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Folly Undone (SJ-DC-PHP-POLAR-01)

Folly Undone (SJ-DC-PHP-POLAR-01)


 A 4-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 11-16. Twilight Moonsong, a sage of Candlekeep and a resident expert on the studies of the Astral Plane, has noticed strange disturbances in the Astral Sea, the likes of which are similar to the Spellplague. Fearing that her observations are true, she calls on the...   [click here for more]
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SJ-DC-DD-08 Blast from the Past

SJ-DC-DD-08 Blast from the Past


You’ve been sent to Azan Station in search of a spark, but things won’t be that easy. Glimpse the past and unearth the station’s tragedy in this time-travelling adventure. A Four-Hour Time-Traveling Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Dismemberment, Flashbacks to Violence From brilliant puzzle master and author...   [click here for more]
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Goblin's Gambit (FR-DC-GOBLIN-01)

Goblin's Gambit (FR-DC-GOBLIN-01)


Goblin’s Gambit Part 1 of the Goblin Gods  A nilbog has been born amongst the wild tribes of the goblin hordes of Phandalin. Adventurers find themselves taking responsibility for this young child, protecting them from the wicked followers of Maglubiyet. A Two-Three Hour Starter Adventure for Tier 1 Characters. Optimized for APL 2. By Steven Truong CONTENT...   [click here for more]
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SJ-DC-MONSTER-03 Zaratan

SJ-DC-MONSTER-03 Zaratan


A druid grove of nature is in peril: their guardian elemental has gone rogue! A Two-Four Hour Adventure for Tier 3 Characters. Optimized for APL 14. CONTENT ADVISORY: This adventure contains themes like Seismic Destruction (Environmental Hazard), Herpetophobia (Turtles and Tortoises), and Horror (Fauna & Flora) This product includes: Adventure PDF - Standard Map - Image files of each map,...   [click here for more]
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[Roll20] Wayfarer's Log: The Art of War (SJ-DC-FAUX-04)

[Roll20] Wayfarer's Log: The Art of War (SJ-DC-FAUX-04)


Now Fully Converted for Roll20! If you've already purchased the PDF edition of this adventure, check out the bundle to get the Roll20 VTT conversion for a mere dollar! (You might also be interested in this PDF+Roll20 bundle for the Complete Series, to get all the adventures + fully-prepared Roll20 lobbies at a great price today.) Wayfarer's Log: The Art of War When an extravagant...   [click here for more]
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You Are My Sunshine (SJ-DC-ETA)

You Are My Sunshine (SJ-DC-ETA)


Tier 3 [4-Hour Spelljammer Dungeoncraft] The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse. Can you prevent impact? You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16. Get it on Roll20! Save more with this Bundle! Inside...   [click here for more]
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Darkness Descending (SJ-DC-TKM-04)

Darkness Descending (SJ-DC-TKM-04)


Four-Hour Spelljammer Dungeoncraft Adventure for Level 5-10 Characters. Optimized for Average Party Level (APL) 8. A distress signal and a transmission from the final member of the Sigma crew leads the N-T3RPR153 to a planet in ruins where a ritual begins. Will you be able to put a stop to it before darkness descends? Part...   [click here for more]
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SJ-DC-TBS-04, Brightshill

SJ-DC-TBS-04, Brightshill


Bounty #4: The Duo Death [Rank: SSS] This is your secret bounty shop recently established in Skullport. Here, the Bounty Master offers you a list of the most dangerous bounties you may hunt in exchange for magic items, consumables, and gold pieces according to the tiers. A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 10. CONTENT WARNING: Bodily horrors, Psychological...   [click here for more]
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Greenshield (DL-DC-SDCC-01)

Greenshield (DL-DC-SDCC-01)


A young adventurer has come into possession of a treasure map and enlists your aid to recover the treasure. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct...   [click here for more]
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Mighty Wings (SJ-DC-TRIDEN-MW)

Mighty Wings (SJ-DC-TRIDEN-MW)


Tier 1 [4-Hour Spelljammer Dungeoncraft] Mighty Wings Academy has identified you to be in the top 1% of spelljammer candidates and invited you to join the advanced spelljammer airship program. Master Astral Combat Maneuvers, fly 100x faster than the average spelljammer ship, and compete with the best of the best. Mighty Wings is a four-hour airship combat filled...   [click here for more]
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The Dog Days of Solamnia (DL-DC-SDCC-02)

