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DDAL-DRW-08 The Harrowing of Hell

DDAL-DRW-08 The Harrowing of Hell


King Hekaton’s soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies. Part Six of the Storm King’s Descent series of adventures. An Eight-Hour Adventure for Tier 4 Characters. Optimized For: APL 18 This adventure takes place after the events of DDAL-DRWEP-02...   [click here for more]
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Darkside of Selune SJ-DC-HYS-02 (5e)

Darkside of Selune SJ-DC-HYS-02 (5e)


Darkside of Selûne (SJ-DC-HYS-02) The Hystero Series Part 2 Answering a summons to the House of the Moon Temple, you embark on a harrowing quest to uncover a secret plot that threatens the fragile state between Toril and Selûne and risks all-out conflict that might just be your fault. As you grapple with the weight of destiny and choices that could determine the fate of...   [click here for more]
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DDAL09-12 The Breath of Life

DDAL09-12 The Breath of Life


An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary. Ready to crash a party? Part One of the Call for Aid series of adventures. A Four-to-Six-Hour...   [click here for more]
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WBW-DC-FDC-05 Crumbling Castles & Candy Clouds

WBW-DC-FDC-05 Crumbling Castles & Candy Clouds


A 4-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season The legendary city of Castamella, held aloft by cotton candy clouds, has meandered peacefully across the skies of the Feywild for time immemorial. But when its spires suddenly...   [click here for more]
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DDEP10-02 Song of Spears

DDEP10-02 Song of Spears


Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga...   [click here for more]
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DDAL08-13 The Vampire of Skullport

DDAL08-13 The Vampire of Skullport


Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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DDAL09-14 The Vast Emptiness of Grace

DDAL09-14 The Vast Emptiness of Grace


The divine spark has been returned to Verwyyr and Raskamedies and the time has come to return to the Material plane in search of an ancient artifact once belonging to Ilmater himself. Beneath the holy city of Elturel lay a reliquary—the Dolorous Adytum. What dark secrets lay within? It’s time to find out. Part Three of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure...   [click here for more]
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BMG-DRW-OD-01 Something in the Way

BMG-DRW-OD-01 Something in the Way


Something in the Way A Dreams of the Red Wizards: Obscure Devotion Adventure Szass Tam is dead, but the appearance of a new star among the Tears of Selûne might be tied to his demise. The Silent Hall in Suzail holds knowledge that may be helpful to Maelstrom and the Harpers, but it could also mean danger for those in their employ. Part One of the Obscure Devotions...   [click here for more]
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DDAL07-13 Old Bones and Older Tomes

DDAL07-13 Old Bones and Older Tomes


The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete...   [click here for more]
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DDAL09-13 The Swarmed Heart

DDAL09-13 The Swarmed Heart


Covered in bees! The peace of Mahadi’s Emporium is shattered as a swarm of hellwasps has descended upon it. Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures. A Four-to-Six-Hour Adventure...   [click here for more]
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SJ-DC-FLUMPH-01 Flurry of Flumphs

SJ-DC-FLUMPH-01 Flurry of Flumphs


The Flumphs’ pilgrimage to the Fluxspace, a location of religious fervor to the benign psionics, is being studied by an eccentric professor. You are hired by the Blackstaff tower to keep him safe and enjoy the majesty of the unique wildspace.     Story 1 of the Flumph Fantasy Trilogy A Two-Hour Spelljammer Adventure for Tier 1 Characters. Optimized for APL 3. Wildspace: Fluxspace CONTENT...   [click here for more]
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DDAL-DRW-05 Uncertain Scrutiny

DDAL-DRW-05 Uncertain Scrutiny


In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out. Part Two of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters. ...   [click here for more]
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DDAL09-11 Losing Fai

DDAL09-11 Losing Fai


Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend? A Four/Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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DDAL-DRW-INT-03 A Red Day for Elventree

DDAL-DRW-INT-03 A Red Day for Elventree


DDAL-DRW-INT-03 A Red Day for Elventree The village of Elventree has long been a Harper outpost in the Moonsea and was home to the allied Five Factions, which struck the first blow of the Red War. Now, Thay strikes back. Part Three of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3 CONTENT WARNINGS: tyranny,...   [click here for more]
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DDAL09-10 Tipping the Scales

DDAL09-10 Tipping the Scales


Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won! A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8). ...   [click here for more]
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DDAL-DRW02 Blood in the Water

DDAL-DRW02 Blood in the Water


An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8. This adventure can be played with the Ghosts of Saltmarsh hardcover. ...   [click here for more]
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SJ-DC-LNS-01 Spelljammer of the Damned

