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This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 4 maps cover the second part of the eighth chapter: Castle Clouds. The four maps included cover the lower level of Skyreach Castle. There is one big map that covers the whole level, and then three maps that are smaller chunks of the bigger map. These maps come with and without a grid.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome
DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the darkness of Icewind Dale, forcing them... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 4-6 hour adventure designed for 15th or 16th-level characters.
Wildspace is rife with tension as various factions seek to gain the upperhand against their rivals. When a highly advanced spelljamming ship is uncovered within the Doomspace system, the player characters are asked to claim it before other groups can take it for themselves. However, the party may soon... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A new guildhouse has opened: The Hunter's Mark!
Joining the guild, this is the first of many quests the hunting guild has to offer. Tasked with hunting and harvesting a White Dragon, the party must brave the strange roads and blizzard-wrecked villages along the way, followed by caverns full of ice-themed traps and other hazards!
But as the party draws nearer to the dragon's lair,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale.
Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3.
“If you drink, don't ride a sled.”... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have
DC-POA-CODEX-03 Bring to Bear tasks the players with tracking down the threat terrorizing Easthaven, but... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Icewind Dale Survival Guide
Regelerweiterung für das Überleben im Eiswindtal
Icewind Dale ist als ein Survival-Setting mit Horrorelementen ausgeschrieben, aber die Regeln für das Überleben im Abenteuerbuch sind gar nicht so Horror, wie es vermuten lässt. Daher habe ich hier einige Regelerweiterungen, aber auch neue Regeln hinzugefügt, um echtes und hartes Survival-Feeling... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow, and the cold winds that cut across the plains. There are fey of darkness, fear, and the despair that winter brings. There are even fey of the rare joys that can be found in this darkest season of... [click here for more] |
Dungeon Masters Guild |
$12.95
|
A frost-themed Warlock subclass.
Protect and destroy with the power of otherworldly frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A season 10 tier 2 adventure APL 8.
Seed: The littlest Squidling
This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DC-PoA-DCAF01 Let It Goat
The town of Good Mead awakens to the shrill singing of a talking goat. Bothered with the incessant occurrences of awakened animals, the townsfolk turn to their guests to climb the mountain and find the culprit who woke this beast up. But were the intentions as nefarious as they seemed?
A 4 Hour Adventure For 1st through 4th level Characters
If you're looking for an Icewind... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Library of Lost Books normally only appears during an eclipse, but the events of Icewind Dale have summoned it to the icy waste. Lost knowledge beckons, but the late fees could be deadly!
A 2-4 hour, Tier 1 (APL 3) adventure for Season 10 of the Dungeons & Dragons Adventurer's League.
Adventure code: DC-PoA-WC-02 Library of Lost Books
Digital maps, with and without grids, and printer... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A frost-themed Wizard subclass.
Shape ice to your will and numb your foes with frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome, young herbalist....
The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora. This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie.
Included in this guide:
52 pages of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A frost-themed Rogue subclass.
Slide around and stab your foes with blades of ice. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Rime of the Frostmaiden Ythryn Map Pack is a collection of 18 Black and White battle maps detailing locations within the necropolis of Ythryn.
The maps included:
Ice Causeway
Tower of Abjuration
Tower of Conjuration
Hag’s hut
The Library
The Arboretum
Tower of Divination
Wellspring of Answers
Bazaar of the Bizarre
Hall of... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A fledgling adventurer’s first bit of loot has placed Caer-Konig in a perilous situation. But she’s unwilling to part with it easily. And what can be done with it once it’s in your hands?
A Four-hour Icewind Dale adventure for Tier 1 characters (level 1-4). Optimized for average party level 3.
This lighthearted adventure is suitable for all ages and can... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Harthin and Dohan has ventured into the cold north to find a medicine for Marcus, but the group they travelled with returned without them.
Part 1 of the Frost Mandragora Diptych.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
This is a Dungeoncraft Adventure that... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A frost-themed Paladin subclass.
Quench fire and protect others with the power of frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
A worried gnome needs your help to lift the curse that’s been plaguing him. Travel to the Tribelands north of Caer-Konig to bring him peace.
This is a Dungeoncraft Adventure that uses the "The Muttering Gnome" adventure seed and is Adventurers League legal as part of... [click here for more] |
Dungeon Masters Guild |
$4.49
|
The Holidanger Team returns to bring you another collection of holiday encounters!
Encounter the Sugarplum Beholder, the jolly defender of the Underdark!
Seek out the reclusive Snegurochka, the snow maiden of the frozen north!
Save the children from the clutches of Grylla, the primeval hag!
Meet the burly Young Nicholas,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Blood Hunters of Icewind Dale
An offshoot of the Order of the Ghostslayer, this order was founded in Icewind Dale when a group of Blood Hunters there discovered a cache of lore regarding the goddess Auril. Through tireless study, these Blood Hunters were able to unlock secrets both alchemical and arcane to claim a command of cold on par with servants of the Frostmaiden.... [click here for more] |
Dungeon Masters Guild |
$1.25
|
A frost-themed Cleric subclass.
Heal your friends and freeze your foes with the powers of divine frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
You're Invited to the Wedding of the Century
Follow the clues to uncover a plot to remove the soon-to-be-betrothed princes from power and foil it before the culprits crash the party.
To Have and To Hold is a 7th-level one-shot adventure with murder and intrigue that takes place on a flying castle enchanted with a gentle winter snowfall during a royal wedding. The party will be immediately... [click here for more] |
Dungeon Masters Guild |
$4.99
|
What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin!