The Dog Days of Solamnia (DL-DC-SDCC-02)


Ser Huey’s beloved pet has been kidnapped and is being held for ransom – can you save it? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure is part of a bundle of 4 adventures and is intended as a prequel to the Dragonlance: Shadow of the Dragon Queen campaign. It provides the players with a direct connection with...   [click here for more]
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Fire Thieves (SJ-DC-LEGIT-SB-01)

Fire Thieves (SJ-DC-LEGIT-SB-01)


There's a mega-bounty on the Macguffin, and a gang of pirates is en-route to claim it — but not if you can steal it from them first! Part 1 of the Suncorp's Bounty series. A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8. Fire Thieves has your PCs infiltrating the Sunkiller, the infamous pirate ship crewed by the Crack of Dawn. The goal is...   [click here for more]
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Club Diamond (SJ-DC-LEGIT-SB-02)

Club Diamond (SJ-DC-LEGIT-SB-02)


You need to steal the Macguffin back?! Enter Club Diamond, rub shoulders with its mega-rich patrons, and get past its well-protected vault to reclaim the prize. Part 2 of the Suncorp's Bounty series. A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8. Club Diamond's the stomping grounds of the Immortals, a cabal of mega-rich businessmen. The...   [click here for more]
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To Raise a Princess (SJ-DC-CGG-01)

To Raise a Princess (SJ-DC-CGG-01)


To Raise a Princess is an adventure where you are chosen to mentor a young princess to prepare her for the responsibility of holding an important role in leading an interplanetary empire. Shape your living legacy in this war-torn Wildspace system. A 4-Hour Spelljammer adventure for Level 5-10 characters. The PDF features: 11 pages of the core adventure 1 page explaining...   [click here for more]
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Squidaddle! (SJ-DC-SQD)

Squidaddle! (SJ-DC-SQD)


Tier 1 [2-Hour Spelljammer Dungeoncraft] A sentient starsquid was caught in the net of a fishing vessel you hitched a ride on to get to Alphaspace. She wants to get back home to Squidlantis in the Great Asteroid Reef. Can you protect Squidalina from ink-redible dangers and bring her home? Squidaddle! is a two-hour family-friendly Spelljammer adventure for characters...   [click here for more]
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SJ-DC-DES05-01 GAAAYS in SPAAAAACE!!!

SJ-DC-DES05-01 GAAAYS in SPAAAAACE!!!


The Marajohni People need your help. A threat against their people and culture has emerged, with the intent of writing them out of history and thus the universe entirely. Can your heroes step up and help save them from annihilation? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CONTENT WARNING: Unapologetic queerness, hatred (by the bad guys - BOO!!!), punching fascists in their...   [click here for more]
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Destination Unknown (SJ-DC-TRIDEN-MW3)

Destination Unknown (SJ-DC-TRIDEN-MW3)


Every single soul in Alphaspace has been harvested. To reclaim their stolen essence, the crew of the Airship Carrier Medusa must embark on a journey through a rip in the fabric of reality. Will you guide them safely through the unknown? Destination Unknown is a four-hour action-packed Spelljammer adventure for characters of levels 11-16. Get the adventure that comes directly...   [click here for more]
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Lost Stars (SJ-DC-TKM-01)

Lost Stars (SJ-DC-TKM-01)


Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3. You are onboard the maiden voyage of the Coalition’s first exploration ship. As the ship departs, it receives a distress signal from a cold desert planet and you are tasked to investigate it. Will...   [click here for more]
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SJ-DC-MAD-01 Madjammer Nightmare Dome

SJ-DC-MAD-01 Madjammer Nightmare Dome


Captured by the Illithids! Escape out of their grasp and into Wildspace by working with unexpected allies and building a makeshift spelljamming ship. MADJAMMER NIGHTMARE DOME A four-hour action-packed spelljammer adventure for Tier 1 characters. Optimized for APL 3. Inside you’ll find: A one shot adventure in PDF format in both coloured and printer friendly versions A Familiar...   [click here for more]
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SJ-DC-DD-01 Rock Paper Pistols

SJ-DC-DD-01 Rock Paper Pistols


You’ve found yourselves in possession of a lockbox full of secrets – secrets to die for. Can you unravel the truth before those who want it come calling? An Action-packed Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Loss of a parent From veteran Dungeoncraft designers Martine Lassen and Steve...   [click here for more]
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Danger Zone (SJ-DC-TRIDEN-MW2)