SJ-DC-LNS-01 Spelljammer of the Damned


Tier 2 (2-Hour DungeonCraft, Spelljammer)  It is Liar’s Night Eve, and the Candy King needs your help! A supply of sweets for the children and revelers of Faerun has been waylaid deep in the Astral Sea at the edge of Doomspace.  A Two to Four Hour Spooktacular Adventure for Tier 2 Characters. Optimized for APL 8.  Adventure by Steven Truong CONTENT ADVISORY: Arachnophobia...   [click here for more]
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DDAL-DRW-INT-04 Tales of Fang and Claw

DDAL-DRW-INT-04 Tales of Fang and Claw


DDAL-DRW-INT-04 Tales of Fang and Claw A reclusive patron of Candlekeep has passed away and the Avowed have asked you to travel to his mansion in the Wood of Sharp Teeth, where his servants wait to hand over his collection. Part Four of the Red Seeds series of adventures. A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3 CONTENT WARNINGS: slavery,...   [click here for more]
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CCC-WWC-02 Dark Waters of Hate

CCC-WWC-02 Dark Waters of Hate


THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters  ...   [click here for more]
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CCC-WWC-03 Tyrant of the Forgotten Forge

CCC-WWC-03 Tyrant of the Forgotten Forge


THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc. A 2-hour adventure for 1st-4th level characters   Each adventure...   [click here for more]
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Caverns and Cultists (SJ-DC-NOS-04)

Caverns and Cultists (SJ-DC-NOS-04)


The star of Nostia has been cleansed of corruption, but something still lurks under the surface. The eidolons of the planet cannot go below, so they ask the characters to investigate. What they uncover is a terrifying remnant embodied in the form of an eldritch dragon.  This Four Hour T3 Dungeoncraft has been optimized for 5 characters, APL14.  CW: Mind Flayers and their ilk. So. Many. Mind Flayers. ...   [click here for more]
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ZETH-01 Six Summoned Swords (CCC-PHA-01)

ZETH-01 Six Summoned Swords (CCC-PHA-01)


Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters.  A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity.  But what seems simple on the surface turns out to be much more below.  Thrust into a world where every enemy has an enemy and everyone has their own dark motive,...   [click here for more]
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The Monster of Wonderia (WBW-DC-FDC-04)

The Monster of Wonderia (WBW-DC-FDC-04)


A 2-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season The adventure takes place in the new Feywild Domain of Delight, Wonderia, a magical land where childlike fey creatures called wonderfey live. In this adventure, the characters...   [click here for more]
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DDAL08-17 The Tower of Ahghairon

DDAL08-17 The Tower of Ahghairon


The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy. A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ...   [click here for more]
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DDEP10-00 The Great Knucklehead Rally

DDEP10-00 The Great Knucklehead Rally


To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle. A Three-Hour Epic Adventure Optimized for 2nd-Level Characters Single Table Play Guidance...   [click here for more]
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DDAL09-15 Maddening Screams

DDAL09-15 Maddening Screams


The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3...   [click here for more]
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A Meal to Remember (WBW-DC-FDC-07)

A Meal to Remember (WBW-DC-FDC-07)


A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season. Content Warnings: grief, memory loss Dwindle is a domain of loss and loneliness: a vast desert realm where memory and mirage are one and the same. Born out of the...   [click here for more]
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WBW-DC-FDC-08 The Great Toy Escape

WBW-DC-FDC-08 The Great Toy Escape


"The Great Toy Escape" is a four-adventure for 1st through 4th-level characters part of the Dungeoncraft Spotlight Program using new mechanics found in the "Domains of Delight: A Feywild Accessory" supplement. The adventure takes place in the Feywild Domain of Delight, the Joy Shop, or Aoibhneis, a realm that occupies a toymaker's workshop and a small area surrounding it. The shop is a wonder for...   [click here for more]
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Unsworn Oath (SJ-DC-PHP-FLN01-03)

Unsworn Oath (SJ-DC-PHP-FLN01-03)


2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4. Tensions rise on Crystalstar as more undead materialize from the Maercryshal. Two astral elves may have a solution to save the planet, but can you act fast enough to prevent utter ruin? Part three of the Crystalstar Trilogy Unsworn Oath is a two-hour...   [click here for more]
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CCC-BMG-MOON2-1 Defenders of Caer Moray

CCC-BMG-MOON2-1 Defenders of Caer Moray


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-1 Defenders of Caer Moray is our first full length adventure in our...   [click here for more]
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Sleep Now in the Fire (SJ-DC-ANGKA-07)

Sleep Now in the Fire (SJ-DC-ANGKA-07)


Sleep Now in the Fire Beneath the looming shadow of an active supervolcano, the village of Ashenvale seeks brave adventurers to investigate the frequent seismic activities that have shaken its region. The disappearance of the village spiritual leader amidst the volcanic tremors hints at a disturbing link. Can you unearth the connection between the missing spiritual leader and the...   [click here for more]
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DDAL-DRW-07 Moment of Peace