The adventure features:
A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.
16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.
Provides a great introduction to Mind... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Bring the bone-chilling Hags of Hoarfrost to your table, with this four-hour adventure for characters leveled 1st-4th! Enjoy optimized resources for online play!
When a harsh winter turns uneasy neighbors into bitter rivals, or worse, Granny Grimsicle sees an opportunity to spread her unique brand of horror in Hrokstead. Short on food themselves and exhausted from their adventures,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is the PDF version. If you are looking for the Fantasy Grounds Module please check https://www.dmsguild.com/product/328795/Tashas-Book-of-Frozen-Death-FG
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A dark conspiracy unravels in Targos, one that could spell doom for all of Ten Towns if left unchecked. Can your table stop the human sacrifices threatening life as we know it in Icewind Dale, or will they end up as little more than blood on the snow?
Blood on the Snow is a 3-4 hour horror-lite adventure set in Targos during the events in Rime of the Frostmaiden perfect for a party of 2nd... [click here for more] |
Dungeon Masters Guild |
$3.99
|
You've been waylaid on the way to the Ten Towns, and these hags play for keeps!
Mountain Summit is a short adventure, involving an expedition up the side of mountain where a coven of bheur hags made their lair atop the snowy peak. Toiling in the suffering of others as all hags do, this particular coven serve in worship to Cegilune; hag patron of the moon. They intend to raise an army of icy constructs... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Hundreds of years ago a giant declared himself the Jarl of one of the tribes of Icewind Dale. Unbeknownst to them, the soul of a long forgotten dragon corrupted them and what they called home would soon be called a tomb.
Many years later a group of dwarves found the Tomb of the Mountain Splitter, after they paid their price on those halls, the map to the tomb and it's treasures were lost.
However... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A day of unusual warmth slices through the everlasting rime, giving the town of Termalaine a ray of hope. But only a fool would think breaking Auril's hold would be easy. Can you weather what mortal hubris has wrought? Or will Termalaine be undone by... The Coldlight Star.
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Save the royal cake from mischievous mephits in this short encounter.
Royal Icing is a scalable (Tier 1 or Tier 2) encounter where the stakes cakes are high and the mischief is plenty. The party might be exploring a castle, working a special event, or maybe enjoying their favorite eatery when a commotion stirs from the kitchen.
This is a comprehensive supplement that includes:
A one-page... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
What lurks in the spaces between?
From ancient crypts to mysterious grottos, adventurers find themselves exploring exotic locations in search of wealth, glory and peril. No longer does travelling between quests have to be mundane or without challenge.
“Pretty Little Lairs” contains 12 fully detailed side adventures for Tier 1 characters that Dungeon Masters can readily insert... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Just in time for Icewind Dale!
Learn about the incredibly rare subrace of elves: Snow Elves. Living in frigid locales, the snow elves mostly keep to themselves.
Includes lore about snow elves, as well as the tools necessary to play one yourself!
Featuring art by Dylan Winward. ... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.74
|
The Bloodstone Lands are one of the wildest areas in the Forgotten Realms. In this sourcebook, the author of the Icewind Dales trilogy explores this frozen region. Presented for players and DMs alike are people, places, and events that shaped the Bloodstone Lands-the political movers and shakers who carved their own brand of civilization from the rocks and ice. In addition to this insider information,... [click here for more] |
Wizards of the Coast |
$4.99
|
The Dragonlace saga continues!
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A... [click here for more] |
Wizards of the Coast |
$4.99
|
"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
When a hare comes bearing the message of someone asking for aid, how could adventures resist the call for help. But perhaps there is something else stirring under the ice, something which could threaten all of Icewind Dale should it return.
This is a part of the Oar's Rest Adventure series.... [click here for more] |
Dungeon Masters Guild |
$4.50
|
A frost-themed Sorcerer subclass
Send your foes to an icy grave. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Monster hunter Ko Windcrester has tasked you to help in his mission to stop the hauntings in the town of Easthaven. Investigate the strange events, find the buried secrets both past and present. Part 1 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
DungeonCraft Seed: Once Bitten, Ice Shy.
Written... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
When I started DMing I had a hard time creating Random Road Encounters, especially in enviroments like the arctic that doesnt have an abundance of foes like the forest or the grassland enviroment, and I wasted a lot of time searching in the wrong places. My goal with this project is to provide examples of Random Encounters and help others starting out in that position. Even for the DM that doesnt... [click here for more] |
Dungeon Masters Guild |
$1.99
|
9 unique magical items to spice up your holiday game, whether it's a christmas one shot or an in-game winters festival. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Everything You Need to Run Rime of the Frostmaiden Red Yeti encounter!
This is an additional supplement to the book Icewind Dale and it is about the fierce red yeti that is stalking and terrorizing people of ten towns. In this supplement, you will get a gambling game, a way to travel over the wilderness, snow traps, and a mini Boss fight on the end.
It is recommended for players of 4th-5th... [click here for more] |
Dungeon Masters Guild |
$1.69
|
This is an overview of the DC-PoA-CONMAR-adventures.
All the adventures are playable as standalone adventures. At the same time, it is possible to connect them, and this file is made to support that.
You can find the bundle here: https://www.dmsguild.com/product/369321/DCPoACONMAR-COLLECTION-BUNDLE ... [click here for more] |
Dungeon Masters Guild |
$0.50
|