Danger Zone (SJ-DC-TRIDEN-MW2)


A planet-killing weapon has been detected in Ultimatter–the Wildspace system and civilization behind the attacks in Alphaspace. Can you destroy it before it is fully built? Danger Zone is a four-hour ship-to-ship combat filled Spelljammer adventure for characters of levels 5-10. Get the adventure that comes directly before this, Mighty Wings! Inside you’ll find: A 11-page long...   [click here for more]
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SJ-DC-PHP-02: Securing Passage

SJ-DC-PHP-02: Securing Passage


Explore the Low City of Bral as you search for a spelljammer vessel to ferry you and a trio of plasmoids back to Toril in this 2 hour adventure for Tier 1 characters! Adventure Seed Used: Headed My Way? Tier: 1 (Character levels 1-4. Optimized for APL:3) Included in this product:  24-page adventure PDF Printer friendly version of adventure PDF Colored...   [click here for more]
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Wayfarer's Log: The Art of War (SJ-DC-FAUX-04)

Wayfarer's Log: The Art of War (SJ-DC-FAUX-04)


Wayfarer's Log: The Art of War When an extravagant art display by the Reigar Collective reveals foul play, all clues point to a conspiracy at the heart of prominent technocorp Faux Consortium. In the dying days of Shin-Hyperion Wildspace, who will stand and fight against the dangers within - and without? A Four-Hour Adventure for Level 11-16 Characters (Tier 3, Optimized for APL13) [CONTENT WARNING:...   [click here for more]
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Mergers and Acquisitions (SJ-DC-LEGIT-SB-03)

Mergers and Acquisitions (SJ-DC-LEGIT-SB-03)


The Macguffin's fallen into the wrong hands. Now the world will end... unless you can reach a shareholder's meeting and block the resolution that will destroy the sun. Part 3 of the Suncorp's Bounty series. A Four-Hour Adventure for Tier 3 characters. Optimized for APL 13. Mergers and Acquisitions is the thrilling finale to the Suncorp's Bounty series. Sol...   [click here for more]
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SJ-DC-ROCK-01 Turmoil in Bral

SJ-DC-ROCK-01 Turmoil in Bral


Two major factions of the Rock of Bral are on the brink of civil war while something wicked brews in the city sewers. A roleplaying-focused adventure that puts the adventurers in the middle of the complex politics of the Rock of Bral. SJ-DC-ROCK-01 Turmoil in Bral A four-hour action-packed spelljammer adventure for Tier 2 characters. Optimized for APL 8. Inside you’ll...   [click here for more]
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Tink, Tink, Boom! (SJ-DC-TKM-02)

Tink, Tink, Boom! (SJ-DC-TKM-02)


Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3. Another distress signal hails the N-T3RPR153 to the planet of Skog Wats where the mechanical forest is full of broken machinery. Will you be able to locate the signal bearer and make this rescue mission a success?...   [click here for more]
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A Proper Farewell (SJ-DC-TKM-CH01)

A Proper Farewell (SJ-DC-TKM-CH01)


A Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3. You have been hired to work for Celestial Hearse, an interplanetary hearse transporter company. Your job is to retrieve the last memories a young man and bring his body back home. Can you reunite the deceased with those who...   [click here for more]
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WBW-DC-CONMAR-10 Midsummer Knights

WBW-DC-CONMAR-10 Midsummer Knights


A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A royal gathering is under attack! The Prince and his knights, The Hopelessly Devoted, need help, quickly. Included: A high-paced, action-packed adventure made for playing theater of the mind. Guidance on adjustments to fit parties at levels 5 through 10 Art Pack with custom art, handouts,...   [click here for more]
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SJ-DC-DD-02 Lone Survivors

SJ-DC-DD-02 Lone Survivors


When a routine salvage mission takes a sudden, deadly turn, you have to wonder: In Wildspace, will anyone hear you scream? A Gripping Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Abduction, auditory hallucinations, body horror (transformation) From veteran Dungeoncraft designers Daniel E. Chapman II and Lex Winter comes...   [click here for more]
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WBW-DC-CONMAR-01 Many Happy Returns