DDAL-DRW-07 Moment of Peace


Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to distant mountain, magical desert, and the Outer Planes--but all their success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters. ...   [click here for more]
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Forlorn but not Forgotten (SJ-DC-PHP-FLN01-01)

Forlorn but not Forgotten (SJ-DC-PHP-FLN01-01)


A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4. You are called to the Wildspace system of Forlorn where an astral elf requests your aid! Will you help him seek out his lost lover? Part one of the Crystalstar Trilogy Forlorn but not Forgotten is a two-hour love-torn Spelljammer adventure for characters of level...   [click here for more]
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DDAL09-17 In the Hand

DDAL09-17 In the Hand


Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ...   [click here for more]
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DDAL-DRW-06 Thimblerigging

DDAL-DRW-06 Thimblerigging


The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors. Part Three of the Storm King’s Descent series of adventures. A six-hour adventure for Tier 3 characters. ...   [click here for more]
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BMG-DL-VOTU-00 Dragons of Divinity - Roll20 VTT

BMG-DL-VOTU-00 Dragons of Divinity - Roll20 VTT


DRAGONS OF DIVINITY A Dragonlance®: Vault of the Undying Adventure Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell to its defense. They won’t join the fray alone though. The threat of a great war also sees the return of the Old Gods to lend their divine aid. Part...   [click here for more]
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SJ-DC-TRIDEN-MYKE-01 Every Breath You Take

SJ-DC-TRIDEN-MYKE-01 Every Breath You Take


A 4-hour Adventure for Levels 11-16 (Tier 3, APL 14) Adventurers League legal - Spelljammer Dungeoncraft Riding on a spelljammer isn't as glamorous as people make out - especially when your ship gets sabotaged! It's time to find out who did it and why... Every Breath You Take is an exciting standalone adventure that showcases some of the wonders of Spelljammer with an engaging and...   [click here for more]
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CCC-PDXAGE-02-01 The Dark Hunt

CCC-PDXAGE-02-01 The Dark Hunt


The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve. A D&D Adventurers League two-hour adventure for 5th-10th level characters. La aldea cercana está plagada...   [click here for more]
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DDAL08-18 Moving Day

DDAL08-18 Moving Day


You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party. Part Three of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ...   [click here for more]
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Club Diamond (SJ-DC-LEGIT-SB-02)

Club Diamond (SJ-DC-LEGIT-SB-02)


You need to steal the Macguffin back?! Enter Club Diamond, rub shoulders with its mega-rich patrons, and get past its well-protected vault to reclaim the prize. Part 2 of the Suncorp's Bounty series. A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8. Club Diamond's the stomping grounds of the Immortals, a cabal of mega-rich businessmen. The...   [click here for more]
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DDAL08-16 A Change of Address

DDAL08-16 A Change of Address


The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor. Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ...   [click here for more]
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DDAL09-18 Consequences of Choice

DDAL09-18 Consequences of Choice


The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amid the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells. A Four to Six-Hour...   [click here for more]
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WBW-DC-CONMAR-06 Two Hearts Apart

WBW-DC-CONMAR-06 Two Hearts Apart


2022 ENNIE Award (Silver) for Best Organized Play Your friend is kidnapped on their wedding day. Can you save them? Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the wilderness...   [click here for more]
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DDAL08-15 Forge of Fangs

DDAL08-15 Forge of Fangs


The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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SJ-DC-AUG-06 The Rock: Tales of the Beholder Corps

SJ-DC-AUG-06 The Rock: Tales of the Beholder Corps


A four-hour adventure set in Realmspace! High above the surface of the planet Toril and past the asteroid cluster the Tears of Selune is a gathering place for the brave and adventurous. An unusual beholder tyrant ship appears at the Rock of Bral and heads straight to the off-limits private docks on the Underside. More than one beholder on the Rock of Bral? That can’t be good for...   [click here for more]
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DDAL09-16 Honors Unforseen

DDAL09-16 Honors Unforseen


Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now. Part Two of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ...   [click here for more]
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CCC-WWC-04 The Black Hand

CCC-WWC-04 The Black Hand


THE FOURTH ADVENTURE IN THE TENETS OF BANE SERIES A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and...   [click here for more]
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DDAL08-14 Rescue from Vanrakdoom

DDAL08-14 Rescue from Vanrakdoom


Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place. Part Two of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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CCC-RPSG-02 Ooze Next?

CCC-RPSG-02 Ooze Next?


A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths? Part 2 of The Neverdusk Trilogy. A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8. The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!...   [click here for more]
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DDAL-DRW03 Saving Silverbeard

DDAL-DRW03 Saving Silverbeard


Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13. This adventure can be played with the Ghosts of Saltmarsh hardcover. This purchase includes both print-friendly and full layout versions of the adventure. ...   [click here for more]
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