing, your next social ZoomTM call or hours of fun you can bring to a bar once this whole thing blows over.
Carbuncle Quest: An abandoned dwarven keep known as Morn Brakk holds the key to unlocking a priceless gem from the head of a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
An astral elf wizard has been researching the anomalies on Crystalstar. Her findings have
uncovered a derelict research facility named the Amastacia. Can you navigate
the facilities' defenses and uncover the treasure she seeks?
Part two of the Crystalstar... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This tome provides 25 standalone traps, tricks or puzzles that can be inserted into almost any campaign/adventure. Each trap, trick or puzzle has a page of detail and is ready to be used 'as is' or modified by the GM.
There are 20 individual traps, tricks and puzzles and 5 'kobold engineered' traps. The 'kobold engineered' traps are a little more mischievious.
There is also a page containing a few... [click here for more] |
Dungeon Masters Guild |
$1.75
|
NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments.
The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module B2: Keep on the Borderlands. The original module, the Monster Manual, Volo’s Guide to Monsters, and the Dungeon Masters Guide are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
The following digital maps... [click here for more] |
Dungeon Masters Guild |
$3.95
|
D&D 5e has many Undead creatures, but many of them leave a lot to be desired, with many unexplored avenues. ZOMBIE - 5e Undead: Reimagines, brings new and revised options for the Undead creature type with statistics for DND 5e!
ZOMBIE - 5e Undead Reimagined offers the following new content for DMs and players alike:
18 reimagined Undead statistics Over 40 new Undead... [click here for more] |
Dungeon Masters Guild |
$7.95
|
In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William... [click here for more] |
Dungeon Masters Guild |
$2.95
|
New Combat Actions for the Creatures in Waterdeep: Dungeon of the Mad Mage
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
|
There's a mega-bounty on the Macguffin, and a gang of pirates is en-route to claim it — but not if you can steal it from them first!
Part 1 of the Suncorp's Bounty series.
A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8.
Fire Thieves has your PCs infiltrating the Sunkiller, the infamous pirate ship crewed by the Crack of Dawn. The goal is... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Version 2 available!
This is a set of 42 Token Markers for D&D 5e, primarily intended for use on Roll20.net. They come in 512x512px png format, ideal for uploading to Roll20.
The default Token Marker Set of Roll20 does not really fit well to D&D 5e, so I created this set as a replacement.
Uploading custom token markers is free for any Roll20 user, even without a subscription.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Fate of the Multiverse hangs in the balance, in this adventure by James Patrick.
Developed during the Ashley Warren RPG Writers Workshop - Summer 2019.
Somewhere in the infinite Astral Plane, a dead god is stirring. Only the most powerful heroes of myth and legend, gathered from across the multiverse, can stop its cataclysmic rebirth.
The heroes will need to use every trick they... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells.
Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Solo Adventures in the Underdark
Solo Adventure for a Single 2nd Level PC - D&D 5E
A Kobold Cavern
Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! In this solo adventure, your character investigates a threat to the local town!
A Kobold Cavern is... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"The story really captures your imagination and the layout is beautiful." - Neal S.
"Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M
"[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E.
"The writing is both captivating and near perfect, flowing from the pages in a succinct,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Something's Rattling in the Walls!
Prepare for a unique adventure that puts a twist on the traditional rat extermination quest! Nestled in the heart of the saffron trade city of Ormpur, a seemingly simple task awaits. Dive into the shambles, meet a desperate job broker, and embark on an assignment that's anything but ordinary. Tailored for newcomers and veterans alike, this scenario offers a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The adventure continues! An interactive narrative solo adventure for level 2 characters.
Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Stop a group of evil druids from unleashing chaos upon the domains of delight in this expansion for The Wild Beyond the Witchlight!
This adventure is designed for the Wild Beyond the Witchlight campaign and is intended to give your players extra content during travel. It will bring your party in contact with Sovebin, a druid of Talos pretending to be a druid of Silvanus. He asks them to collect... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This combines the first ten encounters of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with worg riders, gnark horses, ghosts, bog witches and more.
The encounters include:
History/Background
Encounter guide.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion ZIP file contains
JPEG and Campaign... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Factions of Phandalin - Old Owl Well is a supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the recently released Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the faction of the Order of the Gauntlet in Phandalin and the Forgotten... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Just finished the 2nd quest in Solo Skirmish... and I am convinced that this is the best solo product so far. The way that each location is broken up into an Exploration, Combat, and Hero phase is genius! By the second location of the first quest, the events of the exploration phase were weaving together to form an actual narrative. This narrative made the combat phase meaningful and not... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Un'avventura di Jeff C. Stevens & Remley Farr tradotta da Cruor Games
AVVENTURA
Il Manicomio della Carezza di Tasha è la prima storia della Freak Show Trilogy.
— Non oso guardarmi allo specchio... Quale orrore vedrò? —
In un piccolo villaggio deserto un bambino piange vicino ad una maestosa... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Annihilation Hold is designed for four to five characters of levels 10 thru 16. Approximate run-time is 2 to 4-hours.
Beyond the western mountains, the orcs generally kept to themselves. Over the years they built their civilization. They enriched themselves through magic and music, and followed a doctrine of peace and acceptance that was empowered by the dangerous mountain range... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The Dungeon of the Mad Mage Companion's third bundle comes at you live, time covering Levels 9-13 of Undermountain. By buying all five chapters in bulk you save $2.50! A printer friendly file is included, as is a fully bookmarked and hyperlinked colored file.
Within this supplement, you'll find (in brief):
Halaster's Game. The... [click here for more] |
Dungeon Masters Guild |
$5.00
|
⭐️⭐️⭐️⭐️Languages - Lingue⭐️⭐️⭐️⭐️
⭐️⭐️⭐️ENGLISH - ITALIANO⭐️⭐️⭐️
DMSGUILD "BEST ELECTRUM SELLER"
SOME PLACES SHOULD NEVER BE DISTURBED
Hired to retrieve the legendary feather of the archangel Aka'Ayah, the PCs have ended up on a disturbing and mysterious island,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Factions of Phandalin - Southkrypt Garden is a supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the faction of the Lords' Alliance in Phandalin and the Forgotten Realms, making... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps.
This conversion guide allows DMs to... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Ever needed more from your maps?
Included in this pack are 21 battle maps covering all combat areas in Level 1 of Dungeon of the Mad Mage, the Dungeon Level.
All maps are high res and perfectly reproduced from the original maps and descriptions in Dungeon of the Mad Mage.
300 dpi resolution supports quality prints for 1" square tabletop use. Also perfect for use... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat, now for Fantasy Grounds!
Puzzles, Predicaments, and Perplexities contains a collection... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This bundle contains 50 original battle maps (along with variations of them) designed to use in an arctic adventure setting, particularly in Icewind Dale. It contains maps that have both grids and maps without grids. I'm in the process of developing new battle maps that will be added to this bundle (which will raise the price), thus if you buy this bundle at its current price you'll essentially get... [click here for more] |
Dungeon Masters Guild |
$6.99
|