WBW-DC-CONMAR-01 Many Happy Returns


A 4-Hour Adventure for Tier 1 Characters. Optimized for APL 3. The children of Oar’s Rest have gone missing and it’s up to you to get them back, but what’s that about a party? Included: Guide to play in a shorter time slot (as short as 2 hours) Guidance on adjustments to fit parties at level 1 through 4 Introduction...   [click here for more]
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SJ-DC-KEEP Kandlekeep Rekonstruktion

SJ-DC-KEEP Kandlekeep Rekonstruktion


A cult stole invaluable books from Candlekeep. They escaped into Wildspace in what can only be described as a rocket! A rocket! The arcane spaceship now heads toward a massive black hole. Help us in retrieving the stolen knowledge! KANDLEKEEP REKONSTRUKTION A four-hour action-packed spelljammer adventure for Tier 2 characters. Optimized for APL 8. Inside...   [click here for more]
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WBW-DC-CONMAR-15 Salvaging the Story

WBW-DC-CONMAR-15 Salvaging the Story


A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Yarnspinner’s book has gone missing! This important task needs to be addressed. This Feywild adventure includes: Flexible playtime to run in slots of 2.5-4 hours Focus on all pillars of play Family-friendly themes and NPCs Guidance on adjustments to fit parties at...   [click here for more]
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SJ-DC-DD-05 The Show Must Go On

SJ-DC-DD-05 The Show Must Go On


The Monad has taken you to a most unexpected destination: a derelict theater floating in Wildspace. Can you put on a show that brings peace to the unquiet dead? A Musical Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Death From Silver ENNIE Awards winner Robbie Pleasant and veteran Dungeoncraft author Andrea...   [click here for more]
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SJ-DC-DD-03 Castles in the Sand

SJ-DC-DD-03 Castles in the Sand


When a fragment of the Monad surfaces at a tropical resort, it’s time to stow away your armor, put on your bathing suits, and hit the beach! For once, fun in the sun’s part of the job description. Just don’t let those sea monsters crash your party! A Sunny Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Possible...   [click here for more]
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It Runs in the Blood (SJ-DC-TKM-03)

It Runs in the Blood (SJ-DC-TKM-03)


Four-Hour Spelljammer Dungeoncraft Adventure for Level 5-10 Characters. Optimized for Average Party Level (APL) 8. An urgent distress signal has come to the attention of the N-T3RP3R153, leading them to a muddy swamp planet. The signal starts getting weaker as more time passes. Can you find the signal bearer before it’s too...   [click here for more]
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SJ-DC-DD-04 The Highest Bidder

SJ-DC-DD-04 The Highest Bidder


The race to claim a fragment of the Monad from a prestigious intergalactic auction house plunges you into a deadly web of lies and intrigue. With four other factions vying for the prize, can you rise to the occasion, or will the fall of the hammer spell your defeat? A Dynamic Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Content Warning: Bullying,...   [click here for more]
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SJ-DC-DD-06 The Prime Strikers

SJ-DC-DD-06 The Prime Strikers


When a nefarious bounty has the Kyriakos stymied, they approach you with an offer you can ill refuse. The hunt is on in The Prime’s fog shrouded streets, but there is also danger at every turn. Can you win through? A Heroic Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Abuse (Charm/Mind Control), Alcohol, Hospital (Injuries...   [click here for more]
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A Taste For Trouble SJ-DC-MB06-ATFT

A Taste For Trouble SJ-DC-MB06-ATFT


A chef finds himself facing a dire situation as his once-thriving business dwindles due to a cunning rival. Gripped by a growing suspicion of malicious play, he seeks the aid of intrepid adventurers, urging them to uncover the web of deceit and illegal practices that lie beneath the surface. A Two-Hour Adventure for Tier1 Characters. Optimized for APL 3. CONTENT WARNING: Animal cruelty  All maps...   [click here for more]
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SJ-DC-Death In Defiance of Dairy

SJ-DC-Death In Defiance of Dairy


When dairy fights you, you fight back! People are having trouble sleeping and there are strange goings on with the Weave. A curious job offer has appeared in your local tavern, requesting brave heroes travel across the stars to the edge of Wildspace to see if they have the mettle to solve this problem. Will you show up for the interview? A Four-Hour Adventure for experienced Tier 3 Characters....   [click here for more]
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DC-PoA-CONMAR-04 - Midwinter Celebrations

DC-PoA-CONMAR-04 - Midwinter Celebrations


Looking for a holiday module? This is a mash of A Christmas Carol, Home Alone and Die Hard, all with the overhanging theme of Scandinavian folklore.  While preparing for Midwinter Celebrations, something does not feel completely right. Welcome to the mythical world of Icewind Dale’s folklore. A Four-Hour Adventure for Tier Two Characters. Optimized for APL 8....   [click here for more]
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WBW-DC-ARCON-03 A Forest of Memories

WBW-DC-ARCON-03 A Forest of Memories


A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A caravan is attacked and afterward, someone is behaving strangely. There’s probably nothing to do about that… CONTENT WARNING: memory loss, possible phobia trigger (spiders) A Forest of Memories is written and published in connection with Arcon38, a board game and roleplay convention...   [click here for more]
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SJ-DC-MAD-02 Mad Effect: Retribution

SJ-DC-MAD-02 Mad Effect: Retribution


The mind flayers must be stopped. Recruit unexpected allies and execute a daring plan to strike down the mind flayers' secret facility. MAD EFFECT: RETRIBUTION A four-hour action-packed spelljammer adventure for Tier 2 characters. Optimized for APL 8. Inside you’ll find: A one-shot adventure in PDF format in both coloured and printer-friendly versions Visit the ROCK...   [click here for more]
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SJ-DC-DD-07 Sinaya's Song

SJ-DC-DD-07 Sinaya's Song


An abandoned research facility on a desolate ocean planet harbors technology coveted by the Ordo Melioris, and a vital clue to the Monad’s origins. It’s a race against time to fortify The Forge against the zealots’ forces! Can you weather the siege? A Dynamic Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning: Crashing...   [click here for more]
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DC-PoA-CONMAR-03 - Unfrozen

DC-PoA-CONMAR-03 - Unfrozen


A Two or Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3. As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part...   [click here for more]
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DC-PoA-CONMAR-15 A Grim Tale at Winter Solstice

DC-PoA-CONMAR-15 A Grim Tale at Winter Solstice


A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure can easily be adjusted to fit the themes of Liar's Night, Winter Solstice, or Midwinter. As Winter Solstice draws near, it is time for the traditional snipe hunt. Galadon the Great doesn’t have time for games, so he hires adventurers to take his place, but surprises await in Lonelywood. Included:...   [click here for more]
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SJ-DC-PANDORA-JWEI-01, The Pandora Box

SJ-DC-PANDORA-JWEI-01, The Pandora Box


Embark on an EPIC ADVENTURE against the schemes of Shar as she slowly unveils her nefarious plots. Episodes: Pandora I Pandora II(A) Pandora III(A) Pandora IV(A) Pandora V (WIP) Pandora VI(A) (WIP) Pandora 7 (WIP) Pandora's Finale beings at 8,9, and concludes at 10 (WIP) What about the B's? The Episode X(B) are tie ups...   [click here for more]
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SJ-DC-ZODIAC-14-01 Fortune's Favor

SJ-DC-ZODIAC-14-01 Fortune's Favor


Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune. Samsara is at war, wrenched into the astral sea by an ancient enemy, adventurers and allies have been summoned by a seer to save the domain. The shadows have eclipsed the realm of fortune as a monstrous betrayal leaves permanent scars on the lands of Samsara. Part 1 of the ZODIAC Wars Part...   [click here for more]
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Rumble in The Jungle (SJ-DC-AMO-KURI-00)

Rumble in The Jungle (SJ-DC-AMO-KURI-00)


You and your crew have arrived in Planet Kurion in the Busigra Wildspace to restock supplies. As soon as you've arrived, locals have rumors about the wilderness and it's natural treasures.  A two-hour adventure for 1st to 4th level characters. Includes: Maps (Colored, Black & White) Statblocks of encounters A simple story ...   [click here for more]
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DC-PoA-CONMAR-11 The Dragonship Approaches

DC-PoA-CONMAR-11 The Dragonship Approaches


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. After a group of adventurers suffer a certain misadventure, they must make haste to a nearby town to inform somebody about the Norsemen raiders making their way towards them planning on catching the town during their Midwinter revelry. This is a Dungeoncraft Adventure that uses the...   [click here for more]
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DC-PoA-CONMAR-06 The Codmothers

DC-PoA-CONMAR-06 The Codmothers


A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A group known as the Codmothers has been causing problems in Targos. Can you help two young gnomes expose them before they give you an offer you cannot refuse? Included: Guidance to playing with a time limit. Maps with and without grids for playing on a VTT. This is a Dungeoncraft Adventure that...   [click here for more]
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